Demo Data from EDBT 2026 / reviewers in the wild / expert
Kei Takemura
dblp:248/9211
· DBLP profile ↗
11ranked-venue papers
4as first author
7since 2021 · last 2023
0000-0002-7984-1202ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
6 papers |
Approximation and online algorithms · 54% Algorithmic game theory and mechanism design · 36% Mathematical optimization · 5% | |
| Artificial intelligence
4 papers |
Reinforcement learning · 79% Learning theory · 21% |
Topics — the 23 heaviest of 25, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Approximation and online algorithms
online learning |
2.5 | 5 | 2023 | An Exploration-by-Optimization Approach to Best of Both Worlds in Linear Bandits · NeurIPS 2023 Bandit Task Assignment with Unknown Processing Time · NeurIPS 2023 Delay and Cooperation in Nonstochastic Linear Bandits · NeurIPS 2020 |
Machine learning › Reinforcement learning
bandit |
1.2 | 2 | 2023 | Contextual Conservative Interleaving Bandits · ICML 2023 Near-Optimal Regret Bounds for Contextual Combinatorial Semi-Bandits with Linear Payoff Functions · AAAI 2021 |
Machine learning › Learning theory › online learning
regret bounds |
1.2 | 2 | 2023 | Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds · COLT 2023 Near-Optimal Regret Bounds for Contextual Combinatorial Semi-Bandits with Linear Payoff Functions · AAAI 2021 |
Algorithmic game theory and mechanism design › multi-armed bandit
linear bandits |
1.1 | 2 | 2023 | An Exploration-by-Optimization Approach to Best of Both Worlds in Linear Bandits · NeurIPS 2023 Delay and Cooperation in Nonstochastic Linear Bandits · NeurIPS 2020 |
Machine learning › Reinforcement learning › multi-armed bandit
conservative bandits |
0.7 | 1 | 2023 | Contextual Conservative Interleaving Bandits · ICML 2023 |
Machine learning › Reinforcement learning › bandit
contextual bandit |
0.7 | 1 | 2023 | Contextual Conservative Interleaving Bandits · ICML 2023 |
Machine learning › Reinforcement learning › bandit
linear bandits |
0.7 | 1 | 2023 | Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds · COLT 2023 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.7 | 1 | 2023 | Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds · COLT 2023 |
Approximation and online algorithms › online learning
best-of-both-worlds |
0.7 | 1 | 2023 | An Exploration-by-Optimization Approach to Best of Both Worlds in Linear Bandits · NeurIPS 2023 |
Algorithmic game theory and mechanism design › multi-armed bandit
combinatorial semi-bandits |
0.7 | 1 | 2023 | Bandit Task Assignment with Unknown Processing Time · NeurIPS 2023 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.7 | 1 | 2023 | An Exploration-by-Optimization Approach to Best of Both Worlds in Linear Bandits · NeurIPS 2023 |
Approximation and online algorithms
online algorithms |
0.6 | 1 | 2022 | Online Task Assignment Problems with Reusable Resources · AAAI 2022 |
Machine learning › Reinforcement learning › bandit › combinatorial semi-bandits
contextual combinatorial semi-bandit |
0.5 | 1 | 2021 | Near-Optimal Regret Bounds for Contextual Combinatorial Semi-Bandits with Linear Payoff Functions · AAAI 2021 |
Machine learning › Reinforcement learning › regret minimization
near-optimal regret bounds |
0.5 | 1 | 2021 | Near-Optimal Regret Bounds for Contextual Combinatorial Semi-Bandits with Linear Payoff Functions · AAAI 2021 |
Mathematical optimization › online optimization
delayed feedback |
0.4 | 1 | 2020 | Delay and Cooperation in Nonstochastic Linear Bandits · NeurIPS 2020 |
Machine learning › Reinforcement learning › bandit
combinatorial semi-bandits |
0.4 | 1 | 2019 | An Arm-Wise Randomization Approach to Combinatorial Linear Semi-Bandits · ICDM 2019 |
Machine learning › Reinforcement learning › exploration
exploration strategies |
0.4 | 1 | 2019 | An Arm-Wise Randomization Approach to Combinatorial Linear Semi-Bandits · ICDM 2019 |
Machine learning › Reinforcement learning
thompson sampling |
0.4 | 1 | 2019 | An Arm-Wise Randomization Approach to Combinatorial Linear Semi-Bandits · ICDM 2019 |
Approximation and online algorithms › online learning
bandit feedback |
0.4 | 1 | 2019 | Oracle-Efficient Algorithms for Online Linear Optimization with Bandit Feedback · NeurIPS 2019 |
Computational complexity
lower bounds |
0.4 | 1 | 2019 | Improved Regret Bounds for Bandit Combinatorial Optimization · NeurIPS 2019 |
