Tran Nguyen Le

dblp:249/2194 · DBLP profile ↗
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7ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0003-1139-1943ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 5 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Interactive Identification of Granular Materials using Force Measurements
abstract
Despite the potential the ability to identify granular materials creates for applications such as robotic cooking or earthmoving, granular material identification remains a challenging area, existing methods mostly relying on shaking the materials in closed containers. This work presents an interactive material identification framework that enables robots to identify a wide range of granular materials using only force-torque measurements. Unlike prior works, the proposed approach uses direct interaction with the materials. The approach is evaluated through experiments with a real-world dataset comprising 11 granular materials, which we also make publicly available. Results show that our method can identify a wide range of granular materials with near-perfect accuracy while relying solely on force measurements obtained from direct interaction. Further, our comprehensive data analysis and experiments show that a high-performancefeature space must combine features related to the force signal’s time-domain dynamics and frequency spectrum. We account for this by proposing a combination of the raw signal and its high-frequency magnitude histogram as the suggested feature space representation. We show that the proposed feature space outperforms baselines by a significant margin. The code and data set are available at: https://irobotics.aalto.fi/identify_granular/.
Samuli Hynninen, Tran Nguyen Le, Ville Kyrki
SMC2
2024 Dynamic Manipulation of Deformable Objects using Imitation Learning with Adaptation to Hardware Constraints
abstract
Imitation Learning (IL) is a promising paradigm for learning dynamic manipulation of deformable objects since it does not depend on difficult-to-create accurate simulations of such objects. However, the translation of motions demonstrated by a human to a robot is a challenge for IL, due to differences in the embodiments and the robot’s physical limits. These limits are especially relevant in dynamic manipulation where high velocities and accelerations are typical. To address this problem, we propose a framework that first maps a dynamic demonstration into a motion that respects the robot’s constraints using a constrained Dynamic Movement Primitive. Second, the resulting object state is further optimized by quasi-static refinement motions to optimize task performance metrics. This allows both efficiently altering the object state by dynamic motions and stable small-scale refinements. We evaluate the framework in the challenging task of bag opening, designing the system BILBO: Bimanual dynamic manipulation using Imitation Learning for Bag Opening. Our results show that BILBO can successfully open a wide range of crumpled bags, using a demonstration with a single bag. See supplementary material at https://sites.google.com/view/bilbo-bag.
Eric Hannus, Tran Nguyen Le, David Blanco Mulero, Ville Kyrki
IROS2
2023 SPONGE: Sequence Planning with Deformable-ON-Rigid Contact Prediction from Geometric Features
abstract
Planning robotic manipulation tasks, especially those that involve interaction between deformable and rigid objects, is challenging due to the complexity in predicting such interactions. We introduce SPONGE, a sequence planning pipeline powered by a deep learning-based contact prediction model for contacts between deformable and rigid bodies under interactions. The contact prediction model is trained on synthetic data generated by a developed simulation environ-ment to learn the mapping from point-cloud observation of a rigid target object and the pose of a deformable tool, to 3D representation of the contact points between the two bodies. We experimentally evaluated the proposed approach for a dish cleaning task both in simulation and on a real Franka Emika Panda with real-world objects. The experimental results demonstrate that in both scenarios the proposed planning pipeline is capable of generating high-quality trajectories that can accomplish the task by achieving more than 90% area coverage on different objects of varying sizes and curvatures while minimizing travel distance. Code and video are available at: https://irobotics.aalto.fi/sponge/.
Tran Nguyen Le, Fares J. Abu-Dakka, Ville Kyrki
IROS1
2023 Constrained Generative Sampling of 6-DoF Grasps
abstract
Most state-of-the-art data-driven grasp sampling methods propose stable and collision-free grasps uniformly on the target object. For bin-picking, executing any of those reachable grasps is sufficient. However, for completing specific tasks, such as squeezing out liquid from a bottle, we want the grasp to be on a specific part of the object's body while avoiding other locations, such as the cap. This work presents a generative grasp sampling network, VCGS, capable of constrained 6-Degrees of Freedom (DoF) grasp sampling. In addition, we also curate a new dataset designed to train and evaluate methods for constrained grasping. The new dataset, called CONG, consists of over 14 million training samples of synthetically rendered point clouds and grasps at random target areas on 2889 objects. VCGS is benchmarked against GraspNet, a state-of-the-art unconstrained grasp sampler, in simulation and on a real robot. The results demonstrate that VCGS achieves a 10-15% higher grasp success rate than the baseline while being 2–3 times as sample efficient. Supplementary material is available on our project website.
