Demo Data from EDBT 2026 / reviewers in the wild / expert
Xiyu Feng
dblp:247/4069
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction › gaze-based interaction
hands-free interaction |
0.4 | 1 | 2019 | DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems · VR 2019 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems · VR 2019 |
Virtual and augmented reality › immersive interaction
text input |
0.4 | 1 | 2019 | DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems · VR 2019 |
Virtual and augmented reality › virtual reality
mobile virtual reality |
0.1 | 1 | 2019 | DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems · VR 2019 |
Methods — techniques the papers use, named apart from their topics
longitudinal study · 0.4IMU sensing · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | High-Accuracy Ranging Scheme for ISAC-OFDM Systems with Adaptive Chirp-Z Transform
Dongjian Li, Xiyu Feng, Xuhui Ding, Anqi Meng |
WCNC | 4 |
| 2019 | DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality SystemsabstractText entry is a common activity in virtual reality (VR) systems. However, there is a limited number of approaches available for mobile VR systems, where it might be inconvenient for users to carry an input device. We propose a novel hands-free text entry technique we call DepthText which leverages the acceleration sensing abilities of built-in IMU sensors of mobile VR systems. Users are able to enter text by moving their head forward. The results of a 5-day study indicate that users can achieve an average of 10.76 words per minute (wpm) on the last day with low errors. This performance is comparable to the dwell-based technique which is the most common way of entering text that is hands-free. One advantage of DepthText over the dwell-based technique is that users can have more control of the pace of selecting characters, rather than being pushed by a pre-set dwell time. Xueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu |
VR | 4 |