Byeong-Uk Lee

dblp:246/7660 · DBLP profile ↗
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16ranked-venue papers
4as first author
12since 2021 · last 2026
0000-0003-2664-9863ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 4 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 9 since 2021Systems, architecture and hardware · 3 · 2 first-author
YearPublicationVenuePosition
2026 Emotion Manipulation for Talking-Head Videos via Facial Landmarks
abstract
Manipulating the emotion of a performer in a video is a challenging task. The lip motion needs to be preserved while performing the desired changes in the emotion of the subject; however, simply utilizing existing image-based editing methods sabotages the original lip synchronization. We tackle this problem by utilizing a pretrained StyleGAN paired with a landmark-based editing module that modifies the bias present in the edit direction used in image manipulation. The proposed editing module consists of a latent-based landmark detection network and an editing network that modifies the editing direction to match the original lip synchronization while preserving the desired emotion manipulation results. This is realized by taking the facial landmarks as control points. Both networks operate on the latent space, which enables fast training and inference. We show that the proposed method runs significantly faster and performs better in terms of visual quality than alternative approaches, which was validated through a perceptual study. The proposed method can also be extended to perform face reenactment to generate a talking-head video from a single image and face image manipulation using facial landmarks as control points.
Kwanggyoon Seo, Rene Culaway, Byeong-Uk Lee, Jun-yong Noh
ACM Trans. Graph.3
2025 HUSH: Holistic Panoramic 3D Scene Understanding using Spherical Harmonics
abstract
Motivated by the efficiency of spherical harmonics (SH) in representing various physical phenomena, we propose a Holistic panoramic 3D scene Understanding framework using Spherical Harmonics, dubbed as HUSH. Our approach focuses on a unified framework adaptable to various 3D scene understanding tasks via SH bases. To achieve this, we first estimate SH coefficients, allowing for the adaptive configuration of the SH bases specific to each scene. HUSH then employs a hierarchical attention module that uses SH bases as queries to generate comprehensive scene features by integrating these scene-adaptive SH bases with image features. Additionally, we introduce an SH basis index module that adaptively emphasizes relevant SH bases to produce task-relevant features, enhancing the versatility of HUSH across different scene understanding tasks. Finally, by combining the scene features with task-relevant features in the task-specific heads, we perform various scene understanding tasks, including depth, surface normal and room layout estimation. Experiments demonstrate that HUSH achieves state-of-the-art performance on depth estimation benchmarks, highlighting the robustness and scalability of using SH in panoramic 3D scene understanding. For more information, you can visit our project page https://vision3d-lab.github.io/hush/.
Jongsung Lee 0007, Harin Park, Byeong-Uk Lee, Kyungdon Joo
CVPR3
2025 How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects
abstract
Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality motions and annotations, and (2) the absence of methods capable of handling heterogeneous skeletal templates from diverse objects. To address these challenges, we contribute the following: First, we augment the Truebones Zoo dataset—a high-quality animal motion dataset covering over 70 species—by annotating it with detailed text descriptions, making it suitable for text-based motion synthesis. Second, we introduce rig augmentation techniques that generate diverse motion data while preserving consistent dynamics, enabling models to adapt to various skeletal configurations. Finally, we redesign existing motion diffusion models to dynamically adapt to arbitrary skeletal templates, enabling motion synthesis for a diverse range of objects with varying structures. Experiments show that our method learns to generate high-fidelity motions from textual descriptions for diverse and even unseen objects, setting a strong foundation for motion synthesis across diverse object categories and skeletal templates. Qualitative results are available on this [link](https://t2m4lvo.github.io).
Wonkwang Lee, Jongwon Jeong, Taehong Moon, Hyeon-Jong Kim, Jaehyeon Kim, Gunhee Kim, Byeong-Uk Lee
ICML7
2024 Stable Surface Regularization for Fast Few-Shot NeRF
abstract
This paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a coarse-to-fine manner to accelerate convergence speed. We observe that the Eikonal loss – which is a widely known geometric regularization – requires dense training signal to shape different level-sets of SDF, leading to low-fidelity results under few-shot training. In contrast, the proposed surface regularization successfully reconstructs scenes and produce high-fidelity geometry with stable training. Our method is further accelerated by utilizing grid representation and monocular geometric priors. Finally, the proposed approach is up to 45 times faster than existing few-shot novel view synthesis methods, and it produces comparable results in the ScanNet dataset and NeRF-Real dataset.
