Demo Data from EDBT 2026 / reviewers in the wild / expert
Pol Banzet
dblp:248/9032
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › appearance acquisition › material acquisition
material parameter estimation |
0.4 | 1 | 2019 | Real2Sim: visco-elastic parameter estimation from dynamic motion · ACM Trans. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
gradient-based optimization · 0.4direct sensitivity analysis · 0.4adjoint state method · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Real2Sim: visco-elastic parameter estimation from dynamic motionabstractThis paper presents a method for optimizing visco-elastic material parameters of a finite element simulation to best approximate the dynamic motion of real-world soft objects. We compute the gradient with respect to the material parameters of a least-squares error objective function using either direct sensitivity analysis or an adjoint state method. We then optimize the material parameters such that the simulated motion matches real-world observations as closely as possible. In this way, we can directly build a useful simulation model that captures the visco-elastic behaviour of the specimen of interest. We demonstrate the effectiveness of our method on various examples such as numerical coarsening, custom-designed objective functions, and of course real-world flexible elastic objects made of foam or 3D printed lattice structures, including a demo application in soft robotics. David Hahn, Pol Banzet, James M. Bern, Stelian Coros |
ACM Trans. Graph. | 2 |