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Jiamin Ping

dblp:247/3831 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-6492-3355ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 78% Computational photography and imaging · 22%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.412020
Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments · VR 2020
Virtual and augmented reality
visual fatigue
0.412020
Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments · VR 2020
Computational photography and imaging
depth estimation
0.412019
Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems · VR 2019
Virtual and augmented reality
depth perception
0.412019
Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems · VR 2019
Virtual and augmented reality › immersive display
head-mounted display
0.112019
Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems · VR 2019

Methods — techniques the papers use, named apart from their topics

comparative study · 0.9user experiment · 0.4
YearPublicationVenuePosition
2020 Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments
abstract
To investigate the effects of visual discomfort caused by long-term immersing in virtual environments (VEs), we conducted a comparative study to evaluate users’ visual discomfort in an eight-hour working rhythm and compared the differences between the VEs and the physical environments. Twenty-seven participants performed four different visual tasks with a head-mounted display (HMD) for the VE condition and with a monitor for the physical condition. Their subjective visual discomfort and objective oculomotor indicators were measured to evaluate their visual performances. The results show that the subjective visual fatigue symptoms, the objective pupil size, and the relative accommodation response vary across time for the two conditions, in which VEs affects visual fatigue the most compared to the physical environments. The results also show that pupil size is negatively related to subjective visual fatigue, and the long-term work based on displays only influences the maximum accommodation response of participants. This work is a supplement to the necessary but insufficient-researched field of visual fatigue in long-term immersing in VEs, which should be valuable to researchers involved in the evaluation of visual fatigue using HMDs.
Jie Guo 0004, Dongdong Weng, Zhenliang Zhang 0002, Jiamin Ping, Yue Liu 0005, Yongtian Wang
VR5
2019 Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems
abstract
The virtual reality (VR) and augmented reality (AR) applications have been widely used in a variety of fields; one of the key requirements in a VR or AR system is to understand how users perceive depth in the virtual environment and augmented reality. This paper conducts an experiment to compare users' performance of depth perception in VR and AR system using an optical see-through head-mounted display (HMD). The result shows that the accuracy of depth estimation in AR is higher than in VR. Besides, the matching error increases as the distance becomes farther.
Jiamin Ping, Dongdong Weng
VR1