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Adil Khokhar

dblp:247/3790 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0003-1796-1134ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 56% Immersive interaction · 36% Wearable and physiological sensing · 8%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
gaze-based interaction
0.412019
Pedagogical Agent Responsive to Eye Tracking in Educational VR · VR 2019
Virtual and augmented reality
immersive interaction
0.412019
Pedagogical Agent Responsive to Eye Tracking in Educational VR · VR 2019
Learning and educational technologies
pedagogical agents
0.412019
Pedagogical Agent Responsive to Eye Tracking in Educational VR · VR 2019
Immersive interaction
virtual reality training
0.412019
Pedagogical Agent Responsive to Eye Tracking in Educational VR · VR 2019
Wearable and physiological sensing
eye tracking
0.112019
Pedagogical Agent Responsive to Eye Tracking in Educational VR · VR 2019

Methods — techniques the papers use, named apart from their topics

eye tracking · 1.1behavior-based AI · 0.8gaze-contingent display · 0.4
YearPublicationVenuePosition
2019 Pedagogical Agent Responsive to Eye Tracking in Educational VR
abstract
We present an architecture to make a VR pedagogical agent responsive to shifts in user attention monitored by eye tracking. The behavior-based AI includes low-level sensor elements, sensor combiners that compute attention metrics for higher-level sensors called generalized hotspots, an annotation system for arranging scene elements and responses, and its response selection system. We show that the techniques can control the playback of teacher avatar clips that point out and explain objects in a VR oil rig for training.
Adil Khokhar, Andrew Yoshimura, Christoph W. Borst
VR1
2019 Eye-gaze-triggered Visual Cues to Restore Attention in Educational VR
abstract
In educational virtual reality, it is important to deal with problems of student inattention to presented content. We are developing attention-restoring visual cues for display when gaze tracking detects that student focus shifts away from critical objects. These cues include novel aspects and variations of standard cues that performed well in prior work on visual guidance. For the longer term, we propose experiments to compare various cues and their parameters to assess effectiveness and tradeoffs, and to assess the impact of eye tracking. Eye tracking is used to both detect inattention and to control the appearance and location of cues.
Andrew Yoshimura, Adil Khokhar, Christoph W. Borst
VR2