EDBT 2026 Demo / reviewers in the wild / expert
Chaitanya Patel
dblp:247/5667
· DBLP profile ↗
3ranked-venue papers
3as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 85% Generative modeling · 15% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 85% Computer animation and physical simulation · 15% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › avatar
avatar facial animation |
0.8 | 1 | 2024 | Fast Registration of Photorealistic Avatars for VR Facial Animation · ECCV (62) 2024 |
Computer vision › 3D vision
human body modeling |
0.4 | 1 | 2020 | TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style · CVPR 2020 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation · ICCV 2025 |
Computer vision › 3D vision
3d face reconstruction |
0.2 | 1 | 2024 | Fast Registration of Photorealistic Avatars for VR Facial Animation · ECCV (62) 2024 |
Computer animation and physical simulation
cloth simulation |
0.1 | 1 | 2020 | TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style · CVPR 2020 |
Methods — techniques the papers use, named apart from their topics
fast registration · 1.5head-centric motion representation · 0.9conditional diffusion · 0.9subspace deformation · 0.9mixture of pose models · 0.9kernel weighting · 0.9MLP · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and GenerationabstractEgocentric human motion generation and forecasting with scene-context is crucial for enhancing AR/VR experiences, improving human-robot interaction, advancing assistive technologies, and enabling adaptive healthcare solutions by accurately predicting and simulating movement from a first-person perspective. However, existing methods primarily focus on third-person motion synthesis with structured 3D scene contexts, limiting their effectiveness in real-world egocentric settings where limited field of view, frequent occlusions, and dynamic cameras hinder scene perception. To bridge this gap, we introduce Egocentric Motion Generation and Egocentric Motion Forecasting, two novel tasks that utilize first-person images for scene-aware motion synthesis without relying on explicit 3D scene. We propose UniEgoMotion, a unified conditional motion diffusion model with a novel head-centric motion representation tailored for egocentric devices. UniEgoMotion's simple yet effective design supports egocentric motion reconstruction, forecasting, and generation from first-person visual inputs in a unified framework. Unlike previous works that overlook scene semantics, our model effectively extracts image-based scene context to infer plausible 3D motion. To facilitate training, we introduce EE4D-Motion, a large-scale dataset derived from EgoExo4D, augmented with pseudo-ground-truth 3D motion annotations. UniEgoMotion achieves state-of-the-art performance in egocentric motion reconstruction and is the first to generate motion from a single egocentric image. Extensive evaluations demonstrate the effectiveness of our unified framework, setting a new benchmark for egocentric motion modeling and unlocking new possibilities for egocentric applications. Chaitanya Patel, Hiroki Nakamura, Yuta Kyuragi, Kazuki Kozuka, Juan Carlos Niebles, Ehsan Adeli-Mosabbeb |
ICCV | 1 |
| 2024 | Fast Registration of Photorealistic Avatars for VR Facial Animation
Chaitanya Patel, Shaojie Bai, Te-Li Wang, Jason M. Saragih, Shih-En Wei |
ECCV (62) | 1 |
| 2020 | TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment StyleabstractIn this paper, we present TailorNet, a neural model which predicts clothing deformation in 3D as a function of three factors: pose, shape and style (garment geometry), while retaining wrinkle detail. This goes beyond prior models, which are either specific to one style and shape, or generalize to different shapes producing smooth results, despite being style specific. Our hypothesis is that (even non-linear) combinations of examples smoothes out high frequency components such as fine-wrinkles, which makes learning the three factors jointly hard. At the heart of our technique is a decomposition of deformation into a high frequency and a low frequency component. While the low-frequency component is predicted from pose, shape and style parameters with an MLP, the high-frequency component is predicted with a mixture of shape-style specific pose models. The weights of the mixture are computed with a narrow bandwidth kernel to guarantee that only predictions with similar high-frequency patterns are combined. The style variation is obtained by computing, in a canonical pose, a subspace of deformation, which satisfies physical constraints such as inter-penetration, and draping on the body. TailorNet delivers 3D garments which retain the wrinkles from the physics based simulations (PBS) it is learned from, while running more than 1000 times faster. In contrast to classical PBS, TailorNet is easy to use and fully differentiable, which is crucial for computer vision and learning algorithms. Several experiments demonstrate TailorNet produces more realistic results than prior work, and even generates temporally coherent deformations on sequences of the AMASS dataset, despite being trained on static poses from a different dataset. To stimulate further research in this direction, we will make a dataset consisting of 55800 frames, as well as our model publicly available at https://virtualhumans.mpi-inf.mpg.de/tailornet/. Chaitanya Patel, Zhouyingcheng Liao, Gerard Pons-Moll |
CVPR | 1 |