EDBT 2026 Demo / reviewers in the wild / expert
Jaesung Choe
dblp:248/9299
· DBLP profile ↗
15ranked-venue papers
5as first author
15since 2021 · last 2025
0000-0002-8978-6702ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 5 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 3 first-author · 10 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field RenderingabstractWe propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The first is to adaptively and explicitly allocate sparse voxels to different levels of detail within scenes, faithfully reproducing scene details with 655363grid resolution while achieving high rendering frame rates. Second, we customize a rasterizer for efficient adaptive sparse voxels rendering. We render voxels in the correct depth order by using ray direction-dependent Morton ordering, which avoids the well-known popping artifact found in Gaussian splat- ting. Our method improves the previous neural-free voxel model by over 4db PSNR and more than 10x FPS speedup, achieving state-of-the-art comparable novel-view synthesis results. Additionally, our voxel representation is seamlessly compatible with grid-based 3D processing techniques such as Volume Fusion, Voxel Pooling, and Marching Cubes, enabling a wide range of future extensions and applications. Code: github.com/NVlabs/svraster Cheng Sun 0004, Jaesung Choe, Charles Loop, Wei-Chiu Ma, Yu-Chiang Frank Wang |
CVPR | 2 |
| 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding RegistrationabstractWe introduce Dr. Splat, a novel approach for open-vocabulary 3D scene understanding leveraging 3D Gaussian Splatting. Unlike existing language-embedded 3DGS methods, which rely on a rendering process, our method directly associates language-aligned CLIP embeddings with 3D Gaussians for holistic 3D scene understanding. The key of our method is a language feature registration technique where CLIP embeddings are assigned to the dominant Gaussians intersected by each pixel-ray. Moreover, we integrate Product Quantization (PQ) trained on general large-scale image data to compactly represent embeddings without per-scene optimization. Experiments demonstrate that our approach significantly outperforms existing approaches in 3D perception benchmarks, such as openvocabulary 3D semantic segmentation, 3D object localization, and 3D object selection tasks. For video results, please visit : https://drsplat.github.io/ Kim Jun-Seong, GeonU Kim, Kim Yu-Ji, Yu-Chiang Frank Wang, Jaesung Choe, Tae-Hyun Oh |
CVPR | 5 |
| 2025 | Mosaic3D: Foundation Dataset and Model for Open-Vocabulary 3D SegmentationabstractWe tackle open-vocabulary 3D scene segmentation tasks by introducing a novel data generation pipeline and training framework. Our work targets three essential aspects required for an effective dataset: precise 3D region segmentation, comprehensive textual descriptions, and sufficient dataset scale. By leveraging state-of-the-art open-vocabulary image segmentation models and region-aware vision-language models (VLM), we develop an automatic pipeline capable of producing high-quality 3D mask-text pairs. Applying this pipeline to multiple 3D scene datasets, we create Mosaic3D-5.6M, a dataset of more than 30K annotated scenes with 5.6M mask-text pairs - significantly larger than existing datasets. Building on these data, we propose Mosaic3D, a 3D visiual foundation model (3D-VFM) combining a 3D encoder trained with contrastive learning and a lightweight mask decoder for open-vocabulary 3D semantic and instance segmentation. Our approach achieves state-of-the-art results on open-vocabulary 3D semantic and instance segmentation benchmarks including ScanNet200, Matterport3D, and ScanNet++, with ablation studies validating the effectiveness of our large-scale training data. https://nvlabs.github.io/Mosaic3D/ Junha Lee, Chunghyun Park, Jaesung Choe, Yu-Chiang Frank Wang, Jan Kautz, Minsu Cho, Christopher B. Choy |
CVPR | 3 |
