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Jinuk Heo

dblp:246/7872 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0008-6991-3234ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 30% Probabilistic and Bayesian machine learning · 30% Legged, aerial and field robots · 30%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%
Theoretical computer science
1 paper
Mathematical optimization · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing
GPU computing
0.912025
GPU-Accelerated Subsystem-Based ADMM for Large-Scale Interactive Simulation · ICRA 2025
Mathematical optimization › continuous optimization › convex optimization › proximal methods
alternating direction method of multipliers
0.912025
GPU-Accelerated Subsystem-Based ADMM for Large-Scale Interactive Simulation · ICRA 2025
Robotics › Legged, aerial and field robots
aerial robots
0.412019
Pose and Posture Estimation of Aerial Skeleton Systems for Outdoor Flying · ICRA 2019
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian filtering › kalman filtering
extended kalman filter
0.412019
Pose and Posture Estimation of Aerial Skeleton Systems for Outdoor Flying · ICRA 2019
Robotics › Robot navigation and mapping
state estimation
0.412019
Pose and Posture Estimation of Aerial Skeleton Systems for Outdoor Flying · ICRA 2019
Computer animation and physical simulation
interactive simulation
0.312025
GPU-Accelerated Subsystem-Based ADMM for Large-Scale Interactive Simulation · ICRA 2025
Knowledge, reasoning and agents › Multi-agent systems
distributed estimation
0.112019
Pose and Posture Estimation of Aerial Skeleton Systems for Outdoor Flying · ICRA 2019

Methods — techniques the papers use, named apart from their topics

subsystem division · 2.6GPU kernel optimization · 2.6ADMM · 2.6smoothly constrained kalman filtering · 0.4kinematic constraints · 0.4SE(3) motion EKF · 0.4
YearPublicationVenuePosition
2026 Finger-based 3D human-swarm interaction interface: Design and human-subject evaluation
abstract
Human-swarm interaction (HSI) in 3D environments faces critical challenges, including the high degrees of freedom (DOFs) of large swarms and limited operator spatial awareness. To address these issues, we introduce a novel finger-based HSI interface capable of managing 100 or more agents. The interface integrates three core interaction methods—Attraction, Repulsion, and Relaxed-mapping—along with auxiliary utilities and viewpoint controls, leveraging finger dexterity for expressive and responsive swarm manipulation. We conducted rigorous human-subject studies across three scenarios: pattern formation, collective exploration, and coordinated navigation. Results demonstrate that our interface significantly outperforms the baseline in performance and workload, primarily due to efficient, implicit viewpoint control. We also found strong evidence for scenario-dependent optimality, where the effectiveness of interaction methods varied by task demands. Scalability analysis revealed that performance in macro-management tasks remained constant regardless of swarm size, whereas micro-management tasks scaled linearly. Furthermore, while objective performance and perceived workload generally correlated, user preference sometimes diverged when performance gains were marginal, highlighting the importance of intuitiveness. This study provides empirical insights for designing adaptive, context-aware HSI systems for large-scale human-swarm collaboration.
Jinuk Heo, Hyunsu Kim, Eunhak Lee, Youngseon Lee, Hyunreal Park, Seok-Haeng Huh, Seongjun Lee
Expert Syst. Appl.1
2025 GPU-Accelerated Subsystem-Based ADMM for Large-Scale Interactive Simulation
abstract
In this paper, we implement the GPU-accelerated subsystem-based Alternating Direction Method of Multipliers (SubADMM) for interactive simulation. The challenging objective for interactive simulations is to deliver realistic results under tight performance, even for large-scale scenarios. We aim to achieve this by exploiting the parallelizable nature of SubADMM to the fullest extent. We introduce a new subsystem division strategy to make SubADMM ‘GPU friendly' along with custom kernel designs and optimization regarding efficient memory access patterns. We successfully implement the GPUaccelerated SubADMM and show the accuracy and speed of the framework for large-scale scenarios, highlighted with an interactive ‘Hand demo’ scenario. We also show improved robustness and accuracy compared to other state-of-the-art interactive simulators with several challenging scenarios that introduce large-scale ill-conditioned dynamics problems.
Harim Ji, Hyunsu Kim, Jeongmin Lee 0002, Somang Lee, Seoki An, Jinuk Heo, Youngseon Lee
ICRA6
2019 Pose and Posture Estimation of Aerial Skeleton Systems for Outdoor Flying
abstract
We present a novel pose and posture estimation framework of aerial skeleton system for outdoor flying. To exploit redundant/independent sensing while rendering the system “modular”, we attach an IMU (inertial measurement unit) sensor and a GNSS (global navigation satellite system) module on each link and perform SE(3)-motion EKF (extended Kalman filtering). We then apply the kinematic constraints of the aerial skeleton system to these EKF estimates of all the links through SCKF (smoothly constrained Kalman filtering), thereby, enforcing the kinematic coherency of the skeleton system and, consequently, significantly enhancing the estimation accuracy and the control performance/stability of the aerial skeleton system. A semi-distributed version of the obtained estimation framework is also presented to address the issue of scalability. The theory is then verified/demonstrated with real outdoor flying experiments and simulation studies of a three-link aerial skeleton system.
Sangyul Park, Yonghan Lee 0001, Jinuk Heo
ICRA3