EDBT 2026 Demo / reviewers in the wild / expert
Chenjia Bai
dblp:247/1943
· DBLP profile ↗
57ranked-venue papers
11as first author
54since 2021 · last 2026
0000-0002-8379-9385ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 54 · 11 first-author · 51 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Systems, architecture and hardware · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Towards Adaptive Humanoid Control via Multi-Behavior Distillation and Reinforced Fine-TuningabstractHumanoid robots are promising to learn a diverse set of human-like locomotion behaviors, including standing up, walking, running, and jumping. However, existing methods predominantly require training independent policies for each skill, yielding behavior-specific controllers that exhibit limited generalization and brittle performance when deployed on irregular terrains and in diverse situations. To address this challenge, we propose Adaptive Humanoid Control (AHC) that adopts a two-stage framework to learn an adaptive humanoid locomotion controller across different skills and terrains. Specifically, we first train several primary locomotion policies and perform a multi-behavior distillation process to obtain a basic multi-behavior controller, facilitating adaptive behavior switching based on the environment. Then, we perform reinforced fine-tuning by collecting online feedback in performing adaptive behaviors on more diverse terrains, enhancing terrain adaptability for the adaptive behavior controller. We conduct experiments in both simulation and real-world experiments in Unitree G1 robots. The results show that our method exhibits strong adaptability across various situations and terrains. Yingnan Zhao 0002, Xinmiao Wang, Dan Lu 0004, Qilong Han, Peng Liu 0008, Chenjia Bai |
AAAI | 8 |
| 2026 | Temporal consistent multi-view perception for robust embodied manipulation
Rushuai Yang, Xiaoyu Wen 0001, Dengxiu Yu, Chenjia Bai, Zhen Wang 0004 |
Pattern Recognit. | 7 |
| 2026 | SDGScenes: User-intent driven indoor scene generation via semantic dependency graphabstract3D indoor scene generation aims to generate scenes that are physically plausible, consistent with common sense, and well-aligned with user intent. However, existing methods struggle to effectively capture user intent, as coarse-grained instruction methods yield plausible but intent-missing layouts, while fine-grained instruction methods reflect user intent but rely on manually defined relationships that burden users and compromise physical plausibility in complex scenes. To address this challenge, we propose SDGScenes, a novel indoor scene generation framework that automatically infers and synthesizes complete scenes from user intent and commonsense knowledge. Our approach firstly encodes scene requirements using Semantic Dependency Graph (SDG), a representation that captures both user intent module and commonsense module relationships. Sequentially, guided by the SDG, a Vision-Language Model (VLM) infers spatial constraints through commonsense reasoning. Finally, an optimization solver is applied to optimize object placement based on SDG-guided spatial constraints and physical constraints, including collision avoidance, boundary compliance, and reachability. Both quantitative and qualitative experimental results demonstrate that SDGScenes outperforms state-of-the-art methods in satisfying user intent. Jicong Ao, Peng Liu 0008, Chenjia Bai |
Pattern Recognit. | 6 |
| 2026 | Continuous alignment of multi-target preferences via instructed diffusion model
Yingnan Zhao 0002, Xinmiao Wang, Dan Lu 0004, Qilong Han, Chenjia Bai |
Pattern Recognit. | 5 |
| 2026 | Unsupervised Skill Discovery Through Skill Regions DifferentiationabstractUnsupervised reinforcement learning (RL) aims to discover diverse behaviors that can accelerate the learning of downstream tasks. Previous methods typically focus on entropy-based exploration or empowerment-driven skill learning. However, entropy-based exploration struggles in large-scale state spaces (e.g., images), and empowerment-based methods with mutual information (MI) estimations have limitations in state exploration. To address these challenges, we propose a novel skill discovery objective that maximizes the deviation of the state density of one skill from the explored regions of other skills, encouraging inter-skill state diversity similar to the initial MI objective. For state-density estimation, we construct a novel conditional autoencoder with soft modularization for different skill policies in high-dimensional space. Meanwhile, to incentivize intra-skill exploration, we formulate an intrinsic reward based on the learned autoencoder that resembles count-based exploration in a compact latent space. Through extensive experiments in challenging state and image-based tasks, we find our method learns meaningful skills and achieves superior performance in various downstream tasks. Ting Xiao 0002, Jiakun Zheng, Rushuai Yang, Qiaosheng Zhang 0002, Peng Liu 0008, Zhe Wang 0002, Chenjia Bai |
IEEE Trans. Neural Networks Learn. Syst. | 8 |
| 2025 | Forward KL Regularized Preference Optimization for Aligning Diffusion PoliciesabstractDiffusion models have achieved remarkable success in sequential decision-making by leveraging the highly expressive model capabilities in policy learning. A central problem for learning diffusion policies is to align the policy output with human intents in various tasks. To achieve this, previous methods conduct return-conditioned policy generation or Reinforcement Learning (RL)-based policy optimization, while they both rely on pre-defined reward functions. In this work, we propose a novel framework, Forward KL regularized Preference optimization for aligning Diffusion policies, to align the diffusion policy with preferences directly. We first train a diffusion policy from the offline dataset without considering the preference, and then align the policy to the preference data via direct preference optimization. During the alignment phase, we formulate direct preference learning in a diffusion policy, where the forward KL regularization is employed in preference optimization to avoid generating out-of-distribution actions. We conduct extensive experiments for MetaWorld manipulation and D4RL tasks. The results show our method exhibits superior alignment with preferences and outperforms previous state-of-the-art algorithms. Zhao Shan, Chenyou Fan, Jiyuan Shi, Chenjia Bai |
AAAI | 5 |
| 2025 | Radiology Report Generation via Multi-objective Preference OptimizationabstractAutomatic Radiology Report Generation (RRG) is an important topic for alleviating the substantial workload of radiologists. Existing RRG approaches rely on supervised regression based on different architectures or additional knowledge injection, while the generated report may not align optimally with radiologists’ preferences. Especially, since the preferences of radiologists are inherently heterogeneous and multi-dimensional, e.g., some may prioritize report fluency, while others emphasize clinical accuracy. To address this problem, we propose a new RRG method via Multi-objective Preference Optimization (MPO) to align the pre-trained RRG model with multiple human preferences, which can be formulated by multi-dimensional reward functions and optimized by multi-objective reinforcement learning (RL). Specifically, we use a preference vector to represent the weight of preferences and use it as a condition for the RRG model. Then, a linearly weighed reward is obtained via a dot product between the preference vector and multi-dimensional reward. Next, the RRG model is optimized to align with the preference vector by optimizing such a reward via RL. In the training stage, we randomly sample diverse preference vectors from the preference space and align the model by optimizing the weighted multi-objective rewards, which leads to an optimal policy on the entire preference space. When inference, our model can generate reports aligned with specific preferences without further fine-tuning. Extensive experiments on two public datasets show the proposed method can generate reports that cater to different preferences in a single model and achieve state-of-the-art performance. Ting Xiao 0002, Lei Shi 0004, Peng Liu 0008, Zhe Wang 0002, Chenjia Bai |
AAAI | 5 |
