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Bingxuan Wang

dblp:248/2200 · DBLP profile ↗
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4ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 41% Language models and text generation · 36% Efficient and distributed learning · 21%
Computer networks
1 paper
Content delivery and video streaming · 100%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › language modeling
language model architecture
1.012026
Conditional Memory via Scalable Lookup: A New Axis of Sparsity for Large Language Models · ACL (1) 2026
Computer vision › 3D vision › 3d human reconstruction
hand mesh reconstruction
0.812024
Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
multimodal 3d reconstruction
0.812024
Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction · CVPR 2024
Computer vision › 3D vision › event-based vision
RGB-event fusion
0.812024
Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction · CVPR 2024
Machine learning › Efficient and distributed learning
model compression
0.722026
Differentiable Feature Aggregation Search for Knowledge Distillation · ECCV (17) 2020
Conditional Memory via Scalable Lookup: A New Axis of Sparsity for Large Language Models · ACL (1) 2026
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.412020
Differentiable Feature Aggregation Search for Knowledge Distillation · ECCV (17) 2020
Content delivery and video streaming
adaptive video streaming
0.412020
PERM: Neural Adaptive Video Streaming with Multi-path Transmission · INFOCOM 2020
Content delivery and video streaming › video transmission
multipath video streaming
0.412020
PERM: Neural Adaptive Video Streaming with Multi-path Transmission · INFOCOM 2020
Wearable and physiological sensing › camera-based sensing
event camera
0.212024
Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction · CVPR 2024
Machine learning › Reinforcement learning
actor-critic methods
0.112020
PERM: Neural Adaptive Video Streaming with Multi-path Transmission · INFOCOM 2020

Methods — techniques the papers use, named apart from their topics

event camera · 1.5cross-modal fusion · 1.5RGB camera · 1.5sparse lookup · 1.0conditional computation · 1.0periodical experience replay · 0.9actor-critic network · 0.9feature aggregation · 0.4differentiable architecture search · 0.4
YearPublicationVenuePosition
2026 Conditional Memory via Scalable Lookup: A New Axis of Sparsity for Large Language Models
abstract
Xin Cheng, Wangding Zeng, Damai Dai, Qinyu Chen, Bingxuan Wang, Zhenda Xie, Kezhao Huang, Xingkai Yu, Zhewen Hao, Han Zhang, Yu-Kun Li, Huishuai Zhang, Dongyan Zhao, Wenfeng Liang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Xin Cheng 0002, Wangding Zeng, Damai Dai, Qinyu Chen, Bingxuan Wang, Zhenda Xie, Kezhao Huang, Xingkai Yu, Zhewen Hao, Huishuai Zhang, Dongyan Zhao 0001, Wenfeng Liang
ACL (1)5
2024 Complementing Event Streams and RGB Frames for Hand Mesh Reconstruction
abstract
Reliable hand mesh reconstruction (HMR) from commonly-used color and depth sensors is challenging es-pecially under scenarios with varied illuminations and fast motions. Event camera is a highly promising alternative for its high dynamic range and dense temporal resolution properties, but it lacks salient texture appearance for hand mesh reconstruction. In this paper, we propose EvRGBHand - the first approach for 3D hand mesh reconstruction with an event camera and an RGB camera compensating for each other. By fusing two modalities of data across time, space, and information dimensions, EvRGBHand can tackle overexposure and motion blur issues in RGB-based HMR and foreground scarcity as well as background overflow issues in event-based HMR. We further propose EvRGBDegrader, which allows our model to generalize effectively in challenging scenes, even when trained solely on standard scenes, thus reducing data acquisition costs. Experiments on real-world data demonstrate that EvRGBHand can effectively solve the challenging issues when using either type of camera alone via retaining the merits of both, and shows the potential of generalization to outdoor scenes and another type of event camera. For code, models, and dataset, please refer to https://alanjiang98.github.io/.evrgbhand.github.io/.
Bingxuan Wang, Xiaoming Deng 0001, Boxin Shi
CVPR3
2020 Differentiable Feature Aggregation Search for Knowledge Distillation
Yushuo Guan, Bingxuan Wang, Yuanxing Zhang, Cong Yao, Kaigui Bian, Jian Tang 0008
ECCV (17)3
2020 PERM: Neural Adaptive Video Streaming with Multi-path Transmission
abstract
The multi-path transmission techniques enable multiple paths to maximize resource usage and increase throughput in transmission, which have been installed over mobile devices in recent years. For video streaming applications, compared to the single-path transmission, the multi-path techniques can establish multiple subflows simultaneously to extend the available bandwidth for streaming high-quality videos in mobile devices. Existing adaptive video streaming systems have difficulty in harnessing multi-path scheduling and balancing the tradeoff between the quality of experience (QoE) and quality of service (QoS) concerns. In this paper, we propose an actor-critic network based on Periodical Experience Replay for Multi-path video streaming (PERM). Specifically, PERM employs two actor modules and a critic module: the two actor modules respectively assign the path usage of each subflow and select bitrates for the next chunk of the video, while the critic module predicts the overall objectives. We conduct trace-driven emulation and real-world testbed experiment to examine the performance of PERM, and results show that PERM outperforms state-of-the-art multi-path and single path streaming systems, with an improvement of 10%- 15% on the QoE and QoS metrics.
Yushuo Guan, Yuanxing Zhang, Bingxuan Wang, Kaigui Bian, Xiaoliang Xiong, Lingyang Song
INFOCOM3