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Unai Zabala

dblp:248/7784 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2022
0000-0002-8196-2388ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › gesture input › gesture design
gesture generation
0.512021
Which gesture generator performs better? · ICRA 2021
Interaction techniques and input
gesture input
0.512021
Which gesture generator performs better? · ICRA 2021
YearPublicationVenuePosition
2022 Towards an automatic generation of natural gestures for a storyteller robot
abstract
Natural gesturing is very important for the credibility of social robots. It is even more crucial for storytelling robots since the expression, emotion and emphasis must be highlighted. In this paper we propose a hybrid gesture generation approach for a storytelling robot that combines beats automatically generated by a GAN with a probabilistic semantic related gesture insertion system. Beats are executed according to a probability based on the duration of the sentences and semantic gesture insertions are dependent of the previous occurrences of the gestures associated to the words. The polarity of the text is extracted and affects several features of the motion to arouse emotion. A qualitative evaluation of robot behavior is conducted and confirms the approach as a promising one as storytelling system.
Unai Zabala, Igor Rodriguez Rodriguez, Elena Lazkano
RO-MAN1
2022 Modeling and evaluating beat gestures for social robots
abstract
Abstract Natural gestures are a desirable feature for a humanoid robot, as they are presumed to elicit a more comfortable interaction in people. With this aim in mind, we present in this paper a system to develop a natural talking gesture generation behavior. A Generative Adversarial Network (GAN) produces novel beat gestures from the data captured from recordings of human talking. The data is obtained without the need for any kind of wearable, as a motion capture system properly estimates the position of the limbs/joints involved in human expressive talking behavior. After testing in a Pepper robot, it is shown that the system is able to generate natural gestures during large talking periods without becoming repetitive. This approach is computationally more demanding than previous work, therefore a comparison is made in order to evaluate the improvements. This comparison is made by calculating some common measures about the end effectors’ trajectories (jerk and path lengths) and complemented by the Fréchet Gesture Distance (FGD) that aims to measure the fidelity of the generated gestures with respect to the provided ones. Results show that the described system is able to learn natural gestures just by observation and improves the one developed with a simpler motion capture system. The quantitative results are sustained by questionnaire based human evaluation .
Unai Zabala, Igor Rodriguez Rodriguez, José María Martínez-Otzeta, Elena Lazkano
Multim. Tools Appl.1
2021 Which gesture generator performs better?
Unai Zabala, Igor Rodriguez Rodriguez, José María Martínez-Otzeta, Itziar Irigoien, Elena Lazkano
ICRA1