| 2025 | Online Iterative Self-Alignment for Radiology Report GenerationabstractRadiology Report Generation (RRG) is an important research topic for relieving radiologists' heavy workload.Existing RRG models mainly rely on supervised fine-tuning (SFT) based on different model architectures using data pairs of radiological images and corresponding radiologist-annotated reports.Recent research has shifted focus to post-training improvements, aligning RRG model outputs with human preferences using reinforcement learning (RL).However, the limited data coverage of high-quality annotated data poses risks of overfitting and generalization.This paper proposes a novel Online Iterative Self-Alignment (OISA) method for RRG that consists of four stages: self-generation of diverse data, selfevaluation for multi-objective preference data, self-alignment for multi-objective optimization and self-iteration for further improvement.Our approach allows for generating varied reports tailored to specific clinical objectives, enhancing the overall performance of the RRG model iteratively.Unlike existing methods, our framework significantly increases data quality and optimizes performance through iterative multiobjective optimization.Experimental results demonstrate that our method surpasses previous approaches, achieving state-of-the-art performance across multiple evaluation metrics. Ting Xiao 0002, Lei Shi 0004, Yang Zhang 0072, HaoFeng Yang, Zhe Wang 0002, Chenjia Bai |
ACL (1) | 6 |
| 2025 | VLP: Vision-Language Preference Learning for Embodied ManipulationabstractReward engineering is one of the key challenges in Reinforcement Learning (RL).Preference-based RL effectively addresses this issue by learning from human feedback.However, it is both time-consuming and expensive to collect human preference labels.In this paper, we propose a novel Vision-Language Preference learning framework, named VLP, which learns a vision-language preference model to provide feedback for embodied manipulation tasks.To achieve this, we define three types of language-conditioned preferences and construct a vision-language preference dataset, which contains versatile implicit preference orders.The model learns to extract languagerelated features, and then serves as a predictor in various downstream tasks.The policy can be learned according to the annotated labels via reward learning or direct policy optimization.Extensive empirical results on simulated embodied manipulation tasks demonstrate that our method provides accurate preferences and generalizes to unseen tasks and unseen language instructions, outperforming the baselines by a large margin and shifting the burden from continuous, per-task human annotation to one-time, per-domain data collection. Runze Liu 0002, Chenjia Bai, Jiafei Lyu, Shengjie Sun 0002, Yali Du 0001, Xiu Li 0001 |
EMNLP | 2 |
| 2025 | Online Preference Alignment for Language Models via Count-based ExplorationabstractReinforcement Learning from Human Feedback (RLHF) has shown great potential in fine-tuning Large Language Models (LLMs) to align with human preferences. Existing methods perform preference alignment from a fixed dataset, which can be limited in data coverage and the resulting reward model is hard to generalize in out-of-distribution responses. Thus, online RLHF is more desirable to empower the LLM to explore outside the support of the initial dataset by iteratively collecting the prompt-response pairs. In this paper, we study the fundamental problem in online RLHF, i.e., how to explore for LLM. We give a theoretical motivation in linear reward assumption to show that an optimistic reward with an upper confidence bound (UCB) term leads to a provably efficient RLHF policy. Then, we reformulate our objective to direct preference optimization with an exploration term, where the UCB-term can be converted to a count-based exploration bonus. We further propose a practical algorithm, named Count-based Online Preference Optimization (COPO), which leverages a simple coin-flip counting module to estimate the pseudo-count of a prompt-response pair in previously collected data. COPO encourages LLMs to balance exploration and preference optimization in an iterative manner, which enlarges the exploration space and the entire data coverage of iterative LLM policies. We conduct online RLHF experiments on Zephyr and Llama-3 models. The results on instruction-following and standard academic benchmarks show that COPO significantly increases performance. Chenjia Bai, Yang Zhang 0072, Qiaosheng Zhang 0002, Xuelong Li 0001 |
ICLR | 1 |
| 2025 | Exponential Topology-enabled Scalable Communication in Multi-agent Reinforcement LearningabstractIn cooperative multi-agent reinforcement learning (MARL), well-designed communication protocols can effectively facilitate consensus among agents, thereby enhancing task performance. Moreover, in large-scale multi-agent systems commonly found in real-world applications, effective communication plays an even more critical role due to the escalated challenge of partial observability compared to smaller-scale setups. In this work, we endeavor to develop a scalable communication protocol for MARL. Unlike previous methods that focus on selecting optimal pairwise communication links—a task that becomes increasingly complex as the number of agents grows—we adopt a global perspective on communication topology design. Specifically, we propose utilizing the exponential topology to enable rapid information dissemination among agents by leveraging its small-diameter and small-size properties. This approach leads to a scalable communication protocol, named ExpoComm. To fully unlock the potential of exponential graphs as communication topologies, we employ memory-based message processors and auxiliary tasks to ground messages, ensuring that they reflect global information and benefit decision-making. Extensive experiments on large-scale cooperative benchmarks, including MAgent and Infrastructure Management Planning, demonstrate the superior performance and robust zero-shot transferability of ExpoComm compared to existing communication strategies. The
code is publicly available at [https://github.com/LXXXXR/ExpoComm](https://github.com/LXXXXR/ExpoComm). Chenjia Bai, Jun Zhang 0004 |
ICLR | 3 |
| 2025 | Discriminator-Guided Embodied Planning for LLM AgentabstractLarge Language Models (LLMs) have showcased remarkable reasoning capabilities in various domains, yet face challenges in complex embodied tasks due to the need for a coherent long-term policy and context-sensitive environmental understanding. Previous work performed LLM refinement relying on outcome-supervised feedback, which can be costly and ineffective. In this work, we introduce a novel framework, Discriminator-Guided Action Optimization (DGAP), for facilitating the optimization of LLM action plans via step-wise signals. Specifically, we employ a limited set of demonstrations to enable the discriminator to learn a score function, which assesses the alignment between LLM-generated actions and the underlying optimal ones at every step. Based on the discriminator, LLMs are prompted to generate actions that maximize the score, utilizing historical action-score pair trajectories as guidance. Under mild conditions, DGAP resembles critic-regularized optimization and has been demonstrated to achieve a stronger policy than the LLM planner. In experiments across different LLMs (GPT-4, Llama3-70B) in ScienceWorld and VirtualHome, our method achieves superior performance and better efficiency than previous methods. Haofu Qian, Chenjia Bai, Jiatao Zhang, Fei Wu 0001, Wei Song 0008, Xuelong Li 0001 |
ICLR | 2 |
| 2025 | Task-Agnostic Pre-training and Task-Guided Fine-tuning for Versatile Diffusion PlannerabstractDiffusion models have demonstrated their capabilities in modeling trajectories of multi-tasks. However, existing multi-task planners or policies typically rely on task-specific demonstrations via multi-task imitation, or require task-specific reward labels to facilitate policy optimization via Reinforcement Learning (RL). They are costly due to the substantial human efforts required to collect expert data or design reward functions. To address these challenges, we aim to develop a versatile diffusion planner capable of leveraging large-scale inferior data that contains task-agnostic sub-optimal trajectories, with the ability to fast adapt to specific tasks. In this paper, we propose SODP, a two-stage framework that leverages Sub-Optimal data to learn a Diffusion Planner, which is generalizable for various downstream tasks. Specifically, in the pre-training stage, we train a foundation diffusion planner that extracts general planning capabilities by modeling the versatile distribution of multi-task trajectories, which can be sub-optimal and has wide data coverage. Then for downstream tasks, we adopt RL-based fine-tuning with task-specific rewards to quickly refine the diffusion planner, which aims to generate action sequences with higher task-specific returns. Experimental results from multi-task domains including Meta-World and Adroit demonstrate that SODP outperforms state-of-the-art methods with only a small amount of data for reward-guided fine-tuning. Chenyou Fan, Chenjia Bai, Zhao Shan, Haoran He, Yang Zhang 0072, Zhen Wang 0004 |