Jens Lundell, Francesco Verdoja, Tran Nguyen Le, Arsalan Mousavian, Dieter Fox, Ville Kyrki
IROS3
2022 A Novel Simulation-Based Quality Metric for Evaluating Grasps on 3D Deformable Objects
abstract
Evaluation of grasps on deformable$3\mathrm{D}$objects is a little-studied problem, even if the applicability of rigid object grasp quality measures for deformable ones is an open question. A central issue with most quality measures is their dependence on contact points, which for deformable objects depend on the deformations. This paper proposes a grasp quality measure for deformable objects that uses information about object deformation to calculate the grasp quality. Grasps are evaluated by simulating the deformations during grasping and predicting the contacts between the gripper and the grasped object. The contact information is then used as input for a new grasp quality metric to quantify the grasp quality. The approach is benchmarked against two classical rigid-body quality metrics on over 600 grasps in the Isaac gym simulation and over 50 real-world grasps. Experimental results show an average improvement of 18% in the grasp success rate for deformable objects compared to the classical rigid-body quality metrics. Furthermore, the proposed approach is approximately fifteen times faster to calculate than the shake task, which, to date, is one of the most reliable approaches to quantify a grasp on a deformable object.
Tran Nguyen Le, Jens Lundell, Fares J. Abu-Dakka, Ville Kyrki
IROS1
2021 Multi-FinGAN: Generative Coarse-To-Fine Sampling of Multi-Finger Grasps
abstract
While there exists many methods for manipulating rigid objects with parallel-jaw grippers, grasping with multi-finger robotic hands remains a quite unexplored research topic. Reasoning and planning collision-free trajectories on the additional degrees of freedom of several fingers represents an important challenge that, so far, involves computationally costly and slow processes. In this work, we present Multi-FinGAN, a fast generative multi-finger grasp sampling method that synthesizes high quality grasps directly from RGB-D images in about a second. We achieve this by training in an end-to-end fashion a coarse-to-fine model composed of a classification network that distinguishes grasp types according to a specific taxonomy and a refinement network that produces refined grasp poses and joint angles. We experimentally validate and benchmark our method against a standard grasp-sampling method on 790 grasps in simulation and 20 grasps on a real Franka Emika Panda. All experimental results using our method show consistent improvements both in terms of grasp quality metrics and grasp success rate. Remarkably, our approach is up to 20-30 times faster than the baseline, a significant improvement that opens the door to feedback-based grasp re-planning and task informative grasping. Code is available at https://irobotics.aalto.fi/multi-fingan/.
Jens Lundell, Enric Corona, Tran Nguyen Le, Francesco Verdoja, Philippe Weinzaepfel, Grégory Rogez, Francesc Moreno-Noguer, Ville Kyrki
ICRA3
2020 Safe Grasping with a Force Controlled Soft Robotic Hand
abstract
Safe yet stable grasping requires a robotic hand to apply sufficient force on the object to immobilize it while keeping it from getting damaged. Soft robotic hands have been proposed for safe grasping due to their passive compliance, but even such a hand can crush objects if the applied force is too high. Thus for safe grasping, regulating the grasping force is of uttermost importance even with soft hands. In this work, we present a force controlled soft hand and use it to achieve safe grasping. To this end, resistive force and bend sensors are integrated in a soft hand, and a data-driven calibration method is proposed to estimate contact interaction forces. Given the force readings, the pneumatic pressures are regulated using a proportional-integral controller to achieve desired force. The controller is experimentally evaluated and benchmarked by grasping easily deformable objects such as plastic and paper cups without neither dropping nor deforming them. Together, the results demonstrate that our force controlled soft hand can grasp deformable objects in a safe yet stable manner.
Tran Nguyen Le, Jens Lundell, Ville Kyrki
SMC1