EDBT 2026 Demo / reviewers in the wild / expert
Andrea Passalenti
dblp:247/4053
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 87% Audio and music processing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
haptics and multimodal interaction |
0.4 | 1 | 2019 | No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation · VR 2019 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation · VR 2019 |
Audio and music processing › acoustic rendering
physically-based sound rendering |
0.1 | 1 | 2019 | No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation · VR 2019 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4physics-based simulation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar SimulationabstractThe poster describes a multisensory simulation of plucking guitar strings in virtual reality and a user study evaluating the simulation. Auditory feedback is generated by a physics-based simulation of guitar strings, and haptic feedback is provided by a combination of high fidelity vibrotactile actuators and a Phantom Omni. The study compared four conditions: no haptic feedback, vibrotactile feedback, force feedback, and a combination of force and vibrotactile feedback. The results indicate that the combination of vibrotactile and force feedback elicits the most realistic experience, and during this condition, participants were less likely to inadvertently hit strings. Notably, no significant differences were found between the conditions involving either vibrotactile or force feedback. Andrea Passalenti, Razvan Paisa, Niels C. Nilsson, Nikolaj S. Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin |
VR | 1 |