Approximation and online algorithms › online learning
online linear optimization |
0.4 | 1 | 2019 | Oracle-Efficient Algorithms for Online Linear Optimization with Bandit Feedback · NeurIPS 2019 |
Machine learning › Learning theory › online learning › no-regret algorithms
follow-the-regularized-leader |
0.2 | 1 | 2023 | Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds · COLT 2023 |
Machine learning › Learning theory
online learning |
0.2 | 1 | 2023 | Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds · COLT 2023 |
Methods — techniques the papers use, named apart from their topics
regret analysis · 2.2thompson sampling · 1.4upper confidence bound · 1.3scaled-up sampling · 0.7phased-update · 0.7optimistic online learning · 0.7matroid · 0.7exploration by optimization · 0.7SCRiBLe · 0.7primal-dual algorithm · 0.6numerical experiments · 0.6partition matroid constraints · 0.5linear payoff functions · 0.5C2UCB · 0.5distribution truncation · 0.4strongly-correlated loss distribution · 0.4regret lower bound · 0.4linear optimization oracle · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret BoundsabstractThis paper proposes a linear bandit algorithm that is adaptive to environments at two different levels of hierarchy. At the higher level, the proposed algorithm adapts to a variety of types of environments. More precisely, it achieves best-of-three-worlds regret bounds, i.e., of ${O}(\sqrt{T \log T})$ for adversarial environments and of $O(\frac{\log T}{\Delta_{\min}} + \sqrt{\frac{C \log T}{\Delta_{\min}}})$ for stochastic environments with adversarial corruptions, where $T$, $\Delta_{\min}$, and $C$ denote, respectively, the time horizon, the minimum sub-optimality gap, and the total amount of the corruption. Note that polynomial factors in the dimensionality are omitted here. At the lower level, in each of the adversarial and stochastic regimes, the proposed algorithm adapts to certain environmental characteristics, thereby performing better. The proposed algorithm has data-dependent regret bounds that depend on all of the cumulative loss for the optimal action, the total quadratic variation, and the path-length of the loss vector sequence. In addition, for stochastic environments, the proposed algorithm has a variance-adaptive regret bound of $O(\frac{\sigma^2 \log T}{\Delta_{\min}})$ as well, where $\sigma^2$ denotes the maximum variance of the feedback loss. The proposed algorithm is based on the \texttt{SCRiBLe} algorithm (Abernethy et al., 2012). By incorporating into this a new technique we call \textit{scaled-up sampling}, we obtain high-level adaptability, and by incorporating the technique of optimistic online learning, we obtain low-level adaptability. Shinji Ito, Kei Takemura |
COLT | 2 |
| 2023 | Contextual Conservative Interleaving BanditsabstractThe performance of a bandit algorithm is usually measured by the cumulative rewards of the actions chosen by the algorithm. However, in many real-world applications, the rewards in each round should be good enough for reasons such as safety and fairness. In this paper, we investigate the contextual conservative interleaving bandit problem, which has a performance constraint that requires the chosen actions to be not much worse than given baseline actions in each round. This work is the first to simultaneously consider the following practical situations: (1) multiple actions are chosen in a round, (2) the feature vectors associated with given actions depend on the round, and (3) the performance constraints in each round that depend only on the actions chosen in that round. We propose a meta-algorithm, Greedy on Confidence Widths (GCW), that satisfies the performance constraints with high probability. GCW uses a standard bandit algorithm and achieves minimax optimal regret up to logarithmic factors if the algorithm used is also minimax optimal. We improve the existing analyses for the C${}^2$UCB algorithm and the Thompson sampling to combine with GCW. We show that these algorithms achieve near-optimal regret when the feasible sets of given actions are the bases of a matroid. Our numerical experiments on a real-world dataset demonstrate that GCW with the standard bandit algorithms efficiently improves performance while satisfying the performance constraints. Kei Takemura |
ICML | 1 |
