Ricardo Amaya

dblp:247/4071 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Health and well-being technologies · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality
virtual reality simulation
0.412019
Climate Change on Your Plate: A VR Seafood Buffet Experience · VR 2019
YearPublicationVenuePosition
2019 Climate Change on Your Plate: A VR Seafood Buffet Experience
abstract
The use of virtual reality (VR) to depict climate change impacts is a popular strategy used by environmental, news, and political organizations to encourage pro-environmental outcomes. However, despite widespread dissemination of immersive content, climate change mitigation efforts remain tepid. In response, we present a VR simulation conveying the adverse effects of climate change in a personally-relevant fashion. The “Virtual Seafood Buffet” experience allows users to select from dozens of lifelike virtual seafood items and experience the degradation of that particular species based on projected climate change impacts. The developed simulation is proposed as an intervention designed to encourage climate change mitigation efforts. An overview of the simulation, its purpose, and directions for future research are outlined herein.
Daniel Pimentel, Ricardo Amaya, Shiva Halan, Sri Kalyanaraman, Jeremy N. Bailenson
VR2