Demo Data from EDBT 2026 / reviewers in the wild / expert
Nicolas Blin
dblp:247/4361
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0004-2951-6059ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 85% Parallel and multicore computing · 15% | |
| Computer graphics and multimedia
2 papers |
Image and video processing · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
mathematical morphology |
1.4 | 2 | 2025 | An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025 Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
GPUs and heterogeneous computing
GPU computing |
1.4 | 2 | 2025 | An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025 Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
Image and video processing › mathematical morphology
alpha-tree |
0.9 | 1 | 2025 | An Alpha-Tree Algorithm for Massively Parallel Architectures · IEEE Trans. Image Process. 2025 |
GPUs and heterogeneous computing › GPU computing
GPU algorithms |
0.6 | 1 | 2022 | Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
Parallel and multicore computing
parallel algorithms |
0.2 | 1 | 2022 | Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
Parallel and multicore computing › parallel algorithms
parallel image processing |
0.2 | 1 | 2022 | Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
Methods — techniques the papers use, named apart from their topics
union-find · 1.7SIMT programming model · 1.7threshold set inclusion · 1.1region-based representation · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | An Alpha-Tree Algorithm for Massively Parallel ArchitecturesabstractThe alpha-tree, also known as the quasi-flat zone hierarchy is a widely used representation of images in Mathematical Morphology. This structure organizes the regions according to a similarity criterion into a tree, that eases the multiscale analysis of images. Many alpha-tree algorithms exist and computing this structure efficiently is still an active field of research. Indeed, the alpha-tree is commonly used in remote sensing where there is an urge for fast processing of large terabytes images. In this paper, we propose the first massively parallel alpha-tree algorithm that leverages concurrent union-find data structures to exploit the SIMT (Single Instruction Multiple Threads) programming model of GPUs. Our algorithm outperforms the State-of-the-Art parallel CPU algorithms by a factor of 10 on average on desktop computers and servers. It also opens new perspectives for using Mathematical Morphology methods on GPU pipelines. Edwin Carlinet, Quentin Kaci, Nicolas Blin |
IEEE Trans. Image Process. | 3 |
| 2022 | Max-Tree Computation on GPUsabstractIn Mathematical Morphology, the max-tree is a region-based representation that encodes the inclusion relationship of the threshold sets of an image. This tree has proved useful in numerous image processing applications. For the last decade, work has led to improving the construction time of this structure; mixing algorithmic optimizations, parallel and distributed computing. Nevertheless, there is still no algorithm that benefits from the computing power of the massively parallel architectures. In this work, we propose the first GPU algorithm to compute the max-tree. The proposed approach leads to significant speed-ups, and is up to one order of magnitude faster than the current State-of-the-Art parallel CPU algorithms. This work paves the way for a max-tree integration in image processing GPU pipelines and real-time image processing based on Mathematical Morphology. It is also a foundation for porting other image representations from Mathematical Morphology on GPUs. Nicolas Blin, Edwin Carlinet, Florian Lemaitre, Lionel Lacassagne, Thierry Géraud |
IEEE Trans. Parallel Distributed Syst. | 1 |