| 2024 | Stable Surface Regularization for Fast Few-Shot NeRFabstractThis paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a coarse-to-fine manner to accelerate convergence speed. We observe that the Eikonal loss – which is a widely known geometric regularization – requires dense training signal to shape different level-sets of SDF, leading to low-fidelity results under few-shot training. In contrast, the proposed surface regularization successfully reconstructs scenes and produce high-fidelity geometry with stable training. Our method is further accelerated by utilizing grid representation and monocular geometric priors. Finally, the proposed approach is up to 45 times faster than existing few-shot novel view synthesis methods, and it produces comparable results in the ScanNet dataset and NeRF-Real dataset. Byeongin Joung, Byeong-Uk Lee, Jaesung Choe, Ukcheol Shin, Minjun Kang, Taeyeop Lee, In-So Kweon, Kuk-Jin Yoon |
3DV | 3 |
| 2023 | Spacetime Surface Regularization for Neural Dynamic Scene ReconstructionabstractWe propose an algorithm, 4DRegSDF, for the spacetime surface regularization to improve the fidelity of neural rendering and reconstruction in dynamic scenes. The key idea is to impose local rigidity on the deformable Signed Distance Function (SDF) for temporal coherency. Our approach works by (1) sampling points on the deformed surface by taking gradient steps toward the steepest direction along SDF, (2) extracting differential surface geometry, such as tangent plane or curvature, at each sample, and (3) adjusting the local rigidity at different timestamps. This enables our dynamic surface regularization to align 4D spacetime geometry via 3D canonical space more accurately. Experiments demonstrate that our 4DRegSDF achieves state-of-the-art performance in both reconstruction and rendering quality over synthetic and real-world datasets. https://4dregsdf.github.io/ Jaesung Choe, Christopher B. Choy, Jaesik Park, In-So Kweon, Anima Anandkumar |
ICCV | 1 |
| 2023 | MATE: Masked Autoencoders are Online 3D Test-Time LearnersabstractOur MATE is the first Test-Time-Training (TTT) method designed for 3D data, which makes deep networks trained for point cloud classification robust to distribution shifts occurring in test data. Like existing TTT methods from the 2D image domain, MATE also leverages test data for adaptation. Its test-time objective is that of a Masked Autoencoder: a large portion of each test point cloud is removed before it is fed to the network, tasked with reconstructing the full point cloud. Once the network is updated, it is used to classify the point cloud. We test MATE on several 3D object classification datasets and show that it significantly improves robustness of deep networks to several types of corruptions commonly occurring in 3D point clouds. We show that MATE is very efficient in terms of the fraction of points it needs for the adaptation. It can effectively adapt given as few as 5% of tokens of each test sample, making it extremely lightweight. Our experiments show that MATE also achieves competitive performance by adapting sparsely on the test data, which further reduces its computational overhead, making it ideal for real-time applications. Muhammad Jehanzeb Mirza, Inkyu Shin, Wei Lin 0019, Andreas Schriebl, Kunyang Sun, Jaesung Choe, Mateusz Kozinski, Horst Possegger, In-So Kweon, Kuk-Jin Yoon, Horst Bischof |
ICCV | 6 |
| 2023 | Learning Affinity with Hyperbolic Representation for Spatial PropagationabstractRecent approaches to representation learning have successfully demonstrated the benefits in hyperbolic space, driven by an excellent ability to make hierarchical relationships. In this work, we demonstrate that the properties of hyperbolic geometry serve as a valuable alternative to learning hierarchical affinity for spatial propagation tasks. We propose a Hyperbolic Affinity learning Module (HAM) to learn spatial affinity by considering geodesic distance on the hyperbolic space. By simply incorporating our HAM into conventional spatial propagation tasks, we validate its effectiveness, capturing the pixel hierarchy of affinity maps in hyperbolic space. The proposed methodology can lead to performance improvements in explicit propagation processes such as depth completion and semantic segmentation. Jin-Hwi Park, Jaesung Choe, Inhwan Bae, Hae-Gon Jeon |
ICML | 2 |
| 2023 | CCTV-Calib: a toolbox to calibrate surveillance cameras around the globe
François Rameau, Jaesung Choe, Seokju Lee, In-So Kweon |
Mach. Vis. Appl. | 2 |