| 2023 | Bandit Task Assignment with Unknown Processing TimeabstractThis study considers a novel problem setting, referred to as \textit{bandit task assignment}, that incorporates the processing time of each task in the bandit setting. In this problem setting, a player sequentially chooses a set of tasks to start so that the set of processing tasks satisfies a given combinatorial constraint. The reward and processing time for each task follow unknown distributions, values of which are revealed only after the task has been completed. The problem generalizes the stochastic combinatorial semi-bandit problem and the budget-constrained bandit problem. For this problem setting, we propose an algorithm based on upper confidence bounds~(UCB) combined with a phased-update approach. The proposed algorithm admits a gap-dependent regret upper bound of $O(MN(1/\Delta){\log T})$ and a gap-free regret upper bound of $\tilde{O}( \sqrt{MNT} )$, where $N$ is the number of the tasks, $M$ is the maximum number of tasks run at the same time, $T$ is the time horizon, and $\Delta$ is the gap between expected per-round rewards of the optimal and best suboptimal sets of tasks. These regret bounds nearly match lower bounds. Shinji Ito, Daisuke Hatano, Hanna Sumita, Kei Takemura, Takuro Fukunaga, Naonori Kakimura, Ken-ichi Kawarabayashi |
NeurIPS | 4 |
| 2023 | An Exploration-by-Optimization Approach to Best of Both Worlds in Linear BanditsabstractIn this paper, we consider how to construct best-of-both-worlds linear bandit algorithms that achieve nearly optimal performance for both stochastic and adversarial environments. For this purpose, we show that a natural approach referred to as exploration by optimization [Lattimore and Szepesvári, 2020] works well. Specifically, an algorithm constructed using this approach achieves $O(d \sqrt{ T \log{T}})$-regret in adversarial environments and $O(\frac{d^2 \log T}{\Delta_{\min}} )$-regret in stochastic environments. Symbols $d$, $T$ and $\Delta_{\min}$ here represent the dimensionality of the action set, the time horizon, and the minimum sub-optimality gap, respectively. We also show that this algorithm has even better theoretical guarantees for important special cases including the multi-armed bandit problem and multitask bandits. Shinji Ito, Kei Takemura |
NeurIPS | 2 |
| 2022 | Online Task Assignment Problems with Reusable ResourcesabstractWe study online task assignment problem with reusable resources, motivated by practical applications such as ridesharing, crowdsourcing and job hiring. In the problem, we are given a set of offline vertices (agents), and, at each time, an online vertex (task) arrives randomly according to a known time-dependent distribution. Upon arrival, we assign the task to agents immediately and irrevocably. The goal of the problem is to maximize the expected total profit produced by completed tasks. The key features of our problem are (1) an agent is reusable, i.e., an agent comes back to the market after completing the assigned task, (2) an agent may reject the assigned task to stay the market, and (3) a task may accommodate multiple agents. The setting generalizes that of existing work in which an online task is assigned to one agent under (1). In this paper, we propose an online algorithm that is 1/2-competitive for the above setting, which is tight. Moreover, when each agent can reject assigned tasks at most Δ times, the algorithm is shown to have the competitive ratio Δ/(3Δ-1), which is at least 1/3. We also evaluate our proposed algorithm with numerical experiments. Hanna Sumita, Shinji Ito, Kei Takemura, Daisuke Hatano, Takuro Fukunaga, Naonori Kakimura, Ken-ichi Kawarabayashi |
AAAI | 3 |
| 2021 | Near-Optimal Regret Bounds for Contextual Combinatorial Semi-Bandits with Linear Payoff FunctionsabstractThe contextual combinatorial semi-bandit problem with linear payoff functions is a decision-making problem in which a learner chooses a set of arms with the feature vectors in each round under given constraints so as to maximize the sum of rewards of arms. Several existing algorithms have regret bounds that are optimal with respect to the number of rounds T. However, there is a gap of Õ(max(√d, √k)) between the current best upper and lower bounds, where d is the dimension of the feature vectors, k is the number of the chosen arms in a round, and Õ(·) ignores the