Zhongyong Ye

dblp:247/2128 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0000-4951-7201ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 67% Rendering · 33%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
gaussian splatting
1.012026
DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing › avatar generation
gaussian splatting avatar
1.012026
DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Visual content generation and editing › avatar generation
head avatar synthesis
1.012026
DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
telepresence
0.312026
DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

spatial context embedding · 2.0gaussian splatting · 2.0expression-guided deformation · 2.0
YearPublicationVenuePosition
2026 DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting
abstract
Generating high-fidelity, expressive, and realistic 3D head avatars remains a fundamental challenge for immersive applications such as virtual reality, gaming, and telepresence. This task requires not only precise modeling of non-rigid facial deformations but also semantically controllable expression synthesis under diverse viewpoints and motion contexts. We present DynAvatar, a novel framework that integrates expression-guided deformation into the 3D Gaussian splatting pipeline to produce photorealistic and emotionally resonant head avatars. Our method introduces two key innovations: (1) an expression-guided Gaussian deformation module that tightly couples geometric displacement with high-level semantic cues, enabling fine-grained and anatomically meaningful facial animation; and (2) a spatial context embedding mechanism that encodes the canonical position of each Gaussian to preserve semantic coherence and spatial consistency during expression generation. Extensive experiments on both controlled and in-the-wild datasets demonstrate that DynAvatar significantly outperforms state-of-the-art methods in terms of visual realism, expression fidelity, and rendering quality.
Wenfeng Song, Zhongyong Ye, Shuai Li 0001, Xia Hou, Aimin Hao
IEEE Trans. Vis. Comput. Graph.2
2025 AttriDiffuser: Adversarially enhanced diffusion model for text-to-facial attribute image synthesis
Wenfeng Song, Zhongyong Ye, Xia Hou, Shuai Li 0001, Aimin Hao
Pattern Recognit.2