| 2022 | UDA-COPE: Unsupervised Domain Adaptation for Category-level Object Pose EstimationabstractLearning to estimate object pose often requires ground-truth (GT) labels, such as CAD model and absolute-scale object pose, which is expensive and laborious to obtain in the real world. To tackle this problem, we propose an unsupervised domain adaptation (UDA) for category-level object pose estimation, called UDA-COPE. Inspired by recent multi-modal UDA techniques, the proposed method exploits a teacher-student self-supervised learning scheme to train a pose estimation network without using target domain pose labels. We also introduce a bidirectional filtering method between the predicted normalized object coordinate space (NOCS) map and observed point cloud, to not only make our teacher network more robust to the target domain but also to provide more reliable pseudo labels for the student network training. Extensive experimental results demonstrate the effectiveness of our proposed method both quantitatively and qualitatively. Notably, without leveraging target-domain GT labels, our proposed method achieved comparable or sometimes superior performance to existing methods that depend on the GT labels. Taeyeop Lee, Byeong-Uk Lee, Inkyu Shin, Jaesung Choe, Ukcheol Shin, In-So Kweon, Kuk-Jin Yoon |
CVPR | 4 |
| 2022 | PointMixer: MLP-Mixer for Point Cloud Understanding
Jaesung Choe, Chunghyun Park, François Rameau, Jaesik Park, In-So Kweon |
ECCV (27) | 1 |
| 2022 | Facial Depth and Normal Estimation Using Single Dual-Pixel Camera
Minjun Kang, Jaesung Choe, Hyowon Ha, Hae-Gon Jeon, Sunghoon Im 0001, In-So Kweon, Kuk-Jin Yoon |
ECCV (8) | 2 |
| 2022 | Deep Point Cloud Reconstruction
Jaesung Choe, Byeongin Joung, François Rameau, Jaesik Park, In-So Kweon |
ICLR | 1 |
| 2022 | CMSNet: Deep Color and Monochrome Stereo
Hae-Gon Jeon, Sunghoon Im 0001, Jaesung Choe, Minjun Kang, Joon-Young Lee, Martial Hebert |
Int. J. Comput. Vis. | 3 |
| 2021 | VolumeFusion: Deep Depth Fusion for 3D Scene ReconstructionabstractTo reconstruct a 3D scene from a set of calibrated views, traditional multi-view stereo techniques rely on two distinct stages: local depth maps computation and global depth maps fusion. Recent studies concentrate on deep neural architectures for depth estimation by using conventional depth fusion method or direct 3D reconstruction network by regressing Truncated Signed Distance Function (TSDF). In this paper, we advocate that replicating the traditional two stages framework with deep neural networks improves both the interpretability and the accuracy of the results. As mentioned, our network operates in two steps: 1) the local computation of the local depth maps with a deep MVS technique, and, 2) the depth maps and images’ features fusion to build a single TSDF volume. In order to improve the matching performance between images acquired from very different viewpoints (e.g., large-baseline and rotations), we introduce a rotation-invariant 3D convolution kernel called PosedConv. The effectiveness of the proposed architecture is underlined via a large series of experiments conducted on the ScanNet dataset where our approach compares favorably against both traditional and deep learning techniques. Jaesung Choe, Sunghoon Im 0001, François Rameau, Minjun Kang, In-So Kweon |
ICCV | 1 |
| 2021 | Stereo Object Matching NetworkabstractThis paper presents a stereo object matching method that exploits both 2D contextual information from images as well as 3D object-level information. Unlike existing stereo matching methods that exclusively focus on the pixel-level correspondence between stereo images within a volumetric space (i.e., cost volume), we exploit this volumetric structure in a different manner. The cost volume explicitly encompasses 3D information along its disparity axis, therefore it is a privileged structure that can encapsulate the 3D contextual information from objects. However, it is not straightforward since the disparity values map the 3D metric space in a non-linear fashion. Thus, we present two novel strategies to handle 3D objectness in the cost volume space: selective sampling (RoISelect) and 2D-3D fusion (fusion-by-occupancy), which allow us to seamlessly incorporate 3D object-level information and achieve accurate depth performance near the object boundary regions. Our depth estimation achieves competitive performance in the KITTI dataset and the Virtual-KITTI 2.0 dataset. Jaesung Choe, Kyungdon Joo, François Rameau, In-So Kweon |
ICRA | 1 |