EDBT 2026 Demo / reviewers in the wild / expert
Zhongyong Ye
dblp:247/2128
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0000-4951-7201ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 67% Rendering · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
gaussian splatting |
1.0 | 1 | 2026 | DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › avatar generation
gaussian splatting avatar |
1.0 | 1 | 2026 | DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing › avatar generation
head avatar synthesis |
1.0 | 1 | 2026 | DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Immersive interaction
telepresence |
0.3 | 1 | 2026 | DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
spatial context embedding · 2.0gaussian splatting · 2.0expression-guided deformation · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian SplattingabstractGenerating high-fidelity, expressive, and realistic 3D head avatars remains a fundamental challenge for immersive applications such as virtual reality, gaming, and telepresence. This task requires not only precise modeling of non-rigid facial deformations but also semantically controllable expression synthesis under diverse viewpoints and motion contexts. We present DynAvatar, a novel framework that integrates expression-guided deformation into the 3D Gaussian splatting pipeline to produce photorealistic and emotionally resonant head avatars. Our method introduces two key innovations: (1) an expression-guided Gaussian deformation module that tightly couples geometric displacement with high-level semantic cues, enabling fine-grained and anatomically meaningful facial animation; and (2) a spatial context embedding mechanism that encodes the canonical position of each Gaussian to preserve semantic coherence and spatial consistency during expression generation. Extensive experiments on both controlled and in-the-wild datasets demonstrate that DynAvatar significantly outperforms state-of-the-art methods in terms of visual realism, expression fidelity, and rendering quality. Wenfeng Song, Zhongyong Ye, Shuai Li 0001, Xia Hou, Aimin Hao |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | AttriDiffuser: Adversarially enhanced diffusion model for text-to-facial attribute image synthesis
Wenfeng Song, Zhongyong Ye, Xia Hou, Shuai Li 0001, Aimin Hao |
Pattern Recognit. | 2 |