ICML | 2 |
| 2025 | Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement LearningabstractHumans possess delicate dynamic balance mechanisms that enable them to maintain stability across diverse terrains and under extreme conditions. However, despite significant advances recently, existing locomotion algorithms for humanoid robots are still struggle to traverse extreme environments, especially in cases that lack external perception (e.g., vision or LiDAR). This is because current methods often rely on gait-based or perception-condition rewards, lacking effective mechanisms to handle unobservable obstacles and sudden balance loss. To address this challenge, we propose a novel whole-body locomotion algorithm based on dynamic balance and Reinforcement Learning (RL) that enables humanoid robots to traverse extreme terrains, particularly narrow pathways and unexpected obstacles, using only proprioception. Specifically, we introduce a dynamic balance mechanism by leveraging a novel Zero Moment Point (ZMP)-driven reward and task-driven rewards in a whole-body actor-critic framework, aiming to achieve coordinated actions of the upper and lower limbs for robust locomotion. Experiments conducted on a full-sized Unitree H1-2 robot verify the ability of our method to maintain balance on extremely narrow terrains and under external disturbances, demonstrating its effectiveness in enhancing the robot's adaptability to complex environments. The videos are given at https://whole-body-loco.github.io. Weiji Xie, Chenjia Bai, Jiyuan Shi, Yunfei Ge, Weinan Zhang 0001, Xuelong Li 0001 |
IROS | 2 |
| 2025 | Preference Aligned Diffusion Planner for Quadrupedal Locomotion ControlabstractDiffusion models demonstrate superior performance in capturing complex distributions from large-scale datasets, providing a promising solution for quadrupedal locomotion control. However, the robustness of the diffusion planner is inherently dependent on the diversity of the pre-collected datasets. To mitigate this issue, we propose a two-stage learning framework to enhance the capability of the diffusion planner under limited dataset (reward-agnostic). Through the offline stage, the diffusion planner learns the joint distribution of state-action sequences from expert datasets without using reward labels. Subsequently, we perform the online interaction in the simulation environment based on the trained offline planner, which significantly diversified the original behavior and thus improves the robustness. Specifically, we propose a novel weak preference labeling method without the ground-truth reward or human preferences. The proposed method exhibits superior stability and velocity tracking accuracy in pacing, trotting, and bounding gait under different speeds and can perform a zero-shot transfer to the real Unitree Go1 robots. The project website for this paper is at https://shangjaven.github.io/preference-aligned-diffusion-legged/. Zhiwei Shang, Zhao Shan, Meixin Zhu, Chenjia Bai, Weiwei Wan, Kensuke Harada, Xuelong Li 0001 |
IROS | 7 |
| 2025 | HumanoidGen: Data Generation for Bimanual Dexterous Manipulation via LLM ReasoningabstractFor robotic manipulation, existing robotics datasets and simulation benchmarks predominantly cater to robot-arm platforms. However, for humanoid robots equipped with dual arms and dexterous hands, simulation tasks and high-quality demonstrations are notably lacking. Bimanual dexterous manipulation is inherently more complex, as it requires coordinated arm movements and hand operations, making autonomous data collection challenging. This paper presents HumanoidGen, an automated task creation and demonstration collection framework that leverages atomic dexterous operations and LLM reasoning to generate relational constraints. Specifically, we provide spatial annotations for both assets and dexterous hands based on the atomic operations, and perform an LLM planner to generate a chain of actionable spatial constraints for arm movements based on object affordances and scenes. To further improve planning ability, we employ a variant of Monte Carlo tree search to enhance LLM reasoning for long-horizon tasks and insufficient annotation. In experiments, we create a novel benchmark with augmented scenarios to evaluate the quality of the collected data. The results show that the performance of the 2D and 3D diffusion policies can scale with the generated dataset. Project page is https://openhumanoidgen.github.io. Zhi Jing 0004, Jicong Ao, Ting Xiao 0002, Yu-Gang Jiang 0001, Chenjia Bai |
NeurIPS | 6 |
| 2025 | Information-Theoretic Reward Decomposition for Generalizable RLHFabstractObtaining a generalizable reward model is crucial in Reinforcement Learning from Human Feedback (RLHF) as it enables correctly evaluating unseen prompt-response pairs. However, existing reward models lack this ability, as they are typically trained by increasing the reward gap between chosen and rejected responses, while overlooking the prompts that the responses are conditioned on. Consequently, when the trained reward model is evaluated on prompt-response pairs that lie outside the data distribution, neglecting the effect of prompts may result in poor generalization of the reward model. To address this issue, we decompose the reward value into two independent components: prompt-free reward and prompt-related reward. Prompt-free reward represents the evaluation that is determined only by responses, while the prompt-related reward reflects the reward that derives from both the prompt and the response. We extract these two components from an information theoretical perspective, which requires no extra models.. Subsequently, we propose a new reward learning algorithm by prioritizing data samples based on their prompt-free reward values. Through toy examples, we demonstrate that the extracted prompt-free and prompt-related rewards effectively characterize two parts of the reward model. Further, standard evaluations show that our method improves both the alignment performance and the generalization capability of the reward model. Liyuan Mao, Haoran Xu 0003, Amy Zhang 0001, Weinan Zhang 0001, Chenjia Bai |
NeurIPS | 5 |
| 2025 | Adversarial Locomotion and Motion Imitation for Humanoid Policy LearningabstractHumans exhibit diverse and expressive whole-body movements. However, attaining human-like whole-body coordination in humanoid robots remains challenging, as conventional approaches that mimic whole-body motions often neglect the distinct roles of upper and lower body. This oversight leads to computationally intensive policy learning and frequently causes robot instability and falls during real-world execution. To address these issues, we propose Adversarial Locomotion and Motion Imitation (ALMI), a novel framework that enables adversarial policy learning between upper and lower body. Specifically, the lower body aims to provide robust locomotion capabilities to follow velocity commands while the upper body tracks various motions. Conversely, the upper-body policy ensures effective motion tracking when the robot executes velocity-based movements. Through iterative updates, these policies achieve coordinated whole-body control, which can be extended to loco-manipulation tasks with teleoperation systems. Extensive experiments demonstrate that our method achieves robust locomotion and precise motion tracking in both simulation and on the full-size Unitree H1-2 robot. Additionally, we release a large-scale whole-body motion control dataset featuring high-quality episodic trajectories from MuJoCo simulations. The project page is https://almi-humanoid.github.io. Jiyuan Shi, Ouyang Lu, Sören Schwertfeger, Chi Zhang 0012, Chenjia Bai, Xuelong Li 0001 |
NeurIPS | 8 |
| 2025 | KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic SkillsabstractHumanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multi-steps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfubot.github.io. Weiji Xie, Jinrui Han, Jiakun Zheng, Huanyu Li 0014, Jiyuan Shi, Weinan Zhang 0001, Chenjia Bai, Xuelong Li 0001 |
NeurIPS | 8 |
| 2025 | Towards Reliable LLM-based Robots Planning via Combined Uncertainty EstimationabstractLarge language models (LLMs) demonstrate advanced reasoning abilities, enabling robots to understand natural language instructions and generate high-level plans with appropriate grounding. However, LLM hallucinations present a significant challenge, often leading to overconfident yet potentially misaligned or unsafe plans. While researchers have explored uncertainty estimation to improve the reliability of LLM-based planning, existing studies have not sufficiently differentiated between epistemic and intrinsic uncertainty, limiting the effectiveness of uncertainty estimation.
