EDBT 2026 Demo / reviewers in the wild / expert
David Kuták
dblp:246/6930
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-4346-6850ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 86% Virtual and augmented reality · 14% | |
| Software engineering, system software, and programming languages
1 paper |
Software maintenance and evolution · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › graph visualization
node-link diagram |
0.9 | 1 | 2025 | Helveg: Diagrams for Software Documentation · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics
software visualization |
0.9 | 1 | 2025 | Helveg: Diagrams for Software Documentation · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality › immersive interaction
3d interaction |
0.6 | 1 | 2022 | Vivern-A Virtual Environment for Multiscale Visualization and Modeling of DNA Nanostructures · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics › visual analytics
immersive analytics |
0.6 | 1 | 2022 | Vivern-A Virtual Environment for Multiscale Visualization and Modeling of DNA Nanostructures · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics › scientific visualization
molecular visualization |
0.6 | 1 | 2022 | Vivern-A Virtual Environment for Multiscale Visualization and Modeling of DNA Nanostructures · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics › scientific visualization
multiscale visualization |
0.6 | 1 | 2022 | Vivern-A Virtual Environment for Multiscale Visualization and Modeling of DNA Nanostructures · IEEE Trans. Vis. Comput. Graph. 2022 |
Software maintenance and evolution
program comprehension |
0.3 | 1 | 2025 | Helveg: Diagrams for Software Documentation · IEEE Trans. Vis. Comput. Graph. 2025 |
Software maintenance and evolution
software documentation |
0.3 | 1 | 2025 | Helveg: Diagrams for Software Documentation · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
user testing · 1.7glyph design · 1.7user study · 1.1magic scale lens · 1.1DNA untwister · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Helveg: Diagrams for Software DocumentationabstractSoftware developers often have to gain an understanding of a codebase. Be it programmers getting onboarded onto a team project or, for example, developers striving to grasp an external open-source library. In either case, they frequently turn to the project's documentation. However, documentation in its traditional textual form is ill-suited for this kind of high-level exploratory analysis, since it is immutable from the readers' perspective and thus forces them to follow a predefined path. We have designed an approach bringing aspects of software architecture visualization to API reference documentation. It utilizes a highly interactive node-link diagram with expressive node glyphs and flexible filtering capabilities, providing a high-level overview of the codebase as well as details on demand. To test our design, we have implemented a prototype named Helveg, capable of automatically generating diagrams of C# codebases. User testing of Helveg confirmed its potential, but it also revealed problems with the readability, intuitiveness, and user experience of our tool. Therefore, in this paper, which is an extended version of our VISSOFT paper with DOI 10.1109/VISSOFT64034.2024.00012, we address many of these problems through major changes to the glyph design, means of interaction, and user interface of the tool. To assess the improvements, this new version of Helveg was evaluated again with the same group of participants as the previous version. Adam J. Stepánek, David Kuták, Barbora Kozlíková, Jan Byska |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Interactive Diagrams for Software DocumentationabstractGetting acquainted with a large codebase can be a daunting task for software developers, both new and seasoned. The description of a codebase and its development should be the purpose of its documentation. However, software documentation, if it exists at all, is usually textual and accompanied only by simple static diagrams. It is also time-consuming to maintain manually. Even an API reference, which can be generated automatically from the codebase itself, has many drawbacks. It is limited to what it can extract from the codebase, is cumbersome to navigate, and fails to capture the interwoven nature of code. We explore an alternative approach centered around a node-link diagram representing the structure of a codebase. The diagram is interactive and filterable, providing details on demand. It is designed for automation, relying on static analysis of the codebase, and thus produces results quickly and offers a viable alternative to missing or outdated documentation. To evaluate this approach, we implemented a prototype named Helveg that is able to analyze and visualize C# code. Testing with five professional programmers provided feedback on the approach's benefits and challenges, which we discuss in detail. Adam Stspánek, David Kuták, Barbora Kozlíková, Jan Byska |
VISSOFT | 2 |
| 2024 | Design and evaluation of alphabetic and numeric input methods for virtual reality
David Kuták, Danielle Kathryn Langlois, Roman Rozic, Jan Byska, Haichao Miao, Simone Kriglstein, Barbora Kozlíková |
Comput. Graph. | 1 |
| 2023 | State of the Art of Molecular Visualization in Immersive Virtual EnvironmentsabstractAbstract Visualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in this area can be overcome with more advanced visualization and interaction techniques, others are challenging primarily due to the limitations of the hardware devices used to interact with the visualized content. Consequently, visualization researchers are increasingly trying to take advantage of new technologies to facilitate the work of domain scientists. Some typical problems associated with classic 2D interfaces, such as regular desktop computers, are a lack of natural spatial understanding and interaction, and a limited field of view. These problems could be solved by immersive virtual environments and corresponding hardware, such as virtual reality head‐mounted displays. Thus, researchers are investigating the potential of immersive virtual environments in the field of molecular visualization. There is already a body of work ranging from educational approaches to protein visualization to applications for collaborative drug design. This review focuses on molecular visualization in immersive virtual environments as a whole, aiming to cover this area comprehensively. We divide the existing papers into different groups based on their application areas, and types of tasks performed. Furthermore, we also include a list of available software tools. We conclude the report with a discussion of potential future research on molecular visualization in immersive environments. David Kuták, Pere-Pau Vázquez, Tobias Isenberg 0001, Michael Krone, Marc Baaden, Jan Byska, Barbora Kozlíková, Haichao Miao |
Comput. Graph. Forum | 1 |
| 2022 | Vivern-A Virtual Environment for Multiscale Visualization and Modeling of DNA NanostructuresabstractDNA nanostructures offer promising applications, particularly in the biomedical domain, as they can be used for targeted drug delivery, construction of nanorobots, or as a basis for molecular motors. One of the most prominent techniques for assembling these structures is DNA origami. Nowadays, desktop applications are used for the in silico design of such structures. However, as such structures are often spatially complex, their assembly and analysis are complicated. Since virtual reality (VR) was proven to be advantageous for such spatial-related tasks and there are no existing VR solutions focused on this domain, we propose Vivern, a VR application that allows domain experts to design and visually examine DNA origami nanostructures. Our approach presents different abstracted visual representations of the nanostructures, various color schemes, and an ability to place several DNA nanostructures and proteins in one environment, thus allowing for the detailed analysis of complex assemblies. We also present two novel examination tools, the Magic Scale Lens and the DNA Untwister, that allow the experts to visually embed different representations into local regions to preserve the context and support detailed investigation. To showcase the capabilities of our solution, prototypes of novel nanodevices conceptualized by our collaborating experts, such as DNA-protein hybrid structures and DNA origami superstructures, are presented. Finally, the results of two rounds of evaluations are summarized. They demonstrate the advantages of our solution, especially for scenarios where current desktop tools are very limited, while also presenting possible future research directions. David Kuták, Matias Nicolás Selzer, Jan Byska, Maria Luján Ganuza, Ivan Barisic, Barbora Kozlíková, Haichao Miao |
IEEE Trans. Vis. Comput. Graph. | 1 |