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Yinlong Dai

dblp:248/7155 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0009-7200-0070ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 62% Motion planning and robot control · 38%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
1.622025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024
Robotics › Motion planning and robot control
robot learning
1.622025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024
Robotics › Robot manipulation › learning from demonstration
learning from human video
0.912025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
Robotics › Robot manipulation › dexterous manipulation
multi-fingered manipulation
0.912025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation
0.812024
See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024
Robotics › Robot manipulation › robotic hand
multi-fingered robot hand
0.522025
Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025
See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024

Methods — techniques the papers use, named apart from their topics

reward shaping · 0.9point tracking · 0.9online fine-tuning · 0.9optimal transport · 0.8online reinforcement learning · 0.8contrastive representation learning · 0.8
YearPublicationVenuePosition
2025 Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards
abstract
Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks without teleoperation remains a difficult problem for multi-fingered robot hands. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand with a different morphology. In this work, we present HUDOR, a technique that enables online fine-tuning of the policy by constructing a reward function from the human video. Importantly, this reward function is built using object-oriented rewards derived from off-the-shelf point trackers, which allows for meaningful learning signals even when the robot hand is in the visual observation, while the human hand is used to construct the reward. Given a single video of human solving a task, such as gently opening a music box, HUDOR allows our four-fingered Allegro hand to learn this task with just an hour of online interaction. Our experiments across four tasks, show that HUDOR outperforms alternatives with an average of$4 \times$improvement. Code and videos are available on our website https://object-rewards.github.io/.
Irmak Güzey, Yinlong Dai, Georgy Savva, Raunaq M. Bhirangi, Lerrel Pinto
ICRA2
2024 See to Touch: Learning Tactile Dexterity through Visual Incentives
abstract
Equipping multi-fingered robots with tactile sensing is crucial for achieving the precise, contact-rich, and dexterous manipulation that humans excel at. However, relying solely on tactile sensing fails to provide adequate cues for reasoning about objects’ spatial configurations, limiting the ability to correct errors and adapt to changing situations. In this paper, we present Tactile Adaptation from Visual Incentives (TAVI), a new framework that enhances tactile-based dexterity by optimizing dexterous policies using vision-based rewards. First, we use a contrastive-based objective to learn visual representations. Next, we construct a reward function using these visual representations through optimal-transport based matching on one human demonstration. Finally, we use online reinforcement learning on our robot to optimize tactile-based policies that maximize the visual reward. On six challenging tasks, such as peg pick-and-place, unstacking bowls, and flipping slender objects, TAVI achieves a success rate of 73% using our four-fingered Allegro robot hand. The increase in performance is 108% higher than policies using tactile and vision-based rewards and 135% higher than policies without tactile observational input. Robot videos are best viewed on our project website: https://see-to-touch.github.io/.
Irmak Güzey, Yinlong Dai, Ben Evans, Soumith Chintala, Lerrel Pinto
ICRA2
2022 Social network alignment: a bi-layer graph attention neural networks based method
Meilian Lu, Yinlong Dai
Appl. Intell.2