In this paper, we present Combined Uncertainty estimation for Reliable Embodied planning (CURE), which decomposes the uncertainty into epistemic and intrinsic uncertainty, each estimated separately. Furthermore, epistemic uncertainty is subdivided into task clarity and task familiarity for more accurate evaluation. The overall uncertainty assessments are obtained using random network distillation and multi-layer perceptron regression heads driven by LLM features.
We validated our approach in two distinct experimental settings: kitchen manipulation and tabletop rearrangement experiments. The results show that, compared to existing methods, our approach yields uncertainty estimates that are more closely aligned with the actual execution outcomes. The code is at https://github.com/Firesuiry/CURE. Shiyuan Yin, Chenjia Bai, Chi Zhang 0012, Xuelong Li 0001 |
NeurIPS | 2 |
| 2025 | Revisiting Multi-Agent World Modeling from a Diffusion-Inspired PerspectiveabstractWorld models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models—a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, \textbf{D}iffusion-\textbf{I}nspired \textbf{M}ulti-\textbf{A}gent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research. Codes are open-sourced at \url{https://github.com/breez3young/DIMA}. Yang Zhang 0072, Jianing Ye, Delin Qu, Xiu Li 0001, Chongjie Zhang, Chenjia Bai |
NeurIPS | 8 |
| 2025 | Provably efficient information-directed sampling algorithms for multi-agent reinforcement learning
Qiaosheng Zhang 0002, Chenjia Bai, Shuyue Hu, Zhen Wang 0004, Xuelong Li 0001 |
Artif. Intell. | 2 |
| 2025 | Combining long and short spatiotemporal reasoning for deep reinforcement learning
Peng Liu 0008, Chenjia Bai |
Neurocomputing | 3 |
| 2025 | Skill matters: Dynamic skill learning for multi-agent cooperative reinforcement learning
Chenjia Bai, Chen Chu, Peican Zhu, Zhen Wang 0004 |
Neural Networks | 2 |
| 2025 | On the Value of Myopic Behavior in Policy ReuseabstractLeveraging learned strategies in unfamiliar scenarios is fundamental to human intelligence. In reinforcement learning, rationally reusing the policies acquired from other tasks or human experts is critical for tackling problems that are difficult to learn from scratch. In this work, we present a framework called Selective Myopic bEhavior Control (SMEC), which results from the insight that the short-term behaviors of prior policies are sharable across tasks. By evaluating the behaviors of prior policies via a hybrid value function architecture, SMEC adaptively aggregates the sharable short-term behaviors of prior policies and the long-term behaviors of the task policy, leading to coordinated decisions. Empirical results on a collection of manipulation and locomotion tasks demonstrate that SMEC outperforms existing methods, and validate the ability of SMEC to leverage related prior policies. Chenjia Bai, Haoran He, Bin Zhao 0001, Zhen Wang 0004, Wei Li 0055, Xuelong Li 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | OVD-Explorer: Optimism Should Not Be the Sole Pursuit of Exploration in Noisy EnvironmentsabstractIn reinforcement learning, the optimism in the face of uncertainty (OFU) is a mainstream principle for directing exploration towards less explored areas, characterized by higher uncertainty. However, in the presence of environmental stochasticity (noise), purely optimistic exploration may lead to excessive probing of high-noise areas, consequently impeding exploration efficiency. Hence, in exploring noisy environments, while optimism-driven exploration serves as a foundation, prudent attention to alleviating unnecessary over-exploration in high-noise areas becomes beneficial. In this work, we propose Optimistic Value Distribution Explorer (OVD-Explorer) to achieve a noise-aware optimistic exploration for continuous control. OVD-Explorer proposes a new measurement of the policy's exploration ability considering noise in optimistic perspectives, and leverages gradient ascent to drive exploration. Practically, OVD-Explorer can be easily integrated with continuous control RL algorithms. Extensive evaluations on the MuJoCo and GridChaos tasks demonstrate the superiority of OVD-Explorer in achieving noise-aware optimistic exploration. Jinyi Liu 0002, Zhi Wang 0001, Yan Zheng 0002, Jianye Hao, Chenjia Bai, Junjie Ye 0002, Zhen Wang 0004, Haiyin Piao |
AAAI | 5 |
| 2024 | SelfBC: Self Behavior Cloning for Offline Reinforcement LearningabstractPolicy constraint methods in offline reinforcement learning employ additional regularization techniques to constrain the discrepancy between the learned policy and the offline dataset. However, these methods tend to result in overly conservative policies that resemble the behavior policy, thus limiting their performance. We investigate this limitation and attribute it to the static nature of traditional constraints. In this paper, we propose a novel dynamic policy constraint that restricts the learned policy on the samples generated by the exponential moving average of previously learned policies. By integrating this self-constraint mechanism into off-policy methods, our method facilitates the learning of non-conservative policies while avoiding policy collapse in the offline setting. Theoretical results show that our approach results in a nearly monotonically improved reference policy. Extensive experiments on the D4RL MuJoCo domain demonstrate that our proposed method achieves state-of-the-art performance among the policy constraint methods. Shirong Liu, Chenjia Bai, Zixian Guo, Hao Zhang 0128, Gaurav Sharma 0001, Yang Liu 0006 |
ECAI | 2 |
| 2024 | Constrained Ensemble Exploration for Unsupervised Skill DiscoveryabstractUnsupervised Reinforcement Learning (RL) provides a promising paradigm for learning useful behaviors via reward-free per-training. Existing methods for unsupervised RL mainly conduct empowerment-driven skill discovery or entropy-based exploration. However, empowerment often leads to static skills, and pure exploration only maximizes the state coverage rather than learning useful behaviors. In this paper, we propose a novel unsupervised RL framework via an ensemble of skills, where each skill performs partition exploration based on the state prototypes. Thus, each skill can explore the clustered area locally, and the ensemble skills maximize the overall state coverage. We adopt state-distribution constraints for the skill occupancy and the desired cluster for learning distinguishable skills. Theoretical analysis is provided for the state entropy and the resulting skill distributions. Based on extensive experiments on several challenging tasks, we find our method learns well-explored ensemble skills and achieves superior performance in various downstream tasks compared to previous methods. Chenjia Bai, Rushuai Yang, Qiaosheng Zhang 0002, Ting Xiao 0002, Xuelong Li 0001 |
ICML | 1 |
| 2024 | Cross-Domain Policy Adaptation by Capturing Representation MismatchabstractIt is vital to learn effective policies that can be transferred to different domains with dynamics discrepancies in reinforcement learning (RL). In this paper, we consider dynamics adaptation settings where there exists dynamics mismatch between the source domain and the target domain, and one can get access to sufficient source domain data, while can only have limited interactions with the target domain. Existing methods address this problem by learning domain classifiers, performing data filtering from a value discrepancy perspective, etc. Instead, we tackle this challenge from a decoupled representation learning perspective. We perform representation learning only in the target domain and measure the representation deviations on the transitions from the source domain, which we show can be a signal of dynamics mismatch. We also show that representation deviation upper bounds performance difference of a given policy in the source domain and target domain, which motivates us to adopt representation deviation as a reward penalty. The produced representations are not involved in either policy or value function, but only serve as a reward penalizer. We conduct extensive experiments on environments with kinematic and morphology mismatch, and the results show that our method exhibits strong performance on many tasks. Our code is publicly available at https://github.com/dmksjfl/PAR. Jiafei Lyu, Chenjia Bai, Zongqing Lu 0002, Xiu Li 0001 |