Byeongin Joung, Byeong-Uk Lee, Jaesung Choe, Ukcheol Shin, Minjun Kang, Taeyeop Lee, In-So Kweon, Kuk-Jin Yoon
3DV2
2024 Learning to Control Camera Exposure via Reinforcement Learning
abstract
Adjusting camera exposure in arbitrary lighting conditions is the first step to ensure the functionality of com-puter vision applications. Poorly adjusted camera expo-sure often leads to critical failure and performance degradation. Traditional camera exposure control methods require multiple convergence steps and time-consuming processes, making them unsuitable for dynamic lighting conditions. In this paper, we propose a new camera exposure control framework that rapidly controls camera exposure while performing real-time processing by exploiting deep reinforcement learning. The proposed framework consists of four contributions: 1) a simplified training ground to simulate real-world's diverse and dynamic lighting changes, 2) flickering and image attribute-aware reward design, along with lightweight state design for real-time processing, 3) a static-to-dynamic lighting curriculum to gradually improve the agent's exposure-adjusting capability, and 4) domain randomization techniques to alleviate the limitation of the training ground and achieve seamless generalization in the wild. As a result, our proposed method rapidly reaches a desired exposure level within five steps with real-time processing (1ms). Also, the acquired images are well-exposed and show superiority in various computer vision tasks, such as feature extraction and object detection.
Kyunghyun Lee 0004, Ukcheol Shin, Byeong-Uk Lee
CVPR3
2023 TTA-COPE: Test-Time Adaptation for Category-Level Object Pose Estimation
abstract
Test-time adaptation methods have been gaining attention recently as a practical solution for addressing source-to-target domain gaps by gradually updating the model without requiring labels on the target data. In this paper, we propose a method of test-time adaptation for category-level object pose estimation called TTA-COPE. We design a pose ensemble approach with a self-training loss using pose-aware confidence. Unlike previous unsupervised domain adaptation methods for category-level object pose estimation, our approach processes the test data in a sequential, online manner, and it does not require access to the source domain at runtime. Extensive experimental results demonstrate that the proposed pose ensemble and the self-training loss improve category-level object pose performance during test time under both semi-supervised and unsupervised settings.
Taeyeop Lee, Jonathan Tremblay, Valts Blukis, Bowen Wen, Byeong-Uk Lee, Inkyu Shin, Stanley T. Birchfield, In-So Kweon, Kuk-Jin Yoon
CVPR5
2023 Single View Scene Scale Estimation using Scale Field
abstract
In this paper, we propose a single image scale estimation method based on a novel scale field representation. A scale field defines the local pixel-to-metric conversion ratio along the gravity direction on all the ground pixels. This representation resolves the ambiguity in camera parameters, allowing us to use a simple yet effective way to collect scale annotations on arbitrary images from human annotators. By training our model on calibrated panoramic image data and the in-the-wild human annotated data, our single image scene scale estimation network generates robust scale field on a variety of image, which can be utilized in various 3D understanding and scale-aware image editing applications.
Byeong-Uk Lee, Jianming Zhang 0001, Yannick Hold-Geoffroy, In-So Kweon
CVPR1
2023 Self-supervised Monocular Depth Estimation from Thermal Images via Adversarial Multi-spectral Adaptation
abstract
Recently, thermal image based 3D understanding is gradually attracting attention for an illumination condition agnostic machine vision. However, the difficulty of the thermal image lies in insufficient training supervision due to its low-contrast and texturesless properties. Also, introducing additional modality requires further constraints such as complicated multi-sensor calibration and synchronized data acquisition. To leverage additional modality information without such constraints, we propose a novel training framework that consists of self-supervised learning of unpaired multi-spectral images and feature-level adversarial adaptation. In the training stage, we utilize unpaired RGB/thermal video and partially shared network architecture consisting of modality-specific feature extractors and modality-independent decoder. Through the shared network design, the depth decoder can leverage the self-supervised signal of the unpaired RGB images. Feature-level adversarial adaptation minimizes the gap between RGB and thermal features and eventually makes the thermal encoder extract representative and informative features. Based on the proposed method, the trained depth network shows outperformed results than previous state-of-the-art methods.