logarithmic factors. The dependence of k and d is of practical importance because k may be larger than T in real-world applications such as recommender systems. In this paper, we fill the gap by improving the upper and lower bounds. More precisely, we show that the C2UCB algorithm proposed by Qin, Chen, and Zhu (2014) has the optimal regret bound Õ(d√kT + dk) for the partition matroid constraints. For general constraints, we propose an algorithm that modifies the reward estimates of arms in the C2UCB algorithm and demonstrate that it enjoys the optimal regret bound for a more general problem that can take into account other objectives simultaneously. We also show that our technique would be applicable to related problems. Numerical experiments support our theoretical results and considerations. Kei Takemura, Shinji Ito, Daisuke Hatano, Hanna Sumita, Takuro Fukunaga, Naonori Kakimura, Ken-ichi Kawarabayashi |
AAAI | 1 |
| 2021 | A Parameter-Free Algorithm for Misspecified Linear Contextual BanditsabstractWe investigate the misspecified linear contextual bandit (MLCB) problem, which is a generalization of the linear contextual bandit (LCB) problem. The MLCB problem is a decision-making problem in which a learner observes $d$-dimensional feature vectors, called arms, chooses an arm from $K$ arms, and then obtains a reward from the chosen arm in each round. The learner aims to maximize the sum of the rewards over $T$ rounds. In contrast to the LCB problem, the rewards in the MLCB problem may not be represented by a linear function in feature vectors; instead, it is approximated by a linear function with additive approximation parameter $\varepsilon \geq 0$. In this paper, we propose an algorithm that achieves $\tilde{O}(\sqrt{dT\log(K)} + \varepsilon\sqrt{d}T)$ regret, where $\tilde{O}(\cdot)$ ignores polylogarithmic factors in $d$ and $T$. This is the first algorithm that guarantees a high-probability regret bound for the MLCB problem without knowledge of the approximation parameter $\varepsilon$. Kei Takemura, Shinji Ito, Daisuke Hatano, Hanna Sumita, Takuro Fukunaga, Naonori Kakimura, Ken-ichi Kawarabayashi |
AISTATS | 1 |
| 2020 | Delay and Cooperation in Nonstochastic Linear BanditsabstractThis paper offers a nearly optimal algorithm for online linear optimization with delayed bandit feedback. Online linear optimization with bandit feedback, or nonstochastic linear bandits, provides a generic framework for sequential decision-making problems with limited information. This framework, however, assumes that feedback can be observed just after choosing the action, and, hence, does not apply directly to many practical applications, in which the feedback can often only be obtained after a while. To cope with such situations, we consider problem settings in which the feedback can be observed $d$ rounds after the choice of an action, and propose an algorithm for which the expected regret is $\tilde{O}( \sqrt{m (m + d) T} )$, ignoring logarithmic factors in $m$ and $T$, where $m$ and $T$ denote the dimensionality of the action set and the number of rounds, respectively. This algorithm achieves nearly optimal performance, as we are able to show that arbitrary algorithms suffer the regret of $\Omega(\sqrt{m (m+d) T})$ in the worst case. To develop the algorithm, we introduce a technique we refer to as \textit{distribution truncation}, which plays an essential role in bounding the regret. We also apply our approach to cooperative bandits, as studied by Cesa-Bianchi et al. [17] and Bar-On and Mansour [12], and extend their results to the linear bandits setting. Shinji Ito, Daisuke Hatano, Hanna Sumita, Kei Takemura, Takuro Fukunaga, Naonori Kakimura, Ken-ichi Kawarabayashi |
NeurIPS | 4 |
| 2019 | An Arm-Wise Randomization Approach to Combinatorial Linear Semi-BanditsabstractCombinatorial linear semi-bandits (CLS) are widely applicable frameworks of sequential decision-making, in which a learner chooses a subset of arms from a given set of arms associated with feature vectors. Existing algorithms work poorly for the clustered case, in which the feature vectors form several large clusters. This shortcoming is critical in practice because it can be found in many applications, including recommender systems. In this paper, we clarify why such a shortcoming occurs, and we introduce a key technique of arm-wise randomization to overcome it. We propose two algorithms with this technique: the perturbed C^2 UCB (PC^2 UCB) and the Thompson sampling (TS). Our empirical evaluation with artificial and real-world datasets demonstrates that the proposed algorithms with the arm-wise randomization technique outperform the existing algorithms without this technique, especially for the clustered case. Our contributions also include theoretical analyses that provide high probability asymptotic regret bounds for our algorithms. Kei Takemura, Shinji Ito |