ICML | 2 |
| 2024 | Contrastive Representation for Data Filtering in Cross-Domain Offline Reinforcement LearningabstractCross-domain offline reinforcement learning leverages source domain data with diverse transition dynamics to alleviate the data requirement for the target domain. However, simply merging the data of two domains leads to performance degradation due to the dynamics mismatch. Existing methods address this problem by measuring the dynamics gap via domain classifiers while relying on the assumptions of the transferability of paired domains. In this paper, we propose a novel representation-based approach to measure the domain gap, where the representation is learned through a contrastive objective by sampling transitions from different domains. We show that such an objective recovers the mutual-information gap of transition functions in two domains without suffering from the unbounded issue of the dynamics gap in handling significantly different domains. Based on the representations, we introduce a data filtering algorithm that selectively shares transitions from the source domain according to the contrastive score functions. Empirical results on various tasks demonstrate that our method achieves superior performance, using only 10% of the target data to achieve 89.2% of the performance on 100% target dataset with state-of-the-art methods. Xiaoyu Wen 0001, Chenjia Bai, Yang Zhang 0072, Xuelong Li 0001, Zhen Wang 0004 |
ICML | 2 |
| 2024 | SAM-E: Leveraging Visual Foundation Model with Sequence Imitation for Embodied ManipulationabstractAcquiring a multi-task imitation policy in 3D manipulation poses challenges in terms of scene understanding and action prediction. Current methods employ both 3D representation and multi-view 2D representation to predict the poses of the robot’s end-effector. However, they still require a considerable amount of high-quality robot trajectories, and suffer from limited generalization in unseen tasks and inefficient execution in long-horizon reasoning. In this paper, we propose **SAM-E**, a novel architecture for robot manipulation by leveraging a vision-foundation model for generalizable scene understanding and sequence imitation for long-term action reasoning. Specifically, we adopt Segment Anything (SAM) pre-trained on a huge number of images and promptable masks as the foundation model for extracting task-relevant features, and employ parameter-efficient fine-tuning on robot data for a better understanding of embodied scenarios. To address long-horizon reasoning, we develop a novel multi-channel heatmap that enables the prediction of the action sequence in a single pass, notably enhancing execution efficiency. Experimental results from various instruction-following tasks demonstrate that SAM-E achieves superior performance with higher execution efficiency compared to the baselines, and also significantly improves generalization in few-shot adaptation to new tasks. Chenjia Bai, Haoran He, Zhigang Wang 0002, Bin Zhao 0001, Xiu Li 0001, Xuelong Li 0001 |
ICML | 2 |
| 2024 | How Does Goal Relabeling Improve Sample Efficiency?abstractHindsight experience replay and goal relabeling are successful in reinforcement learning (RL) since they enable agents to learn from failures. Despite their successes, we lack a theoretical understanding, such as (i) why hindsight experience replay improves sample efficiency and (ii) how to design a relabeling method that achieves sample efficiency. To this end, we construct an example to show the information-theoretical improvement in sample efficiency achieved by goal relabeling. Our example reveals that goal relabeling can enhance sample efficiency and exploit the rich information in observations through better hypothesis elimination. Based on these insights, we develop an RL algorithm called GOALIVE. To analyze the sample complexity of GOALIVE, we introduce a complexity measure, the goal-conditioned Bellman-Eluder (GOAL-BE) dimension, which characterizes the sample complexity of goal-conditioned RL problems. Compared to the Bellman-Eluder dimension, the goal-conditioned version offers an exponential improvement in the best case. To the best of our knowledge, our work provides the first characterization of the theoretical improvement in sample efficiency achieved by goal relabeling. Sirui Zheng, Chenjia Bai, Zhuoran Yang, Zhaoran Wang 0001 |
ICML | 2 |
| 2024 | Robust Quadrupedal Locomotion via Risk-Averse Policy LearningabstractThe robustness of legged locomotion is crucial for quadrupedal robots in challenging terrains. Recently, Reinforcement Learning (RL) has shown promising results in legged locomotion and various methods try to integrate privileged distillation, scene modeling, and external sensors to improve the generalization and robustness of locomotion policies. However, these methods are hard to handle uncertain scenarios such as abrupt terrain changes or unexpected external forces. In this paper, we consider a novel risk-sensitive perspective to enhance the robustness of legged locomotion. Specifically, we employ a distributional value function learned by quantile regression to model the aleatoric uncertainty of environments, and perform risk-averse policy learning by optimizing the worst-case scenarios via a risk distortion measure. Extensive experiments in both simulation environments and a real Aliengo robot demonstrate that our method is efficient in handling various external disturbances, and the resulting policy exhibits improved robustness in harsh and uncertain situations in legged locomotion. Jiyuan Shi, Chenjia Bai, Haoran He, Lei Han 0001, Dong Wang 0008, Bin Zhao 0001, Mingguo Zhao, Xiu Li 0001, Xuelong Li 0001 |
ICRA | 2 |
| 2024 | Learning an Actionable Discrete Diffusion Policy via Large-Scale Actionless Video Pre-TrainingabstractLearning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks and interactions with the physical world. Promising prospects arise for utilizing actionless human videos for pre-training and transferring the knowledge to facilitate robot policy learning through limited robot demonstrations. However, it remains a challenge due to the domain gap between humans and robots. Moreover, it is difficult to extract useful information representing the dynamic world from human videos, because of its noisy and multimodal data structure. In this paper, we introduce a novel framework to tackle these challenges, which leverages a unified discrete diffusion to combine generative pre-training on human videos and policy fine-tuning on a small number of action-labeled robot videos. We start by compressing both human and robot videos into unified video tokens. In the pre-training stage, we employ a discrete diffusion model with a mask-and-replace diffusion strategy to predict future video tokens in the latent space. In the fine-tuning stage, we harness the imagined future videos to guide low-level action learning with a limited set of robot data. Experiments demonstrate that our method generates high-fidelity future videos for planning and enhances the fine-tuned policies compared to previous state-of-the-art approaches with superior performance. Haoran He, Chenjia Bai, Ling Pan, Weinan Zhang 0001, Bin Zhao 0001, Xuelong Li 0001 |
NeurIPS | 2 |
