Demo Data from EDBT 2026 / reviewers in the wild / expert
Jiamin Ping
dblp:247/3831
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-6492-3355ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 78% Computational photography and imaging · 22% | |
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2020 | Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments · VR 2020 |
Virtual and augmented reality
visual fatigue |
0.4 | 1 | 2020 | Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments · VR 2020 |
Computational photography and imaging
depth estimation |
0.4 | 1 | 2019 | Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems · VR 2019 |
Virtual and augmented reality
depth perception |
0.4 | 1 | 2019 | Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems · VR 2019 |
Virtual and augmented reality › immersive display
head-mounted display |
0.1 | 1 | 2019 | Comparison in Depth Perception between Virtual Reality and Augmented Reality Systems · VR 2019 |
Methods — techniques the papers use, named apart from their topics
comparative study · 0.9user experiment · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical EnvironmentsabstractTo investigate the effects of visual discomfort caused by long-term immersing in virtual environments (VEs), we conducted a comparative study to evaluate users’ visual discomfort in an eight-hour working rhythm and compared the differences between the VEs and the physical environments. Twenty-seven participants performed four different visual tasks with a head-mounted display (HMD) for the VE condition and with a monitor for the physical condition. Their subjective visual discomfort and objective oculomotor indicators were measured to evaluate their visual performances. The results show that the subjective visual fatigue symptoms, the objective pupil size, and the relative accommodation response vary across time for the two conditions, in which VEs affects visual fatigue the most compared to the physical environments. The results also show that pupil size is negatively related to subjective visual fatigue, and the long-term work based on displays only influences the maximum accommodation response of participants. This work is a supplement to the necessary but insufficient-researched field of visual fatigue in long-term immersing in VEs, which should be valuable to researchers involved in the evaluation of visual fatigue using HMDs. Jie Guo 0004, Dongdong Weng, Zhenliang Zhang 0002, Jiamin Ping, Yue Liu 0005, Yongtian Wang |
VR | 5 |
| 2019 | Comparison in Depth Perception between Virtual Reality and Augmented Reality SystemsabstractThe virtual reality (VR) and augmented reality (AR) applications have been widely used in a variety of fields; one of the key requirements in a VR or AR system is to understand how users perceive depth in the virtual environment and augmented reality. This paper conducts an experiment to compare users' performance of depth perception in VR and AR system using an optical see-through head-mounted display (HMD). The result shows that the accuracy of depth estimation in AR is higher than in VR. Besides, the matching error increases as the distance becomes farther. Jiamin Ping, Dongdong Weng |
VR | 1 |