Ukcheol Shin, Kwanyong Park, Byeong-Uk Lee, Kyunghyun Lee 0004, In-So Kweon
WACV3
2023 Joint self-supervised learning and adversarial adaptation for monocular depth estimation from thermal image
Ukcheol Shin, Kwanyong Park, Kyunghyun Lee 0004, Byeong-Uk Lee, In-So Kweon
Mach. Vis. Appl.4
2023 A Large-Scale Virtual Dataset and Egocentric Localization for Disaster Responses
abstract
With the increasing social demands of disaster response, methods of visual observation for rescue and safety have become increasingly important. However, because of the shortage of datasets for disaster scenarios, there has been little progress in computer vision and robotics in this field. With this in mind, we present the first large-scale synthetic dataset of egocentric viewpoints for disaster scenarios. We simulate pre- and post-disaster cases with drastic changes in appearance, such as buildings on fire and earthquakes. The dataset consists of more than 300K high-resolution stereo image pairs, all annotated with ground-truth data for the semantic label, depth in metric scale, optical flow with sub-pixel precision, and surface normal as well as their corresponding camera poses. To create realistic disaster scenes, we manually augment the effects with 3D models using physically-based graphics tools. We train various state-of-the-art methods to perform computer vision tasks using our dataset, evaluate how well these methods recognize the disaster situations, and produce reliable results of virtual scenes as well as real-world images. We also present a convolutional neural network-based egocentric localization method that is robust to drastic appearance changes, such as the texture changes in a fire, and layout changes from a collapse. To address these key challenges, we propose a new model that learns a shape-based representation by training on stylized images, and incorporate the dominant planes of query images as approximate scene coordinates. We evaluate the proposed method using various scenes including a simulated disaster dataset to demonstrate the effectiveness of our method when confronted with significant changes in scene layout. Experimental results show that our method provides reliable camera pose predictions despite vastly changed conditions.
Hae-Gon Jeon, Sunghoon Im 0001, Byeong-Uk Lee, François Rameau, Dong-Geol Choi, Jean Oh, In-So Kweon, Martial Hebert
IEEE Trans. Pattern Anal. Mach. Intell.3
2022 UDA-COPE: Unsupervised Domain Adaptation for Category-level Object Pose Estimation
abstract
Learning to estimate object pose often requires ground-truth (GT) labels, such as CAD model and absolute-scale object pose, which is expensive and laborious to obtain in the real world. To tackle this problem, we propose an unsupervised domain adaptation (UDA) for category-level object pose estimation, called UDA-COPE. Inspired by recent multi-modal UDA techniques, the proposed method exploits a teacher-student self-supervised learning scheme to train a pose estimation network without using target domain pose labels. We also introduce a bidirectional filtering method between the predicted normalized object coordinate space (NOCS) map and observed point cloud, to not only make our teacher network more robust to the target domain but also to provide more reliable pseudo labels for the student network training. Extensive experimental results demonstrate the effectiveness of our proposed method both quantitatively and qualitatively. Notably, without leveraging target-domain GT labels, our proposed method achieved comparable or sometimes superior performance to existing methods that depend on the GT labels.
Taeyeop Lee, Byeong-Uk Lee, Inkyu Shin, Jaesung Choe, Ukcheol Shin, In-So Kweon, Kuk-Jin Yoon
CVPR2
2021 Depth Completion Using Plane-Residual Representation
abstract
The basic framework of depth completion is to predict a pixel-wise dense depth map using very sparse input data. In this paper, we try to solve this problem in a more effective way, by reformulating the regression-based depth estimation problem into a combination of depth plane classification and residual regression. Our proposed approach is to initially densify sparse depth information by figuring out which plane a pixel should lie among a number of discretized depth planes, and then calculate the final depth value by predicting the distance from the specified plane. This will help the network to lessen the burden of directly regressing the absolute depth information from none, and to effectively obtain more accurate depth prediction result with less computation power and inference time. To do so, we firstly introduce a novel way of interpreting depth information with the closest depth plane label p and a residual value r, as we call it, Plane-Residual (PR) representation. We also propose a depth completion network utilizing PR representation consisting of a shared encoder and two decoders, where one classifies the pixel’s depth plane label, while the other one regresses the normalized distance from the classified depth plane. By interpreting depth information in PR representation and using our corresponding depth completion network, we were able to acquire improved depth completion performance with faster computation, compared to previous approaches.
