EDBT 2026 Demo / reviewers in the wild / expert
Julia Boesing
dblp:247/3762 · also Julia Boesing Ponticelli
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Environmental and earth informatics · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality |
0.4 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Environmental and earth informatics › geoscience
geoscience visualization |
0.1 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Virtual and augmented reality
immersive visualization |
0.1 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Methods — techniques the papers use, named apart from their topics
immersive VR · 1.13d visualization · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | MOSIS V2: Immersive Virtual Outcrop ModelsabstractThe virtual reality is becoming an important asset in the recent years bringing immersion to simple tasks as gaming, modeling, and learning. Following this trend, the MOSIS (Multi Outcrop Sharing and Interpretation System) was created to help earth scientists and other users to visualize and study outcrops, important sources of information to the Oil & Gas industry. Basing on the user's feedback some updates were identified to improve the user experience. Thus, a new version of the software (MOSIS V2) was developed, with updates in both, interface and toolset. New possibilities and the model scalability were introduced in the toolset. MOSIS V2 was well graded in SUS (System Usability Scale) [1] which has validated the changes that were made. Pedro Rossa, Julia Boesing, Luiz Gonzaga 0001, Maurício Roberto Veronez, Caroline Lessio Cazarin, Rafael Kenji Horota, Alysson Soares Aires, Ademir Marques Junior, Eniuce Menezes De Souza, Gabriel Lanzer Kannenberg, Jean Luca de Fraga, Leonardo Santana, Demetrius Nunes Alves |
IGARSS | 2 |
| 2019 | MOSIS: Immersive Virtual Field Environments for Earth SciencesabstractFor the past decades, environmental studies have been mostly a field activity, especially when concerning geosciences, where rock exposures could not be represented or taken into laboratories. Besides that, VR (Virtual Reality) is growing in many academic areas as an important technology to represent 3D objects, bringing immersion to the most simple tasks. Following that trend, MOSIS (Multi Outcrop Sharing and Interpretation System) was created to help earth scientists and other users to visualize and study VFEs (Virtual Field Environments) from all over the world in immersive virtual reality. Pedro Rossa, Rafael Kenji Horota, Ademir Marques Junior, Alysson Soares Aires, Eniuce Menezes De Souza, Gabriel Lanzer Kannenberg, Jean Luca de Fraga, Leonardo Gomes Santana, Demetrius Nunes Alves, Julia Boesing, Luiz Gonzaga 0001, Maurício Roberto Veronez, Caroline Lessio Cazarin |
VR | 10 |