ICDM | 1 |
| 2019 | Oracle-Efficient Algorithms for Online Linear Optimization with Bandit FeedbackabstractWe propose computationally efficient algorithms for \textit{online linear optimization with bandit feedback}, in which a player chooses an \textit{action vector} from a given (possibly infinite) set $\mathcal{A} \subseteq \mathbb{R}^d$, and then suffers a loss that can be expressed as a linear function in action vectors. Although existing algorithms achieve an optimal regret bound of $\tilde{O}(\sqrt{T})$ for $T$ rounds (ignoring factors of $\mathrm{poly} (d, \log T)$), computationally efficient ways of implementing them have not yet been specified, in particular when $|\mathcal{A}|$ is not bounded by a polynomial size in $d$. A standard way to pursue computational efficiency is to assume that we have an efficient algorithm referred to as \textit{oracle} that solves (offline) linear optimization problems over $\mathcal{A}$. Under this assumption, the computational efficiency of a bandit algorithm can then be measured in terms of \textit{oracle complexity}, i.e., the number of oracle calls. Our contribution is to propose algorithms that offer optimal regret bounds of $\tilde{O}(\sqrt{T})$ as well as low oracle complexity for both \textit{non-stochastic settings} and \textit{stochastic settings}. Our algorithm for non-stochastic settings has an oracle complexity of $\tilde{O}( T )$ and is the first algorithm that achieves both a regret bound of $\tilde{O}( \sqrt{T} )$ and an oracle complexity of $\tilde{O} ( \mathrm{poly} ( T ) )$, given only linear optimization oracles. Our algorithm for stochastic settings calls the oracle only $O( \mathrm{poly} (d, \log T))$ times, which is smaller than the current best oracle complexity of $O( T )$ if $T$ is sufficiently large. Shinji Ito, Daisuke Hatano, Hanna Sumita, Kei Takemura, Takuro Fukunaga, Naonori Kakimura, Ken-ichi Kawarabayashi |
NeurIPS | 4 |
| 2019 | Improved Regret Bounds for Bandit Combinatorial Optimizationabstract\textit{Bandit combinatorial optimization} is a bandit framework in which a player chooses an action within a given finite set $\mathcal{A} \subseteq \{ 0, 1 \}^d$ and incurs a loss that is the inner product of the chosen action and an unobservable loss vector in $\mathbb{R} ^ d$ in each round. In this paper, we aim to reveal the property, which makes the bandit combinatorial optimization hard. Recently, Cohen et al.~\citep{cohen2017tight} obtained a lower bound $\Omega(\sqrt{d k^3 T / \log T})$ of the regret, where $k$ is the maximum $\ell_1$-norm of action vectors, and $T$ is the number of rounds. This lower bound was achieved by considering a continuous strongly-correlated distribution of losses. Our main contribution is that we managed to improve this bound by $\Omega( \sqrt{d k ^3 T} )$ through applying a factor of $\sqrt{\log T}$, which can be done by means of strongly-correlated losses with \textit{binary} values. The bound derives better regret bounds for three specific examples of the bandit combinatorial optimization: the multitask bandit, the bandit ranking and the multiple-play bandit. In particular, the bound obtained for the bandit ranking in the present study addresses an open problem raised in \citep{cohen2017tight}. In addition, we demonstrate that the problem becomes easier without considering correlations among entries of loss vectors. In fact, if each entry of loss vectors is an independent random variable, then, one can achieve a regret of $\tilde{O}(\sqrt{d k^2 T})$, which is $\sqrt{k}$ times smaller than the lower bound shown above. The observed results indicated that correlation among losses is the reason for observing a large regret. Shinji Ito, Daisuke Hatano, Hanna Sumita, Kei Takemura, Takuro Fukunaga, Naonori Kakimura, Ken-ichi Kawarabayashi |
NeurIPS | 4 |