Demo Data from EDBT 2026 / reviewers in the wild / expert
Alex Tong Lin
dblp:247/1396
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 67% Deep learning architectures and training · 33% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
generative adversarial network |
0.4 | 1 | 2019 | Wasserstein of Wasserstein Loss for Learning Generative Models · ICML 2019 |
Machine learning › Deep learning architectures and training › regularization › gradient regularization
gradient penalty |
0.4 | 1 | 2019 | Wasserstein of Wasserstein Loss for Learning Generative Models · ICML 2019 |
Machine learning › Generative modeling › generative adversarial network
Wasserstein GAN |
0.4 | 1 | 2019 | Wasserstein of Wasserstein Loss for Learning Generative Models · ICML 2019 |
Methods — techniques the papers use, named apart from their topics
wasserstein distance · 0.8riemannian gradient penalty · 0.8convolution · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Belief and Opinion Evolution in Social Networks: A High-Dimensional Mean Field Game ApproachabstractBelief and opinion evolution in social networks (SNs) can aid in understanding how people influence others’ decisions through social relationships as well as provide a solid foundation for many valuable social applications. As large numbers of users are involved in SNs, the complexity of traditional optimization techniques is high as they deal with the interactions between users separately. Moreover, the state variable (opinion) is high-dimensional because a person usually has opinions about many different social issues. To overcome those challenges, we formulate the opinion evolution in SNs as a high-dimensional stochastic mean field game (MFG). Numerical methods for high-dimensional MFGs are practically non-existent because of the need for grid-based spatial discretization. Thus, we propose a machine-learning based method, where we use an alternating population and agent control neural network (APAC-net), to tractably solve high-dimensional stochastic MFGs. Through APAC-net, solving MFGs can be regarded as a special case of training a generative adversarial network (GAN). To the best of our knowledge, the APAC-Net is the first model that can solve high-dimensional stochastic MFGs. The simulation results affirm the efficiency of the APAC-net. Hao Gao 0008, Alex Tong Lin, Reginald Banez, Wuchen Li, Zhu Han 0001, Stanley J. Osher, H. Vincent Poor |
ICC | 2 |
| 2019 | Wasserstein of Wasserstein Loss for Learning Generative ModelsabstractThe Wasserstein distance serves as a loss function for unsupervised learning which depends on the choice of a ground metric on sample space. We propose to use the Wasserstein distance itself as the ground metric on the sample space of images. This ground metric is known as an effective distance for image retrieval, that correlates with human perception. We derive the Wasserstein ground metric on pixel space and define a Riemannian Wasserstein gradient penalty to be used in the Wasserstein Generative Adversarial Network (WGAN) framework. The new gradient penalty is computed efficiently via convolutions on the $L^2$ gradients with negligible additional computational cost. The new formulation is more robust to the natural variability of the data and provides for a more continuous discriminator in sample space. Yonatan Dukler, Wuchen Li, Alex Tong Lin, Guido Montúfar |
ICML | 3 |