Byeong-Uk Lee, Kyunghyun Lee 0004, In-So Kweon
CVPR1
2020 CNN-Based Simultaneous Dehazing and Depth Estimation
abstract
It is difficult for both cameras and depth sensors to obtain reliable information in hazy scenes. Therefore, image dehazing is still one of the most challenging problems to solve in computer vision and robotics. With the development of convolutional neural networks (CNNs), lots of dehazing and depth estimation algorithms using CNNs have emerged. However, very few of those try to solve these two problems at the same time. Focusing on the fact that traditional haze modeling contains depth information in its formula, we propose a CNN-based simultaneous dehazing and depth estimation network. Our network aims to estimate both a dehazed image and a fully scaled depth map from a single hazy RGB input with end-to-end training. The network contains a single dense encoder and four separate decoders; each of them shares the encoded image representation while performing individual tasks. We suggest a novel depth-transmission consistency loss in the training scheme to fully utilize the correlation between the depth information and transmission map. To demonstrate the robustness and effectiveness of our algorithm, we performed various ablation studies and compared our results to those of state-of-the-art algorithms in dehazing and single image depth estimation, both qualitatively and quantitatively. Furthermore, we show the generality of our network by applying it to some real-world examples.
Byeong-Uk Lee, Kyunghyun Lee 0004, Jean Oh, In-So Kweon
ICRA1
2020 An Efficient Asynchronous Method for Integrating Evolutionary and Gradient-based Policy Search
abstract
Deep reinforcement learning (DRL) algorithms and evolution strategies (ES) have been applied to various tasks, showing excellent performances. These have the opposite properties, with DRL having good sample efficiency and poor stability, while ES being vice versa. Recently, there have been attempts to combine these algorithms, but these methods fully rely on synchronous update scheme, making it not ideal to maximize the benefits of the parallelism in ES. To solve this challenge, asynchronous update scheme was introduced, which is capable of good time-efficiency and diverse policy exploration. In this paper, we introduce an Asynchronous Evolution Strategy-Reinforcement Learning (AES-RL) that maximizes the parallel efficiency of ES and integrates it with policy gradient methods. Specifically, we propose 1) a novel framework to merge ES and DRL asynchronously and 2) various asynchronous update methods that can take all advantages of asynchronism, ES, and DRL, which are exploration and time efficiency, stability, and sample efficiency, respectively. The proposed framework and update methods are evaluated in continuous control benchmark work, showing superior performance as well as time efficiency compared to the previous methods.
Kyunghyun Lee 0004, Byeong-Uk Lee, Ukcheol Shin, In-So Kweon
NeurIPS2
2019 Depth Completion with Deep Geometry and Context Guidance
abstract
In this paper, we present an end-to-end convolutional neural network (CNN) for depth completion. Our network consists of a geometry network and a context network. The geometry network, a single encoder-decoder network, learns to optimize a multi-task loss to generate an initial propagated depth map and a surface normal. The complementary outputs allow it to correctly propagate initial sparse depth points in slanted surfaces. The context network extracts a local and a global feature of an image to compute a bilateral weight, which enables it to preserve edges and fine details in the depth maps. At the end, a final output is produced by multiplying the initially propagated depth map with the bilateral weight. In order to validate the effectiveness and the robustness of our network, we performed extensive ablation studies and compared the results against state-of-the-art CNN-based depth completions, where we showed promising results on various scenes.
Byeong-Uk Lee, Hae-Gon Jeon, Sunghoon Im 0001, In-So Kweon
ICRA1
2019 DISC: A Large-scale Virtual Dataset for Simulating Disaster Scenarios
abstract
In this paper, we present the first large-scale synthetic dataset for visual perception in disaster scenarios, and analyze state-of-the-art methods for multiple computer vision tasks with reference baselines. We simulated before and after disaster scenarios such as fire and building collapse for fifteen different locations in realistic virtual worlds. The dataset consists of more than 300K high-resolution stereo image pairs, all annotated with ground-truth data for semantic segmentation, depth, optical flow, surface normal estimation and camera pose estimation. To create realistic disaster scenes, we manually augmented the effects with 3D models using physical-based graphics tools. We use our dataset to train state-of-the-art methods and evaluate how well these methods can recognize the disaster situations and produce reliable results on virtual scenes as well as real-world images. The results obtained from each task are then used as inputs to the proposed visual odometry network for generating 3D maps of buildings on fire. Finally, we discuss challenges for future research.
Hae-Gon Jeon, Sunghoon Im 0001, Byeong-Uk Lee, Dong-Geol Choi, Martial Hebert, In-So Kweon
IROS3