Demo Data from EDBT 2026 / reviewers in the wild / expert
Shivansh Patel
dblp:247/5734
· DBLP profile ↗
6ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Robot navigation and mapping · 22% Trustworthy machine learning · 22% Vision and language · 20% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › reward design
reward generation |
0.9 | 1 | 2025 | A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025 |
Robotics › Robot manipulation › robot programming
task specification |
0.9 | 1 | 2025 | A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025 |
Computer vision › Vision and language › vision-and-language navigation
continuous environment navigation |
0.5 | 1 | 2021 | Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments · EMNLP (1) 2021 |
Knowledge, reasoning and agents › Multi-agent systems
emergent communication |
0.5 | 1 | 2021 | Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents · ICCV 2021 |
Robotics › Robot navigation and mapping › visual navigation
language-guided navigation |
0.5 | 1 | 2021 | Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments · EMNLP (1) 2021 |
Computer vision › Vision and language
vision-and-language navigation |
0.5 | 1 | 2021 | Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments · EMNLP (1) 2021 |
Robotics › Robot navigation and mapping
embodied navigation |
0.4 | 1 | 2020 | MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation · NeurIPS 2020 |
Robotics › Robot navigation and mapping
semantic mapping |
0.4 | 1 | 2020 | MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation · NeurIPS 2020 |
Machine learning › Trustworthy machine learning › interpretability
attention map |
0.4 | 1 | 2019 | U-CAM: Visual Explanation Using Uncertainty Based Class Activation Maps · ICCV 2019 |
Machine learning › Trustworthy machine learning › interpretability › visual explanation
class activation map |
0.4 | 1 | 2019 | U-CAM: Visual Explanation Using Uncertainty Based Class Activation Maps · ICCV 2019 |
Machine learning › Trustworthy machine learning
interpretability |
0.4 | 1 | 2019 | U-CAM: Visual Explanation Using Uncertainty Based Class Activation Maps · ICCV 2019 |
Machine learning › Trustworthy machine learning › interpretability
visual explanation |
0.4 | 1 | 2019 | U-CAM: Visual Explanation Using Uncertainty Based Class Activation Maps · ICCV 2019 |
Computer vision › Vision and language
visual question answering |
0.4 | 1 | 2019 | U-CAM: Visual Explanation Using Uncertainty Based Class Activation Maps · ICCV 2019 |
Robotics › Motion planning and robot control
robot learning |
0.3 | 1 | 2025 | A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025 |
Robotics › Robot navigation and mapping › object goal navigation
multi-object navigation |
0.1 | 1 | 2021 | Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.9reinforcement learning · 0.9real-to-sim-to-real · 0.9iterative keypoint reward · 0.9language-aligned waypoint supervision · 0.5egocentric and spatial analysis · 0.5semantic map memory · 0.4neural image feature map · 0.4probabilistic deep learning · 0.4gradient-based certainty estimation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint RewardsabstractTask specification for robotic manipulation in open-world environments is challenging, requiring flexible and adaptive objectives that align with human intentions and can evolve through iterative feedback. We introduce Iterative Keypoint Reward (IKER), a visually grounded, Python-based reward function that serves as a dynamic task specification. Our framework leverages VLMs to generate and refine these reward functions for multi-step manipulation tasks. Given RGB-D observations and free-form language instructions, we sample keypoints in the scene and generate a reward function conditioned on these keypoints. IKER operates on the spatial relationships between keypoints, leveraging commonsense priors about the desired behaviors, and enabling precise SE(3) control. We reconstruct real-world scenes in simulation and use the generated rewards to train reinforcement learning (RL) policies, which are then deployed into the real world-forming a real-to-sim-to-real loop. Our approach demonstrates notable capabilities across diverse scenarios, including both prehensile and non-prehensile tasks, showcasing multi-step task execution, spontaneous error recovery, and on-the-fly strategy adjustments. The results highlight IKER's effectiveness in enabling robots to perform multi-step tasks in dynamic environments through iterative reward shaping. Project Page: https://iker-robot.github.io/ Shivansh Patel, Xinchen Yin, Wenlong Huang, Shubham Garg, Hooshang Nayyeri, Li Fei-Fei 0001, Svetlana Lazebnik, Yunzhu Li |
ICRA | 1 |
| 2021 | Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous EnvironmentsabstractIn the Vision-and-Language Navigation (VLN) task an embodied agent navigates a 3D environment, following natural language instructions.A challenge in this task is how to handle 'off the path' scenarios where an agent veers from a reference path.Prior work supervises the agent with actions based on the shortest path from the agent's location to the goal, but such goal-oriented supervision is often not in alignment with the instruction.Furthermore, the evaluation metrics employed by prior work do not measure how much of a language instruction the agent is able to follow.In this work, we propose a simple and effective language-aligned supervision scheme, and a new metric that measures the number of sub-instructions the agent has completed during navigation. Sonia Raychaudhuri, Saim Wani, Shivansh Patel, Unnat Jain, Angel X. Chang |
