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Ángela Vargas-Alba

dblp:249/0025 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
computational thinking
0.412020
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development · CHI 2020
Computing education › pedagogy
game-based learning
0.412020
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development · CHI 2020
Learning and educational technologies › active learning
constructionist learning
0.112020
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development · CHI 2020
Learning and educational technologies
programming education
0.112020
Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development · CHI 2020

Methods — techniques the papers use, named apart from their topics

metrics-based analysis · 0.9dr. scratch · 0.9
YearPublicationVenuePosition
2020 Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development
abstract
Game design is increasingly used in modern education to foster Computational Thinking (CT). Yet, it is unclear how and if the game genre of student-designed games impact CT and programming. We explore how game genre impacts CT development and programming routines in Scratch games designed by 8th-grade students using a metrics-based approach (i.e., Dr. Scratch). Our findings show that designing particular games (e.g., action, storytelling) impact CT and programming development. We observe, for instance, that CT skills develop and consolidate fast, after which students can focus on aspects more specific to game design. Based on the results, we suggest that researchers and educators in constructionist learning consider the impact of game genre when designing game-based curricula for the learning of programming and CT.
Giovanni Maria Troiano, Qinyu Chen, Ángela Vargas-Alba, Gregorio Robles, Gillian Smith 0001, Michael P. Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld
CHI3