EDBT 2026 Demo / reviewers in the wild / expert
Kaifeng Tang
dblp:247/2675
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0001-5308-0663ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 61% Knowledge representation and reasoning · 30% Generative modeling · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › object pose estimation
hand-object pose estimation |
1.0 | 1 | 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical reasoning |
1.0 | 1 | 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026 |
Computer vision › 3D vision
pose estimation |
1.0 | 1 | 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
visual-physical cue learning · 1.0pose aggregation · 1.0diffusion model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose EstimationabstractEstimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone, often producing results that violate physical constraints such as interpenetration or non-contact. Recent efforts to incorporate physics reasoning typically depend on post-optimization or non-differentiable physics engines, which compromise visual consistency and end-to-end trainability. To overcome these limitations, we propose a novel framework that jointly integrates visual and physical cues for hand-object pose estimation. This integration is achieved through two key ideas: 1) joint visual-physical cue learning: The model is trained to extract 2D visual cues and 3D physical cues, thereby enabling more comprehensive representation learning for hand-object interactions; 2) candidate pose aggregation: A novel refinement process that aggregates multiple diffusion-generated candidate poses by leveraging both visual and physical predictions, yielding a final estimate that is visually consistent and physically plausible. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in both pose accuracy and physical plausibility. Jun Zhou 0026, Chi Xu 0002, Kaifeng Tang, Yuting Ge, Tingrui Guo, Li Cheng 0001 |
AAAI | 3 |
| 2024 | Bi-directional attention based RGB-D fusion for category-level object pose and shape estimation
Kaifeng Tang, Chi Xu 0002 |
Multim. Tools Appl. | 1 |
| 2022 | Error model and simulation for multisource fusion indoor positioningabstractSeamless positioning services are of a critical concern in building smart cities. In a multisource fusion indoor positioning system, providing the guidance information for the deployment of positioning sources is a key technology, which can optimize the infrastructure resources to provide higher positioning accuracy. The error models of single-source positioning such as the received signal strength (RSS) fingerprint and the pedestrian dead reckoning (PDR) should be extended to meet the requirement of multisource indoor positioning for positioning error estimation. This paper proposes a model that combines the RSS fingerprint and PDR positioning error models for fusion positioning error simulation, which weights the PDR and RSS fingerprint positioning results and calculates the mean square error for the fusion positioning according to their positioning variances. This model is also used to establish an indoor positioning simulation system. To validate the proposed model, an experiment is performed which compared the actual positioning errors using the fusion positioning with the errors of the simulate model. The results show that the actual positioning error curves and the error curve predicted by the model are consistent. As a result, the proposed error model provides a solution for optimizing the deployment of positioning sources. Haojun Ai, Jingjie Tao, Shan Ai, Tianshui Xu, Ning Li 0050, Kaifeng Tang, Yuhong Yang 0001, Shengchen Li |
Int. J. Intell. Syst. | 6 |
| 2019 | DuG: Dual speaker-based acoustic gesture recognition for humanoid robot control
Haojun Ai, Kaifeng Tang, Liangliang Han |
Inf. Sci. | 2 |