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Sunyoung Bang

dblp:247/8718 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0003-4994-2819ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 77% Usability and user experience research · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
mobile interaction
0.912025
AReading with Smartphones: Understanding the Trade-offs between Enhanced Legibility and Display Switching Costs in Hybrid AR Interfaces · CHI 2025
Virtual and augmented reality › augmented reality display
augmented reality head-mounted display
0.712023
Enhancing the Reading Experience on AR HMDs by Using Smartphones as Assistive Displays · VR 2023
Usability and user experience research › visual perception
text legibility
0.312025
AReading with Smartphones: Understanding the Trade-offs between Enhanced Legibility and Display Switching Costs in Hybrid AR Interfaces · CHI 2025
Usability and user experience research
task load
0.212023
Enhancing the Reading Experience on AR HMDs by Using Smartphones as Assistive Displays · VR 2023

Methods — techniques the papers use, named apart from their topics

user study · 1.3display switching cost analysis · 0.9
YearPublicationVenuePosition
2025 AReading with Smartphones: Understanding the Trade-offs between Enhanced Legibility and Display Switching Costs in Hybrid AR Interfaces
Sunyoung Bang, Hyunjin Lee 0005, Seoyoung Oh, Woontack Woo
CHI1
2023 Enhancing the Reading Experience on AR HMDs by Using Smartphones as Assistive Displays
abstract
The reading experience on current augmented reality (AR) head mounted displays (HMDs) is often impeded by the devices' low perceived resolution, translucency, and small field of view, especially in situations involving lengthy text. Although many researchers have proposed methods to resolve this issue, the inherent characteristics prevent these displays from delivering a readability on par with that of more traditional displays. As a solution, we explore the use of smartphones as assistive displays to AR HMDs. To validate the feasibility of our approach, we conducted a user study in which we compared a smartphone-assisted hybrid interface against using the HMD only for two different text lengths. The results demonstrate that the hybrid interface yields a lower task load regardless of the text length, although it does not improve task performance. Furthermore, the hybrid interface provides a better experience regarding user comfort, visual fatigue, and perceived readability. Based on these results, we claim that joining the spatial output capabilities of the HMD with the high-resolution display of the smartphone is a viable solution for improving the reading experience in AR.
Sunyoung Bang, Woontack Woo
VR1