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Yaorui Zhang

dblp:247/3820 · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computer animation and physical simulation · 81% Virtual and augmented reality · 19%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
1.732023
Impulse Fluid Simulation · IEEE Trans. Vis. Comput. Graph. 2023
Clebsch gauge fluid · ACM Trans. Graph. 2021
Incompressible flow simulation on vortex segment clouds · ACM Trans. Graph. 2021
Computer animation and physical simulation › fluid simulation
incompressible fluid simulation
0.512021
Clebsch gauge fluid · ACM Trans. Graph. 2021
Virtual and augmented reality
locomotion
0.412019
Human Sensitivity to Slopes of Slanted Paths · VR 2019
Virtual and augmented reality › locomotion
redirected walking
0.412019
Human Sensitivity to Slopes of Slanted Paths · VR 2019
Immersive interaction › virtual reality
immersive virtual environment
0.112019
Human Sensitivity to Slopes of Slanted Paths · VR 2019

Methods — techniques the papers use, named apart from their topics

psychophysical experiment · 0.8impulse gauge transformation · 0.7PIC/FLIP · 0.7vortex dynamics solver · 0.5segment reseeding · 0.5grid-based fluid simulation · 0.5gauge methods · 0.5clebsch wave functions · 0.5
YearPublicationVenuePosition
2023 Impulse Fluid Simulation
abstract
We propose a new incompressible Navier-Stokes solver based on the impulse gauge transformation. The mathematical model of our approach draws from the impulse-velocity formulation of Navier-Stokes equations, which evolves the fluid impulse as an auxiliary variable of the system that can be projected to obtain the incompressible flow velocities at the end of each time step. We solve the impulse-form equations numerically on a Cartesian grid. At the heart of our simulation algorithm is a novel model to treat the impulse stretching and a harmonic boundary treatment to incorporate the surface tension effects accurately. We also build an impulse PIC/FLIP solver to support free-surface fluid simulation. Our impulse solver can naturally produce rich vortical flow details without artificial enhancements. We showcase this feature by using our solver to facilitate a wide range of fluid simulation tasks including smoke, liquid, and surface-tension flow. In addition, we discuss a convenient mechanism in our framework to control the scale and strength of the turbulent effects of fluid.
Shiying Xiong, Shuqi Yang, Yaorui Zhang, Bo Zhu 0002
IEEE Trans. Vis. Comput. Graph.5
2021 Incompressible flow simulation on vortex segment clouds
abstract
We propose a novel Lagrangian geometric representation using segment clouds to simulate incompressible fluid exhibiting strong anisotropic vortical features. The central component of our approach is a cloud of discrete segments enhanced by a set of local segment reseeding operations to facilitate both the geometrical evolution and the topological updates of vortical flow. We build a vortex dynamics solver with the support for dynamic solid boundaries based on discrete segment primitives. We demonstrate the efficacy of our approach by simulating a broad range of challenging flow phenomena, such as reconnection of non-closed vortex tubes and vortex shedding behind a rotating object.
Shiying Xiong, Yaorui Zhang, Bo Zhu 0002
ACM Trans. Graph.3
2021 Clebsch gauge fluid
abstract
We propose a novel gauge fluid solver based on Clebsch wave functions to solve incompressible fluid equations. Our method combines the expressive power of Clebsch wave functions to represent coherent vortical structures and the generality of gauge methods to accommodate a broad array of fluid phenomena. By evolving a transformed wave function as the system's gauge variable enhanced by an additional projection step to enforce pressure jumps on the free boundaries, our method can significantly improve the vorticity generation and preservation ability for a broad range of gaseous and liquid phenomena. Our approach can be easily implemented by modifying a standard grid-based fluid simulator. It can be used to solve various fluid dynamics, including complex vortex filament dynamics, fluids with different obstacles, and surface-tension flow.
Shuqi Yang, Shiying Xiong, Yaorui Zhang, Bo Zhu 0002
ACM Trans. Graph.3
2019 Human Sensitivity to Slopes of Slanted Paths
abstract
Redirected walking allows users to walk naturally through a large immersive virtual environment while the physical space is limited. Previous studies have analyzed human sensitivity to redirected walking in a horizontal direction, but users also need to walk on slopes to change their height. In this work, we expand the vertical movement space by positioning users on virtual paths with slopes that are different from those of real paths. We conduct psychological experiments to explore human sensitivity to slope gains that describe the discrepancies between the slopes of paths in virtual and real environments. The investigation shows that humans can walk on virtual slopes that are higher or lower than the real position without detecting the slopes and establishes corresponding detection thresholds.
Luyao Hu, Yaorui Zhang, Rui Wang 0004, Zaifeng Gao, Hujun Bao, Wei Hua 0002
VR2