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Weston Jones

dblp:247/3772 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.822019
Information Placement in Virtual Reality · VR 2019
Information Placement in Virtual Reality · VR 2019
Virtual and augmented reality › augmented reality › augmented reality visualization
information placement
0.822019
Information Placement in Virtual Reality · VR 2019
Information Placement in Virtual Reality · VR 2019
Virtual and augmented reality
eye tracking
0.222019
Information Placement in Virtual Reality · VR 2019
Information Placement in Virtual Reality · VR 2019

Methods — techniques the papers use, named apart from their topics

user study · 0.8
YearPublicationVenuePosition
2019 Information Placement in Virtual Reality
abstract
In this paper, we develop a technique for placing informational labels in complex Virtual Environments (VEs). The ability to effectively and efficiently present labels in VEs is valuable in Virtual Reality (VR) for many reasons, but the motivation is to bring us closer to a system that delivers information in VR in an optimal way without causing information overload. The novelty of this technique lies in the use of eye tracking as an accurate indicator of attention to identifying objects of interest. Labels associated with such objects of interest are revealed when the user attends to them. We conduct a series of experiments to evaluate label placement based on user attention. This investigation is a first step toward integrating attention into information placement strategies in VR.
Ann McNamara, Katherine Boyd, Joanne George, Weston Jones, Somyung Oh, Annie Suther
VR4
2019 Information Placement in Virtual Reality
abstract
In this poster, we develop a technique for placing informational labels in complex Virtual Environments (VEs). The ability to effectively and efficiently present labels in VEs is valuable in Virtual Reality (VR) for many reasons, but the motivation is to bring us closer to a system that delivers information in VR in an optimal way without causing information overload. The novelty of this technique lies in the use of eye tracking as an accurate indicator of attention to identifying objects of interest. Labels associated with such objects of interest are revealed when the user attends to them. We conduct a series of experiments to evaluate label placement based on user attention. This attention is measured using eye tracking. Results show that one method in particular results in 100% accuracy in some scenarios in a search task with little difference in time taken to complete the task.
Ann McNamara, Katherine Boyd, Joanne George, Annie Suther, Weston Jones, Somyung Oh
VR5