EDBT 2026 Demo / reviewers in the wild / expert
Zawar Qureshi
dblp:248/5591
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
0009-0003-9917-4827ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 65% Vision and language · 15% Generative modeling · 11% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 65% Virtual and augmented reality · 25% Rendering · 10% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
1.8 | 3 | 2025 | Placeit3d: Language-Guided Object Placement in Real 3D Scenes · ICCV 2025 AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings · CVPR 2024 Virtual Occlusions Through Implicit Depth · CVPR 2023 |
Computer vision › 3D vision
depth estimation |
1.4 | 2 | 2024 | DoubleTake: Geometry Guided Depth Estimation · ECCV (73) 2024 Virtual Occlusions Through Implicit Depth · CVPR 2023 |
Computer vision › Vision and language
3d vision and language |
0.9 | 1 | 2025 | Placeit3d: Language-Guided Object Placement in Real 3D Scenes · ICCV 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization · CVPR 2025 |
Visual content generation and editing › style transfer
3d content stylization |
0.9 | 1 | 2025 | Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization · CVPR 2025 |
Visual content generation and editing › style transfer › 3d content stylization
gaussian splatting stylization |
0.9 | 1 | 2025 | Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization · CVPR 2025 |
Computer vision › 3D vision
multi-view geometry |
0.8 | 1 | 2024 | AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings · CVPR 2024 |
Computer vision › 3D vision › geometric estimation › geometric model fitting
plane fitting |
0.8 | 1 | 2024 | AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings · CVPR 2024 |
Machine learning › Deep learning architectures and training › neural differential equations
continuous-depth neural networks |
0.7 | 1 | 2023 | Virtual Occlusions Through Implicit Depth · CVPR 2023 |
Computer vision › Vision and language › 3d vision and language
3D-LLM |
0.3 | 1 | 2025 | Placeit3d: Language-Guided Object Placement in Real 3D Scenes · ICCV 2025 |
Rendering
novel view synthesis |
0.3 | 1 | 2025 | Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization · CVPR 2025 |
Computer vision › 3D vision
3d scene reconstruction |
0.2 | 1 | 2024 | AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
depth-guided cross attention · 1.7controlnet · 1.7RGBD diffusion model · 1.7implicit neural representation · 1.3depth estimation · 1.3point cloud encoding · 0.9large language model · 0.9multi-view consistency · 0.8embedding learning · 0.8clustering · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Morpheus: Text-Driven 3D Gaussian Splat Shape and Color StylizationabstractExploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data and a need to expand a model’s training distribution. Most current novel-view synthesis stylization techniques lack the ability to convincingly change geometry. This is because editing geometry while maintaining multi-view consistency is very challenging. In this work, we propose a new autoregressive 3D Gaussian Splatting stylization method. As part of this method, we contribute a new RGBD diffusion model that allows for strength control over appearance and shape stylization. To ensure consistency across stylized frames, we use a combination of novel depth-guided cross attention, feature injection, and a ControlNet conditioned on composite frames for guiding the stylization of new frames. We validate our method via extensive qualitative results, quantitative experiments, and a user study. Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, Mohamed Sayed |
CVPR | 2 |
| 2025 | Placeit3d: Language-Guided Object Placement in Real 3D ScenesabstractWe introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing where the 3D asset should be placed. The task here is to find a valid placement for the 3D asset that respects the prompt. Compared with other language-guided localization tasks in 3D scenes such as grounding, this task has specific challenges: it is ambiguous because it has multiple valid solutions, and it requires reasoning about 3D geometric relationships and free space. We inaugurate this task by proposing a new benchmark and evaluation protocol. We also introduce a new dataset for training 3D LLMs on this task, as well as the first method to serve as a non-trivial baseline. We believe that this challenging task and our new benchmark could become part of the suite of benchmarks used to evaluate and compare generalist 3D LLM models. Ahmed Abdelreheem 0002, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Abdelrahman Eldesokey, Peter Wonka, Gabriel J. Brostow, Sara Vicente, Guillermo Garcia-Hernando |
ICCV | 4 |
| 2024 | AirPlanes: Accurate Plane Estimation via 3D-Consistent EmbeddingsabstractExtracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly competitive baseline results from combining popular clustering algorithms with recent improvements in 3D geometry estimation. However, such purely geometric methods are understandably oblivious to plane semantics, which are crucial to discerning distinct planes. To overcome this limitation, we propose a method that predicts multi-view consistent plane embeddings that complement geometry when clustering points into planes. We show through extensive evaluation on the ScanNetV2 dataset that our new method outperforms existing approaches and our strong geometric baseline for the task of plane estimation. Jamie Watson, Filippo Aleotti, Mohamed Sayed, Zawar Qureshi, Oisin Mac Aodha, Gabriel J. Brostow, Michael Firman, Sara Vicente |
CVPR | 4 |
| 2024 | DoubleTake: Geometry Guided Depth Estimation
Mohamed Sayed, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Guillermo Garcia-Hernando, Gabriel J. Brostow, Sara Vicente, Michael Firman |
ECCV (73) | 4 |
| 2023 | Virtual Occlusions Through Implicit DepthabstractFor augmented reality (AR), it is important that virtual assets appear to ‘sit among’ real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion should be consistent over time as the viewer's camera moves. Unfortunately, small mistakes in the estimated scene depth can ruin the downstream occlusion mask, and thereby the AR illusion. Especially in real-time settings, depths inferred near boundaries or across time can be inconsistent. In this paper, we challenge the need for depth-regression as an intermediate step. We instead propose an implicit model for depth and use that to predict the occlusion mask directly. The inputs to our network are one or more color images, plus the known depths of any virtual geometry. We show how our occlusion predictions are more accurate and more temporally stable than predictions derived from traditional depth-estimation models. We obtain state-of-the-art occlusion results on the challenging ScanNetv2 dataset and superior qualitative results on real scenes. Jamie Watson, Mohamed Sayed, Zawar Qureshi, Gabriel J. Brostow, Sara Vicente, Oisin Mac Aodha, Michael Firman |
CVPR | 3 |