| 2024 | ODRL: A Benchmark for Off-Dynamics Reinforcement LearningabstractWe consider off-dynamics reinforcement learning (RL) where one needs to transfer policies across different domains with dynamics mismatch. Despite the focus on developing dynamics-aware algorithms, this field is hindered due to the lack of a standard benchmark. To bridge this gap, we introduce ODRL, the first benchmark tailored for evaluating off-dynamics RL methods. ODRL contains four experimental settings where the source and target domains can be either online or offline, and provides diverse tasks and a broad spectrum of dynamics shifts, making it a reliable platform to comprehensively evaluate the agent's adaptation ability to the target domain. Furthermore, ODRL includes recent off-dynamics RL algorithms in a unified framework and introduces some extra baselines for different settings, all implemented in a single-file manner. To unpack the true adaptation capability of existing methods, we conduct extensive benchmarking experiments, which show that no method has universal advantages across varied dynamics shifts. We hope this benchmark can serve as a cornerstone for future research endeavors. Our code is publicly available at https://github.com/OffDynamicsRL/off-dynamics-rl. Jiafei Lyu, Jiacheng Xu 0003, Mengbei Yan, Zongzhang Zhang, Chenjia Bai, Zongqing Lu 0002, Xiu Li 0001 |
NeurIPS | 7 |
| 2024 | Regularized Conditional Diffusion Model for Multi-Task Preference AlignmentabstractSequential decision-making can be formulated as a conditional generation process, with targets for alignment with human intents and versatility across various tasks. Previous return-conditioned diffusion models manifest comparable performance but rely on well-defined reward functions, which requires amounts of human efforts and faces challenges in multi-task settings. Preferences serve as an alternative but recent work rarely considers preference learning given multiple tasks. To facilitate the alignment and versatility in multi-task preference learning, we adopt multi-task preferences as a unified framework. In this work, we propose to learn preference representations aligned with preference labels, which are then used as conditions to guide the conditional generation process of diffusion models. The traditional classifier-free guidance paradigm suffers from the inconsistency between the conditions and generated trajectories. We thus introduce an auxiliary regularization objective to maximize the mutual info Chenjia Bai, Haoran He, Changhong Wang 0003, Xuelong Li 0001 |
NeurIPS | 2 |
| 2024 | Pessimistic value iteration for multi-task data sharing in Offline Reinforcement Learning
Chenjia Bai, Lingxiao Wang 0003, Jianye Hao, Zhuoran Yang, Bin Zhao 0001, Zhen Wang 0004, Xuelong Li 0001 |
Artif. Intell. | 1 |
| 2024 | Ensemble successor representations for task generalization in offline-to-online reinforcement learning
Changhong Wang 0003, Chenjia Bai, Qiaosheng Zhang 0002, Zhen Wang 0004 |
Sci. China Inf. Sci. | 3 |
| 2024 | Diverse randomized value functions: A provably pessimistic approach for offline reinforcement learning
Chenjia Bai, Hongyi Guo, Changhong Wang 0003, Zhen Wang 0004 |
Inf. Sci. | 2 |
| 2024 | Towards Robust Offline-to-Online Reinforcement Learning via Uncertainty and SmoothnessabstractTo obtain a near-optimal policy with fewer interactions in Reinforcement Learning (RL), a promising approach involves the combination of offline RL, which enhances sample efficiency by leveraging offline datasets, and online RL, which explores informative transitions by interacting with the environment. Offline-to-Online RL provides a paradigm for improving an offline-trained agent within limited online interactions. However, due to the significant distribution shift between online experiences and offline data, most offline RL algorithms suffer from performance drops and fail to achieve stable policy improvement in offline-to-online adaptation. To address this problem, we propose the Robust Offlineto-Online (RO2O) algorithm, designed to enhance offline policies through uncertainty and smoothness, and to mitigate the performance drop in online adaptation. Specifically, RO2O incorporates Q-ensemble for uncertainty penalty and adversarial samples for policy and value smoothness, which enable RO2O to maintain a consistent learning procedure in online adaptation without requiring special changes to the learning objective. Theoretical analyses in linear MDPs demonstrate that the uncertainty and smoothness lead to tighter optimality bound in offline-to-online against distribution shift. Experimental results illustrate the superiority of RO2O in facilitating stable offline-to-online learning and achieving significant improvement with limited online interactions. Xiaoyu Wen 0001, Rui Yang 0010, Chenjia Bai, Zhen Wang 0004 |
J. Artif. Intell. Res. | 5 |
| 2024 | False Correlation Reduction for Offline Reinforcement LearningabstractOffline reinforcement learning (RL) harnesses the power of massive datasets for resolving sequential decision problems. Most existing papers only discuss defending against out-of-distribution (OOD) actions while we investigate a broader issue, the false correlations between epistemic uncertainty and decision-making, an essential factor that causes suboptimality. In this paper, we propose falSe COrrelation REduction (SCORE) for offline RL, a practically effective and theoretically provable algorithm. We empirically show that SCORE achieves the SoTA performance with 3.1x acceleration on various tasks in a standard benchmark (D4RL). The proposed algorithm introduces an annealing behavior cloning regularizer to help produce a high-quality estimation of uncertainty which is critical for eliminating false correlations from suboptimality. Theoretically, we justify the rationality of the proposed method and prove its convergence to the optimal policy with a sublinear rate under mild assumptions. Zhihong Deng 0002, Zuyue Fu, Lingxiao Wang 0003, Zhuoran Yang, Chenjia Bai, Tianyi Zhou 0001, Zhaoran Wang 0001, Jing Jiang 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2024 | Monotonic Quantile Network for Worst-Case Offline Reinforcement LearningabstractA key challenge in offline reinforcement learning (RL) is how to ensure the learned offline policy is safe, especially in safety-critical domains. In this article, we focus on learning a distributional value function in offline RL and optimizing a worst-case criterion of returns. However, optimizing a distributional value function in offline RL can be hard, since the crossing quantile issue is serious, and the distribution shift problem needs to be addressed. To this end, we propose monotonic quantile network (MQN) with conservative quantile regression (CQR) for risk-averse policy learning. First, we propose an MQN to learn the distribution over returns with non-crossing guarantees of the quantiles. Then, we perform CQR by penalizing the quantile estimation for out-of-distribution (OOD) actions to address the distribution shift in offline RL. Finally, we learn a worst-case policy by optimizing the conditional value-at-risk (CVaR) of the distributional value function. Furthermore, we provide theoretical analysis of the fixed-point convergence in our method. We conduct experiments in both risk-neutral and risk-sensitive offline settings, and the results show that our method obtains safe and conservative behaviors in robotic locomotion tasks. Chenjia Bai, Ting Xiao 0002, Zhoufan Zhu, Lingxiao Wang 0003, Animesh Garg, Bin He 0003, Peng Liu 0008, Zhaoran Wang 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2024 | Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent DomainabstractDeep reinforcement learning (DRL) and deep multiagent reinforcement learning (MARL) have achieved significant success across a wide range of domains, including game artificial intelligence (AI), autonomous vehicles, and robotics. However, DRL and deep MARL agents are widely known to be sample