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Dion Willis

dblp:247/3735 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
haptics and multimodal interaction
0.412019
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality · VR 2019
Virtual and augmented reality
health and well-being technologies
0.412019
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality · VR 2019
Virtual and augmented reality
immersive interaction
0.412019
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality · VR 2019
Virtual and augmented reality
spatial perception
0.112019
Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality · VR 2019

Methods — techniques the papers use, named apart from their topics

vibrotactile stimulation · 0.4rubber hand illusion · 0.4
YearPublicationVenuePosition
2019 Visual Stimulus Disrupts the Spatial Localization of a Tactile Sensation in Virtual Reality
abstract
Phantom limb pain is a neuropathic condition in which a person feels pain in a limb that is not present. Cognitive treatments that visually recreate the limb in an attempt to create a cross modal interaction between vision, and touch/proprioception have shown to be effective at alleviating this pain. With improvements in technology, Virtual Mirror Therapy is starting to gain favor, however, there are currently no applications that utilize passive touch in the same way non-virtual reality applications do. This paper investigates whether a visual stimulus can relocate a tactile stimulus to a different location using principles from the rubber hand illusion and mirror therapy. We demonstrate that a displaced visual stimulus in virtual reality can disrupt accurate spatial perception of a physical vibrotactile sensation however the effects are small and require further investigation.
Dion Willis, Wendy A. Powell, Vaughan Powell, Brett Stevens
VR1