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Zawar Qureshi

dblp:248/5591 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2025
0009-0003-9917-4827ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 65% Vision and language · 15% Generative modeling · 11%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 65% Virtual and augmented reality · 25% Rendering · 10%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
1.832025
Placeit3d: Language-Guided Object Placement in Real 3D Scenes · ICCV 2025
AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings · CVPR 2024
Virtual Occlusions Through Implicit Depth · CVPR 2023
Computer vision › 3D vision
depth estimation
1.422024
DoubleTake: Geometry Guided Depth Estimation · ECCV (73) 2024
Virtual Occlusions Through Implicit Depth · CVPR 2023
Computer vision › Vision and language
3d vision and language
0.912025
Placeit3d: Language-Guided Object Placement in Real 3D Scenes · ICCV 2025
Machine learning › Generative modeling
diffusion model
0.912025
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization · CVPR 2025
Visual content generation and editing › style transfer
3d content stylization
0.912025
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization · CVPR 2025
Visual content generation and editing › style transfer › 3d content stylization
gaussian splatting stylization
0.912025
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization · CVPR 2025
Computer vision › 3D vision
multi-view geometry
0.812024
AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings · CVPR 2024
Computer vision › 3D vision › geometric estimation › geometric model fitting
plane fitting
0.812024
AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings · CVPR 2024
Machine learning › Deep learning architectures and training › neural differential equations
continuous-depth neural networks
0.712023
Virtual Occlusions Through Implicit Depth · CVPR 2023
Computer vision › Vision and language › 3d vision and language
3D-LLM
0.312025
Placeit3d: Language-Guided Object Placement in Real 3D Scenes · ICCV 2025
Rendering
novel view synthesis
0.312025
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization · CVPR 2025
Computer vision › 3D vision
3d scene reconstruction
0.212024
AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings · CVPR 2024

Methods — techniques the papers use, named apart from their topics

depth-guided cross attention · 1.7controlnet · 1.7RGBD diffusion model · 1.7implicit neural representation · 1.3depth estimation · 1.3point cloud encoding · 0.9large language model · 0.9multi-view consistency · 0.8embedding learning · 0.8clustering · 0.8
YearPublicationVenuePosition
2025 Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization
abstract
Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data and a need to expand a model’s training distribution. Most current novel-view synthesis stylization techniques lack the ability to convincingly change geometry. This is because editing geometry while maintaining multi-view consistency is very challenging. In this work, we propose a new autoregressive 3D Gaussian Splatting stylization method. As part of this method, we contribute a new RGBD diffusion model that allows for strength control over appearance and shape stylization. To ensure consistency across stylized frames, we use a combination of novel depth-guided cross attention, feature injection, and a ControlNet conditioned on composite frames for guiding the stylization of new frames. We validate our method via extensive qualitative results, quantitative experiments, and a user study.
Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, Mohamed Sayed
CVPR2
2025 Placeit3d: Language-Guided Object Placement in Real 3D Scenes
abstract
We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing where the 3D asset should be placed. The task here is to find a valid placement for the 3D asset that respects the prompt. Compared with other language-guided localization tasks in 3D scenes such as grounding, this task has specific challenges: it is ambiguous because it has multiple valid solutions, and it requires reasoning about 3D geometric relationships and free space. We inaugurate this task by proposing a new benchmark and evaluation protocol. We also introduce a new dataset for training 3D LLMs on this task, as well as the first method to serve as a non-trivial baseline. We believe that this challenging task and our new benchmark could become part of the suite of benchmarks used to evaluate and compare generalist 3D LLM models.
Ahmed Abdelreheem 0002, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Abdelrahman Eldesokey, Peter Wonka, Gabriel J. Brostow, Sara Vicente, Guillermo Garcia-Hernando
ICCV4
2024 AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings
abstract
Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly competitive baseline results from combining popular clustering algorithms with recent improvements in 3D geometry estimation. However, such purely geometric methods are understandably oblivious to plane semantics, which are crucial to discerning distinct planes. To overcome this limitation, we propose a method that predicts multi-view consistent plane embeddings that complement geometry when clustering points into planes. We show through extensive evaluation on the ScanNetV2 dataset that our new method outperforms existing approaches and our strong geometric baseline for the task of plane estimation.
Jamie Watson, Filippo Aleotti, Mohamed Sayed, Zawar Qureshi, Oisin Mac Aodha, Gabriel J. Brostow, Michael Firman, Sara Vicente
CVPR4
2024 DoubleTake: Geometry Guided Depth Estimation
Mohamed Sayed, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Guillermo Garcia-Hernando, Gabriel J. Brostow, Sara Vicente, Michael Firman
ECCV (73)4
2023 Virtual Occlusions Through Implicit Depth
abstract
For augmented reality (AR), it is important that virtual assets appear to ‘sit among’ real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion should be consistent over time as the viewer's camera moves. Unfortunately, small mistakes in the estimated scene depth can ruin the downstream occlusion mask, and thereby the AR illusion. Especially in real-time settings, depths inferred near boundaries or across time can be inconsistent. In this paper, we challenge the need for depth-regression as an intermediate step. We instead propose an implicit model for depth and use that to predict the occlusion mask directly. The inputs to our network are one or more color images, plus the known depths of any virtual geometry. We show how our occlusion predictions are more accurate and more temporally stable than predictions derived from traditional depth-estimation models. We obtain state-of-the-art occlusion results on the challenging ScanNetv2 dataset and superior qualitative results on real scenes.
Jamie Watson, Mohamed Sayed, Zawar Qureshi, Gabriel J. Brostow, Sara Vicente, Oisin Mac Aodha, Michael Firman
CVPR3