inefficient that millions of interactions are usually needed even for relatively simple problem settings, thus preventing the wide application and deployment in real-industry scenarios. One bottleneck challenge behind is the well-known exploration problem, i.e., how efficiently exploring the environment and collecting informative experiences that could benefit policy learning toward the optimal ones. This problem becomes more challenging in complex environments with sparse rewards, noisy distractions, long horizons, and nonstationary co-learners. In this article, we conduct a comprehensive survey on existing exploration methods for both single-agent RL and multiagent RL. We start the survey by identifying several key challenges to efficient exploration. Then, we provide a systematic survey of existing approaches by classifying them into two major categories: uncertainty-oriented exploration and intrinsic motivation-oriented exploration. Beyond the above two main branches, we also include other notable exploration methods with different ideas and techniques. In addition to algorithmic analysis, we provide a comprehensive and unified empirical comparison of different exploration methods for DRL on a set of commonly used benchmarks. According to our algorithmic and empirical investigation, we finally summarize the open problems of exploration in DRL and deep MARL and point out a few future directions. Jianye Hao, Tianpei Yang, Hongyao Tang, Chenjia Bai, Jinyi Liu 0002, Zhaopeng Meng, Peng Liu 0008, Zhen Wang 0004 |
IEEE Trans. Neural Networks Learn. Syst. | 4 |
| 2023 | Behavior Contrastive Learning for Unsupervised Skill DiscoveryabstractIn reinforcement learning, unsupervised skill discovery aims to learn diverse skills without extrinsic rewards. Previous methods discover skills by maximizing the mutual information (MI) between states and skills. However, such an MI objective tends to learn simple and static skills and may hinder exploration. In this paper, we propose a novel unsupervised skill discovery method through contrastive learning among behaviors, which makes the agent produce similar behaviors for the same skill and diverse behaviors for different skills. Under mild assumptions, our objective maximizes the MI between different behaviors based on the same skill, which serves as an upper bound of the previous MI objective. Meanwhile, our method implicitly increases the state entropy to obtain better state coverage. We evaluate our method on challenging mazes and continuous control tasks. The results show that our method generates diverse and far-reaching skills, and also obtains competitive performance in downstream tasks compared to the state-of-the-art methods. Rushuai Yang, Chenjia Bai, Hongyi Guo, Siyuan Li 0003, Bin Zhao 0001, Zhen Wang 0004, Peng Liu 0008, Xuelong Li 0001 |
ICML | 2 |
| 2023 | Diffusion Model is an Effective Planner and Data Synthesizer for Multi-Task Reinforcement LearningabstractDiffusion models have demonstrated highly-expressive generative capabilities in vision and NLP. Recent studies in reinforcement learning (RL) have shown that diffusion models are also powerful in modeling complex policies or trajectories in offline datasets. However, these works have been limited to single-task settings where a generalist agent capable of addressing multi-task predicaments is absent. In this paper, we aim to investigate the effectiveness of a single diffusion model in modeling large-scale multi-task offline data, which can be challenging due to diverse and multimodal data distribution. Specifically, we propose Multi-Task Diffusion Model (\textsc{MTDiff}), a diffusion-based method that incorporates Transformer backbones and prompt learning for generative planning and data synthesis in multi-task offline settings. \textsc{MTDiff} leverages vast amounts of knowledge available in multi-task data and performs implicit knowledge sharing among tasks. For generative planning, we find \textsc{MTDiff} outperforms state-of-the-art algorithms across 50 tasks on Meta-World and 8 maps on Maze2D. For data synthesis, \textsc{MTDiff} generates high-quality data for testing tasks given a single demonstration as a prompt, which enhances the low-quality datasets for even unseen tasks. Haoran He, Chenjia Bai, Zhuoran Yang, Weinan Zhang 0001, Dong Wang 0028, Bin Zhao 0001, Xuelong Li 0001 |
NeurIPS | 2 |
| 2023 | Cross-Domain Policy Adaptation via Value-Guided Data FilteringabstractGeneralizing policies across different domains with dynamics mismatch poses a significant challenge in reinforcement learning. For example, a robot learns the policy in a simulator, but when it is deployed in the real world, the dynamics of the environment may be different. Given the source and target domain with dynamics mismatch, we consider the online dynamics adaptation problem, in which case the agent can access sufficient source domain data while online interactions with the target domain are limited. Existing research has attempted to solve the problem from the dynamics discrepancy perspective. In this work, we reveal the limitations of these methods and explore the problem from the value difference perspective via a novel insight on the value consistency across domains. Specifically, we present the Value-Guided Data Filtering (VGDF) algorithm, which selectively shares transitions from the source domain based on the proximity of paired value targets across the two domains. Empirical results on various environments with kinematic and morphology shifts demonstrate that our method achieves superior performance compared to prior approaches. Chenjia Bai, Xiaoteng Ma, Dong Wang 0028, Bin Zhao 0001, Zhen Wang 0004, Xuelong Li 0001, Wei Li 0235 |
NeurIPS | 2 |
| 2023 | Addressing Hindsight Bias in Multigoal Reinforcement LearningabstractMultigoal reinforcement learning (RL) extends the typical RL with goal-conditional value functions and policies. One efficient multigoal RL algorithm is the hindsight experience replay (HER). By treating a hindsight goal from failed experiences as the original goal, HER enables the agent to receive rewards frequently. However, a key assumption of HER is that the hindsight goals do not change the likelihood of the sampled transitions and trajectories used in training, which is not the fact according to our analysis. More specifically, we show that using hindsight goals changes such a likelihood and results in a biased learning objective for multigoal RL. We analyze the hindsight bias due to this use of hindsight goals and propose the bias-corrected HER (BHER), an efficient algorithm that corrects the hindsight bias in training. We further show that BHER outperforms several state-of-the-art multigoal RL approaches in challenging robotics tasks. Chenjia Bai, Lingxiao Wang 0003, Yixin Wang 0002, Zhaoran Wang 0001, Chenyao Bai, Peng Liu 0008 |
IEEE Trans. Cybern. | 1 |
