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Andrea Passalenti

dblp:247/4053 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 87% Audio and music processing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
haptics and multimodal interaction
0.412019
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation · VR 2019
Virtual and augmented reality
immersive interaction
0.412019
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation · VR 2019
Audio and music processing › acoustic rendering
physically-based sound rendering
0.112019
No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation · VR 2019

Methods — techniques the papers use, named apart from their topics

user study · 0.4physics-based simulation · 0.4
YearPublicationVenuePosition
2019 No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation
abstract
The poster describes a multisensory simulation of plucking guitar strings in virtual reality and a user study evaluating the simulation. Auditory feedback is generated by a physics-based simulation of guitar strings, and haptic feedback is provided by a combination of high fidelity vibrotactile actuators and a Phantom Omni. The study compared four conditions: no haptic feedback, vibrotactile feedback, force feedback, and a combination of force and vibrotactile feedback. The results indicate that the combination of vibrotactile and force feedback elicits the most realistic experience, and during this condition, participants were less likely to inadvertently hit strings. Notably, no significant differences were found between the conditions involving either vibrotactile or force feedback.
Andrea Passalenti, Razvan Paisa, Niels C. Nilsson, Nikolaj S. Andersson, Federico Fontana, Rolf Nordahl, Stefania Serafin
VR1