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Toru Lin

dblp:249/2375 · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Motion planning and robot control · 25% Reinforcement learning · 24% Robot manipulation · 20%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dexterous manipulation
0.912025
Learning Visuotactile Skills With Two Multifingered Hands · ICRA 2025
Robotics › Motion planning and robot control
robot control
0.912025
HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots · ICRA 2025
Robotics › Motion planning and robot control
whole-body control
0.912025
HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots · ICRA 2025
Machine learning › Reinforcement learning
exploration
0.712023
MIMEx: Intrinsic Rewards from Masked Input Modeling · NeurIPS 2023
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.712023
MIMEx: Intrinsic Rewards from Masked Input Modeling · NeurIPS 2023
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
masked modeling
0.712023
MIMEx: Intrinsic Rewards from Masked Input Modeling · NeurIPS 2023
Machine learning › Representation and self-supervised learning › representation learning › neural network representation learning › deep representation learning
autoencoder representation learning
0.512021
Learning to Ground Multi-Agent Communication with Autoencoders · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent communication
0.512021
Learning to Ground Multi-Agent Communication with Autoencoders · NeurIPS 2021
Robotics › Motion planning and robot control
dynamics learning
0.412020
Visual Grounding of Learned Physical Models · ICML 2020
Computer vision › 3D vision
physical parameter estimation
0.412020
Visual Grounding of Learned Physical Models · ICML 2020
Computer vision › 3D vision › 3d scene understanding
physical scene understanding
0.412020
Visual Grounding of Learned Physical Models · ICML 2020
Computer vision › Vision and language
visual grounding
0.412020
Visual Grounding of Learned Physical Models · ICML 2020
Machine learning › Reinforcement learning › transfer learning in reinforcement learning › policy transfer
policy distillation
0.312025
HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots · ICRA 2025
Human-robot interaction
teleoperation
0.312025
Learning Visuotactile Skills With Two Multifingered Hands · ICRA 2025
Knowledge, reasoning and agents › Multi-agent systems
emergent communication
0.112021
Learning to Ground Multi-Agent Communication with Autoencoders · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

visuotactile sensing · 1.7imitation learning · 1.7policy distillation · 0.9motion imitation · 0.9pseudo-likelihood estimation · 0.7masked autoencoding · 0.7representation grounding · 0.5autoencoding · 0.5particle-based representation · 0.4neural model · 0.4
YearPublicationVenuePosition
2025 HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots
abstract
Humanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity or position tracking, while tabletop manipulation prioritizes upper-body joint angle tracking. Existing approaches typically train individual policies tailored to a specific command space, limiting their transferability across modes. We present the key insight that full-body kinematic motion imitation can serve as a common abstraction for all these tasks and provide general-purpose motor skills for learning multiple modes of whole-body control. Building on this, we propose HOVER (Humanoid Versatile Controller), a multi-mode policy distillation framework that consolidates diverse control modes into a unified policy. HOVER enables seamless transitions between control modes while preserving the distinct advantages of each, offering a robust and scalable solution for humanoid control across a wide range of modes. By eliminating the need for policy retraining for each control mode, our approach improves efficiency and flexibility for future humanoid applications.
Tairan He, Toru Lin, Zhengyi Luo 0002, Zhenjia Xu, Zhenyu Jiang 0002, Jan Kautz, Changliu Liu, Guanya Shi, Xiaolong Wang 0004, Linxi Fan, Yuke Zhu
ICRA3
2025 Learning Visuotactile Skills With Two Multifingered Hands
abstract
Aiming to replicate human-like dexterity, perceptual experiences, and motion patterns, we explore learning from human demonstrations using a bimanual system with multifingered hands and visuotactile data. Two significant challenges exist: the lack of an affordable and accessible teleoperation system suitable for a dual-arm setup with multifingered hands, and the scarcity of multifingered hand hardware equipped with touch sensing. To tackle the first challenge, we develop HATO, a low-cost hands-arms teleoperation system that leverages off-the-shelf electronics, complemented with a software suite that enables efficient data collection; the comprehensive software suite also supports multimodal data processing, scalable policy learning, and smooth policy deployment. To tackle the latter challenge, we introduce a novel hardware adaptation by repurposing two prosthetic hands equipped with touch sensors for research. Using visuotactile data collected from our system, we learn skills to complete long-horizon, high-precision tasks which are difficult to achieve without multifingered dexterity and touch feedback. Furthermore, we empirically investigate the effects of dataset size, sensing modality, and visual input preprocessing on policy learning. Our results mark a promising step forward in bimanual multifingered manipulation from visuotactile data. Videos, code, and datasets can be found here.
Toru Lin, Qiyang Li, Haozhi Qi, Brent Yi, Sergey Levine, Jitendra Malik
ICRA1
2023 MIMEx: Intrinsic Rewards from Masked Input Modeling
abstract
Exploring in environments with high-dimensional observations is hard. One promising approach for exploration is to use intrinsic rewards, which often boils down to estimating "novelty" of states, transitions, or trajectories with deep networks. Prior works have shown that conditional prediction objectives such as masked autoencoding can be seen as stochastic estimation of pseudo-likelihood. We show how this perspective naturally leads to a unified view on existing intrinsic reward approaches: they are special cases of conditional prediction, where the estimation of novelty can be seen as pseudo-likelihood estimation with different mask distributions. From this view, we propose a general framework for deriving intrinsic rewards -- Masked Input Modeling for Exploration (MIMEx) -- where the mask distribution can be flexibly tuned to control the difficulty of the underlying conditional prediction task. We demonstrate that MIMEx can achieve superior results when compared against competitive baselines on a suite of challenging sparse-reward visuomotor tasks.
Toru Lin, Allan Jabri
NeurIPS1
2021 Learning to Ground Multi-Agent Communication with Autoencoders
abstract
Communication requires having a common language, a lingua franca, between agents. This language could emerge via a consensus process, but it may require many generations of trial and error. Alternatively, the lingua franca can be given by the environment, where agents ground their language in representations of the observed world. We demonstrate a simple way to ground language in learned representations, which facilitates decentralized multi-agent communication and coordination. We find that a standard representation learning algorithm -- autoencoding -- is sufficient for arriving at a grounded common language. When agents broadcast these representations, they learn to understand and respond to each other's utterances and achieve surprisingly strong task performance across a variety of multi-agent communication environments.
Toru Lin, Jacob Huh, Christopher Stauffer, Ser-Nam Lim, Phillip Isola
NeurIPS1
2020 Visual Grounding of Learned Physical Models
abstract
Humans intuitively recognize objects’ physical properties and predict their motion, even when the objects are engaged in complicated interactions. The abilities to perform physical reasoning and to adapt to new environments, while intrinsic to humans, remain challenging to state-of-the-art computational models. In this work, we present a neural model that simultaneously reasons about physics and makes future predictions based on visual and dynamics priors. The visual prior predicts a particle-based representation of the system from visual observations. An inference module operates on those particles, predicting and refining estimates of particle locations, object states, and physical parameters, subject to the constraints imposed by the dynamics prior, which we refer to as visual grounding. We demonstrate the effectiveness of our method in environments involving rigid objects, deformable materials, and fluids. Experiments show that our model can infer the physical properties within a few observations, which allows the model to quickly adapt to unseen scenarios and make accurate predictions into the future.
Yunzhu Li, Toru Lin, Kexin Yi, Daniel Bear, Dan Yamins, Jiajun Wu 0001, Josh Tenenbaum, Antonio Torralba 0001
ICML2