| 2023 | Variational Dynamic for Self-Supervised Exploration in Deep Reinforcement LearningabstractEfficient exploration remains a challenging problem in reinforcement learning, especially for tasks where extrinsic rewards from environments are sparse or even totally disregarded. Significant advances based on intrinsic motivation show promising results in simple environments but often get stuck in environments with multimodal and stochastic dynamics. In this work, we propose a variational dynamic model based on the conditional variational inference to model the multimodality and stochasticity. We consider the environmental state-action transition as a conditional generative process by generating the next-state prediction under the condition of the current state, action, and latent variable, which provides a better understanding of the dynamics and leads to a better performance in exploration. We derive an upper bound of the negative log likelihood of the environmental transition and use such an upper bound as the intrinsic reward for exploration, which allows the agent to learn skills by self-supervised exploration without observing extrinsic rewards. We evaluate the proposed method on several image-based simulation tasks and a real robotic manipulating task. Our method outperforms several state-of-the-art environment model-based exploration approaches. Chenjia Bai, Peng Liu 0008, Kaiyu Liu, Lingxiao Wang 0003, Yingnan Zhao 0002, Lei Han 0001, Zhaoran Wang 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2023 | Self-Supervised Imitation for Offline Reinforcement Learning With Hindsight RelabelingabstractReinforcement learning (RL) requires a lot of interactions with the environment, which is usually expensive or dangerous in real-world tasks. To address this problem, offline RL considers learning policies from fixed datasets, which is promising in utilizing large-scale datasets, but still suffers from the unstable estimation for out-of-distribution data. Recent developments in RL via supervised learning methods offer an alternative to learning effective policies from suboptimal datasets while relying on oracle information from the environment. In this article, we present an offline RL algorithm that combines hindsight relabeling and supervised regression to predict actions without oracle information. We use hindsight relabeling on the original dataset and learn a command generator and command-conditional policies in a supervised manner, where the command represents the desired return or goal location according to the corresponding task. Theoretically, we illustrate that our method optimizes the lower bound of the goal-conditional RL objective. Empirically, our method achieves competitive performance in comparison with existing approaches in the sparse reward setting and favorable performance in continuous control tasks. Chenjia Bai, Changhong Wang 0003, Dengxiu Yu, C. L. Philip Chen, Zhen Wang 0004 |
IEEE Trans. Syst. Man Cybern. Syst. | 2 |
| 2022 | Pessimistic Bootstrapping for Uncertainty-Driven Offline Reinforcement Learning
Chenjia Bai, Lingxiao Wang 0003, Zhuoran Yang, Zhihong Deng 0002, Animesh Garg, Peng Liu 0008, Zhaoran Wang 0001 |
ICLR | 1 |
| 2022 | Contrastive UCB: Provably Efficient Contrastive Self-Supervised Learning in Online Reinforcement LearningabstractIn view of its power in extracting feature representation, contrastive self-supervised learning has been successfully integrated into the practice of (deep) reinforcement learning (RL), leading to efficient policy learning on various applications. Despite its tremendous empirical successes, the understanding of contrastive learning for RL remains elusive. To narrow such a gap, we study contrastive-learning empowered RL for a class of Markov decision processes (MDPs) and Markov games (MGs) with low-rank transitions. For both models, we propose to extract the correct feature representations of the low-rank model by minimizing a contrastive loss. Moreover, under the online setting, we propose novel upper confidence bound (UCB)-type algorithms that incorporate such a contrastive loss with online RL algorithms for MDPs or MGs. We further theoretically prove that our algorithm recovers the true representations and simultaneously achieves sample efficiency in learning the optimal policy and Nash equilibrium in MDPs and MGs. We also provide empirical studies to demonstrate the efficacy of the UCB-based contrastive learning method for RL. To the best of our knowledge, we provide the first provably efficient online RL algorithm that incorporates contrastive learning for representation learning. Lingxiao Wang 0003, Chenjia Bai, Zhuoran Yang, Zhaoran Wang 0001 |
ICML | 3 |
| 2022 | RORL: Robust Offline Reinforcement Learning via Conservative SmoothingabstractOffline reinforcement learning (RL) provides a promising direction to exploit massive amount of offline data for complex decision-making tasks. Due to the distribution shift issue, current offline RL algorithms are generally designed to be conservative in value estimation and action selection. However, such conservatism can impair the robustness of learned policies when encountering observation deviation under realistic conditions, such as sensor errors and adversarial attacks. To trade off robustness and conservatism, we propose Robust Offline Reinforcement Learning (RORL) with a novel conservative smoothing technique. In RORL, we explicitly introduce regularization on the policy and the value function for states near the dataset, as well as additional conservative value estimation on these states. Theoretically, we show RORL enjoys a tighter suboptimality bound than recent theoretical results in linear MDPs. We demonstrate that RORL can achieve state-of-the-art performance on the general offline RL benchmark and is considerably robust to adversarial observation perturbations. Rui Yang 0010, Chenjia Bai, Xiaoteng Ma, Zhaoran Wang 0001, Chongjie Zhang, Lei Han 0001 |
NeurIPS | 2 |
| 2021 | Principled Exploration via Optimistic Bootstrapping and Backward InductionabstractOne principled approach for provably efficient exploration is incorporating the upper confidence bound (UCB) into the value function as a bonus. However, UCB is specified to deal with linear and tabular settings and is incompatible with Deep Reinforcement Learning (DRL). In this paper, we propose a principled exploration method for DRL through Optimistic Bootstrapping and Backward Induction (OB2I). OB2I constructs a general-purpose UCB-bonus through non-parametric bootstrap in DRL. The UCB-bonus estimates the epistemic uncertainty of state-action pairs for optimistic exploration. We build theoretical connections between the proposed UCB-bonus and the LSVI-UCB in linear setting. We propagate future uncertainty in a time-consistent manner through episodic backward update, which exploits the theoretical advantage and empirically improves the sample-efficiency. Our experiments in MNIST maze and Atari suit suggest that OB2I outperforms several state-of-the-art exploration approaches. Chenjia Bai, Lingxiao Wang 0003, Lei Han 0001, Jianye Hao, Animesh Garg, Peng Liu 0008, Zhaoran Wang 0001 |
ICML | 1 |
| 2021 | Dynamic Bottleneck for Robust Self-Supervised ExplorationabstractExploration methods based on pseudo-count of transitions or curiosity of dynamics have achieved promising results in solving reinforcement learning with sparse rewards. However, such methods are usually sensitive to environmental dynamics-irrelevant information, e.g., white-noise. To handle such dynamics-irrelevant information, we propose a Dynamic Bottleneck (DB) model, which attains a dynamics-relevant representation based on the information-bottleneck principle. Based on the DB model, we further propose DB-bonus, which encourages the agent to explore state-action pairs with high information gain. We establish theoretical connections between the proposed DB-bonus, the upper confidence bound (UCB) for linear case, and the visiting count for tabular case. We evaluate the proposed method on Atari suits with dynamics-irrelevant noises. Our experiments show that exploration with DB bonus outperforms several state-of-the-art exploration methods in noisy environments. Chenjia Bai, Lingxiao Wang 0003, Lei Han 0001, Animesh Garg, Jianye Hao, Peng Liu 0008, Zhaoran Wang 0001 |
NeurIPS | 1 |
| 2020 | Generating attentive goals for prioritized hindsight reinforcement learning
Peng Liu 0008, Chenjia Bai, Yingnan Zhao 0002, Chenyao Bai, Wei Zhao 0008, Xianglong Tang |
Knowl. Based Syst. | 2 |
| 2020 | Obtaining accurate estimated action values in categorical distributional reinforcement learning
Yingnan Zhao 0002, Peng Liu 0008, Chenjia Bai, Wei Zhao 0008, Xianglong Tang |
Knowl. Based Syst. | 3 |
| 2019 | Guided goal generation for hindsight multi-goal reinforcement learning
Chenjia Bai, Peng Liu 0008, Wei Zhao 0008, Xianglong Tang |
Neurocomputing | 1 |