Demo Data from EDBT 2026 / reviewers in the wild / expert
Guanyi Zhao
dblp:248/0268
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
0009-0009-5459-1911ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 52% Efficient and distributed learning · 48% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
deep reinforcement learning |
1.0 | 1 | 2026 | A Unified Self-Regulating Training Framework for Federated Deep Reinforcement Learning · AAAI 2026 |
Machine learning › Efficient and distributed learning
distributed training |
1.0 | 1 | 2026 | A Unified Self-Regulating Training Framework for Federated Deep Reinforcement Learning · AAAI 2026 |
Machine learning › Reinforcement learning
exploration |
1.0 | 1 | 2026 | A Generic Competitive-Cooperative Actor-Critic Framework for Deep Reinforcement Learning · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Machine learning › Efficient and distributed learning
federated learning |
1.0 | 1 | 2026 | A Unified Self-Regulating Training Framework for Federated Deep Reinforcement Learning · AAAI 2026 |
Machine learning › Efficient and distributed learning › federated learning › federated sequential learning
federated reinforcement learning |
1.0 | 1 | 2026 | A Unified Self-Regulating Training Framework for Federated Deep Reinforcement Learning · AAAI 2026 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-value estimation |
0.3 | 1 | 2026 | A Generic Competitive-Cooperative Actor-Critic Framework for Deep Reinforcement Learning · IEEE Trans. Pattern Anal. Mach. Intell. 2026 |
Methods — techniques the papers use, named apart from their topics
sparse training · 1.0policy loss regulation · 1.0mutual imitation · 1.0double actors · 1.0auxiliary model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Unified Self-Regulating Training Framework for Federated Deep Reinforcement LearningabstractFederated Deep Reinforcement Learning (FDRL) aims to enable distributed collaborative training of multiple DRL models while preserving privacy. Existing FDRL methods function in static client environments, but real-world scenarios often involve dynamic state transitions, such as noise, which render static model topologies inadequate and result in biased policy loss. This degrades client performance and leads to suboptimal global policies. To address this challenge, we develop a generic solution, referred to as the self-regulating training framework, which can be seamlessly integrated into existing FDRL approaches to address dynamic state transitions. Specifically, we propose a Sparse Training (ST) method that dynamically sparsifies and adjusts the topology of each model during training to maximize model performance and reduce model complexity. Additionally, we introduce an auxiliary model to adaptively regulate the policy loss of client models, mitigating loss bias and facilitating updates that yield improved returns. Experimental results demonstrate that our method enhances six state-of-the-art (SOTA) FDRL approaches across nine tasks in terms of return. Meng Xu 0009, Xinhong Chen 0003, Zhongying Chen, Guanyi Zhao, Jianping Wang 0001 |
AAAI | 4 |
| 2026 | A Generic Competitive-Cooperative Actor-Critic Framework for Deep Reinforcement LearningabstractIn the field of Deep reinforcement learning (DRL), enhancing exploration capabilities and improving the accuracy of Q-value estimation remain two major challenges. Recently, double-actor DRL methods have emerged as a promising class of DRL approaches, achieving substantial advancements in both exploration and Q-value estimation. However, existing double-actor DRL methods feature actors that operate independently in exploring the environment, lacking mutual learning and collaboration, which leads to suboptimal policies. To address this challenge, this work proposes a generic solution that can be seamlessly integrated into existing double-actor DRL methods by promoting mutual learning among the actors to develop improved policies. Specifically, we calculate the difference in actions output by the actors and minimize this difference as a loss during training to facilitate mutual imitation among the actors. Simultaneously, we also minimize the differences in Q-values output by the various critics as part of the loss, thereby avoiding significant discrepancies in value estimation for the imitated actions. We present two specific implementations of our method and extend these implementations beyond double-actor DRL methods to other DRL approaches to encourage broader adoption. Experimental results demonstrate that our method significantly improves twenty state-of-the-art (SOTA) DRL methods, including SOTA double-actor DRL methods, across eleven tasks, as measured by return and other metrics. Meng Xu 0009, Xinhong Chen 0003, Guanyi Zhao, Jin Huang 0002, Jianping Wang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2025 | Risk-Aware Reinforcement Learning with Group Opinion for Autonomous DrivingabstractTo avoid dangerous situations, such as collisions in dynamic environments, autonomous vehicles must predict the risks of the current scene to take safe actions. Traditional rule-based risk prediction methods and existing reinforcement learning (RL) approaches, which typically rely on manually designed driving decision rules or heuristic reward functions, often fail to capture the complexity of real-world dangerous scenarios, leading to suboptimal and unsafe driving decisions. To address this limitation, we develop a novel RL method, called Group Opinion Risk-Aware Reinforcement Learning (GORA-RL), for safer driving decisions that align with real-world conditions. Specifically, we first introduce surveys of human drivers to assess risk in real-world driving situations. Using these real group opinions as training data, we train a risk prediction model, referred to as the risk prediction model with a Transformer (RPT), that captures the crucial characteristics of these scenarios, resulting in more realistic and reliable risk predictions. This model is then integrated as a reward function to train an RL algorithm for making driving decisions in various scenarios. The experiments validate that our approach outperforms two state-of-the-art (SOTA) methods in challenging congested scenarios, such as merging and intersections, in terms of reward and several other metrics. Project site: https://github.com/naiyisiji/RPT. Guanyi Zhao, Meng Xu 0009, Jianping Wang 0001 |
IROS | 1 |
| 2025 | Neighboring State-Aware Policy for Deep Reinforcement LearningabstractDeep reinforcement learning (DRL) methods, which train a policy to obtain the sequence of actions required to complete a task, have achieved remarkable success across diverse applications. It is a long-standing open issue in the DRL community to make the trained policy gradually approach the theoretically globally optimal policy, and existing research has also explored several challenges, such as exploration-exploitation, to improve the quality of the obtained policy. However, most DRL methods rely solely on the current state for decision-making, leading to short-sightedness and suboptimal learning. To overcome this, we propose a neighboring state-aware policy that enhances existing DRL methods by incorporating a neighboring state sequence in the decision-making process. Specifically, our approach saves multiple past and future states and concatenates them as the neighboring state sequence, along with the current state, and inputs them to the actor to generate an action during the training process. This global perspective, provided by neighboring states, is similar to human decision-making and helps the agent better understand state evolution, leading to improved policy learning. We present two specific implementations of our approach and demonstrate through extensive experiments that it effectively enhances ten representative DRL methods across nine tasks, based on three metrics, including return. Meng Xu 0009, Xinhong Chen 0003, Guanyi Zhao, Jianping Wang 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2024 | Strengthening Cooperative Consensus in Multi-Robot ConfrontationabstractMulti-agent reinforcement learning (MARL) has proven effective in training multi-robot confrontation, such as StarCraft and robot soccer games. However, the current joint action policies utilized in MARL have been unsuccessful in recognizing and preventing actions that often lead to failures on our side. This exacerbates the cooperation dilemma, ultimately resulting in our agents acting independently and being defeated individually by their opponents. To tackle this challenge, we propose a novel joint action policy, referred to as the consensus action policy (CAP). Specifically, CAP records the number of times each joint action has caused our side to fail in the past and computes a cooperation tendency, which is integrated with each agent’sQ-value and Nash bargaining solution to determine a joint action. The cooperation tendency promotes team cooperation by selecting joint actions that have a high tendency of cooperation and avoiding actions that may lead to team failure. Moreover, the proposed CAP policy can be extended to partially observable scenarios by combining it with DeepQnetwork or actor-critic–based methods. We conducted extensive experiments to compare the proposed method with seven existing joint action policies, including four commonly used methods and three state-of-the-art methods, in terms of episode rewards, winning rates, and other metrics. Our results demonstrate that this approach holds great promise for multi-robot confrontation scenarios. Meng Xu 0009, Xinhong Chen 0003, Yechao She, Guanyi Zhao, Jianping Wang 0001 |
ACM Trans. Intell. Syst. Technol. | 5 |