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Hwiyeon Kim

dblp:247/5911 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0003-4458-9956ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 87% Usability and user experience research · 13%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
visualization design
0.812024
Towards Visualization Thumbnail Designs That Entice Reading Data-Driven Articles · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics › temporal data visualization
event exploration
0.612022
HisVA: A Visual Analytics System for Studying History · IEEE Trans. Vis. Comput. Graph. 2022
Health and well-being technologies › behavior change
behavior change intervention
0.512021
Wait, Let's Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online Purchases · WWW 2021
Health and well-being technologies
digital well-being
0.512021
Wait, Let's Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online Purchases · WWW 2021
Visualization and visual analytics › data storytelling
data journalism
0.212024
Towards Visualization Thumbnail Designs That Entice Reading Data-Driven Articles · IEEE Trans. Vis. Comput. Graph. 2024
Usability and user experience research
user study
0.112021
Wait, Let's Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online Purchases · WWW 2021

Methods — techniques the papers use, named apart from their topics

user study · 2.4qualitative analysis · 1.1survey · 0.8online survey · 0.5
YearPublicationVenuePosition
2024 Towards Visualization Thumbnail Designs That Entice Reading Data-Driven Articles
abstract
As online news increasingly include data journalism, there is a corresponding increase in the incorporation of visualization in article thumbnail images. However, little research exists on the design rationale for visualization thumbnails, such as resizing, cropping, simplifying, and embellishing charts that appear within the body of the associated article. Therefore, in this paper we aim to understand these design choices and determine what makes a visualization thumbnail inviting and interpretable. To this end, we first survey visualization thumbnails collected online and discuss visualization thumbnail practices with data journalists and news graphics designers. Based on the survey and discussion results, we then define a design space for visualization thumbnails and conduct a user study with four types of visualization thumbnails derived from the design space. The study results indicate that different chart components play different roles in attracting reader attention and enhancing reader understandability of the visualization thumbnails. We also find various thumbnail design strategies for effectively combining the charts' components, such as a data summary with highlights and data labels, and a visual legend with text labels and Human Recognizable Objects (HROs), into thumbnails. Ultimately, we distill our findings into design implications that allow effective visualization thumbnail designs for data-rich news articles. Our work can thus be seen as a first step toward providing structured guidance on how to design compelling thumbnails for data stories.
Hwiyeon Kim, Joohee Kim, Yunha Han, Hwajung Hong, Oh-Sang Kwon, Young-Woo Park, Niklas Elmqvist, Sungahn Ko, Bum Chul Kwon
IEEE Trans. Vis. Comput. Graph.1
2022 HisVA: A Visual Analytics System for Studying History
abstract
Studying history involves many difficult tasks. Examples include searching for proper data in a large event space, understanding stories of historical events by time and space, and finding relationships among events that may not be apparent. Instructors who extensively use well-organized and well-argued materials (e.g., textbooks and online resources) can lead students to a narrow perspective in understanding history and prevent spontaneous investigation of historical events, with the students asking their own questions. In this article, we proposed HisVA, a visual analytics system that allows the efficient exploration of historical events from Wikipedia using three views: event, map, and resource. HisVA provides an effective event exploration space, where users can investigate relationships among historical events by reviewing and linking them in terms of space and time. To evaluate our system, we present two usage scenarios, a user study with a qualitative analysis of user exploration strategies, and in-class deployment results.
Dongyun Han, Gorakh Parsad, Hwiyeon Kim, Jaekyom Shim, Oh-Sang Kwon, Kyung A. Son, Isaac Cho, Sungahn Ko
IEEE Trans. Vis. Comput. Graph.3
2021 Wait, Let's Think about Your Purchase Again: A Study on Interventions for Supporting Self-Controlled Online Purchases
abstract
As online marketplaces adopt new technologies to encourage consumers’ purchases (e.g., one-click purchases), the number of consumers who impulsively buy products also increases. Although some interventions have been introduced for consumers’ self-controlled purchases, there have been few studies that evaluate the effectiveness of the techniques in the real environment. In this paper, we conducted an online survey with 118 consumers in their 20s to investigate their impulse buying behaviors and self-control strategies. Based on the survey results and literature surveys, we developed interventions that can assist consumers in controlling their online purchase habits, including Reflection, Distraction, Desire Reduction, and Salient Cost. For evaluation, we enrolled 107 participants in a user study on a real-world e-commerce site. The results indicate that all interventions were effective in reducing impulse buying urges, with variations in user experiences. Our findings and design implications are discussed.
Yunha Han, Hwiyeon Kim, Hyeshin Chu, Joohee Kim, Hyunwook Lee, Seunghyeong Choe, Dooyoung Jung, Dongil Chung, Bum Chul Kwon, Sungahn Ko
WWW2