EMNLP (1) | 3 |
| 2021 | Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied AgentsabstractCommunication between embodied AI agents has received increasing attention in recent years. Despite its use, it is still unclear whether the learned communication is interpretable and grounded in perception. To study the grounding of emergent forms of communication, we first introduce the collaborative multi-object navigation task ‘CoMON.' In this task, an ‘oracle agent' has detailed environment information in the form of a map. It communicates with a ‘navigator agent' that perceives the environment visually and is tasked to find a sequence of goals. To succeed at the task, effective communication is essential. CoMON hence serves as a basis to study different communication mechanisms between heterogeneous agents, that is, agents with different capabilities and roles. We study two common communication mechanisms and analyze their communication patterns through an egocentric and spatial lens. We show that the emergent communication can be grounded to the agent observations and the spatial structure of the 3D environment. Shivansh Patel, Saim Wani, Unnat Jain, Alexander G. Schwing, Svetlana Lazebnik, Manolis Savva, Angel X. Chang |
ICCV | 1 |
| 2020 | MultiON: Benchmarking Semantic Map Memory using Multi-Object NavigationabstractNavigation tasks in photorealistic 3D environments are challenging because they require perception and effective planning under partial observability. Recent work shows that map-like memory is useful for long-horizon navigation tasks. However, a focused investigation of the impact of maps on navigation tasks of varying complexity has not yet been performed. We propose the multiON task, which requires navigation to an episode-specific sequence of objects in a realistic environment. MultiON generalizes the ObjectGoal navigation task and explicitly tests the ability of navigation agents to locate previously observed goal objects. We perform a set of multiON experiments to examine how a variety of agent models perform across a spectrum of navigation task complexities. Our experiments show that: i) navigation performance degrades dramatically with escalating task complexity; ii) a simple semantic map agent performs surprisingly well relative to more complex neural image feature map agents; and iii) even oracle map agents achieve relatively low performance, indicating the potential for future work in training embodied navigation agents using maps. Saim Wani, Shivansh Patel, Unnat Jain, Angel X. Chang, Manolis Savva |
NeurIPS | 2 |
| 2020 | Robust Explanations for Visual Question AnsweringabstractIn this paper, we propose a method to obtain robust explanations for visual question answering(VQA) that correlate well with the answers. Our model explains the answers obtained through a VQA model by providing visual and textual explanations. The main challenges that we address are i) Answers and textual explanations obtained by current methods are not well correlated and ii) Current methods for visual explanation do not focus on the right location for explaining the answer. We address both these challenges by using a collaborative correlated module which ensures that even if we do not train for noise based attacks, the enhanced correlation ensures that the right explanation and answer can be generated. We further show that this also aids in improving the generated visual and textual explanations. The use of the correlated module can be thought of as a robust method to verify if the answer and explanations are coherent. We evaluate this model using VQA-X dataset. We observe that the proposed method yields better textual and visual justification that supports the decision. We showcase the robustness of the model against a noise-based perturbation attack using corresponding visual and textual explanations. A detailed empirical analysis is shown. Badri Narayana Patro, Shivansh Patel, Vinay P. Namboodiri |
WACV | 2 |
| 2019 | U-CAM: Visual Explanation Using Uncertainty Based Class Activation MapsabstractUnderstanding and explaining deep learning models is an imperative task. Towards this, we propose a method that obtains gradient-based certainty estimates that also provide visual attention maps. Particularly, we solve for visual question answering task. We incorporate modern probabilistic deep learning methods that we further improve by using the gradients for these estimates. These have two-fold benefits: a) improvement in obtaining the certainty estimates that correlate better with misclassified samples and b) improved attention maps that provide state-of-the-art results in terms of correlation with human attention regions. The improved attention maps result in consistent improvement for various methods for visual question answering. Therefore, the proposed technique can be thought of as a recipe for obtaining improved certainty estimates and explanation for deep learning models. We provide detailed empirical analysis for the visual question answering task on all standard benchmarks and comparison with state of the art methods. Badri Narayana Patro, Mayank Lunayach, Shivansh Patel, Vinay P. Namboodiri |
ICCV | 3 |