Jamie Watson

dblp:249/2893 · DBLP profile ↗
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13ranked-venue papers
7as first author
10since 2021 · last 2025
0000-0001-7461-5663ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 7 first-author · 10 since 2021Artificial intelligence and machine learning · 12 · 6 first-author · 9 since 2021
YearPublicationVenuePosition
2025 MVSAnywhere: Zero-Shot Multi-View Stereo
abstract
Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision. However, most existing approaches do not generalize well across different domains and scene types (e.g. indoor vs. outdoor). Training a general-purpose multi-view stereo model is challenging and raises several questions, e.g. how to best make use of transformer-based architectures, how to incorporate additional metadata when there is a variable number of input views, and how to estimate the range of valid depths which can vary considerably across different scenes and is typically not known a priori? To address these issues, we introduce MVSA, a novel and versatile Multi-View Stereo architecture that aims to work Anywhere by generalizing across diverse domains and depth ranges. MVSA combines monocular and multi-view cues with an adaptive cost volume to deal with scale-related issues. We demonstrate state-of-the-art zero-shot depth estimation on the Robust Multi-View Depth Benchmark, surpassing existing multi-view stereo and monocular baselines.
Sergio Izquierdo, Mohamed Sayed, Michael Firman, Guillermo Garcia-Hernando, Daniyar Turmukhambetov, Javier Civera 0001, Oisin Mac Aodha, Gabriel J. Brostow, Jamie Watson
CVPR9
2025 Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization
abstract
Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data and a need to expand a model’s training distribution. Most current novel-view synthesis stylization techniques lack the ability to convincingly change geometry. This is because editing geometry while maintaining multi-view consistency is very challenging. In this work, we propose a new autoregressive 3D Gaussian Splatting stylization method. As part of this method, we contribute a new RGBD diffusion model that allows for strength control over appearance and shape stylization. To ensure consistency across stylized frames, we use a combination of novel depth-guided cross attention, feature injection, and a ControlNet conditioned on composite frames for guiding the stylization of new frames. We validate our method via extensive qualitative results, quantitative experiments, and a user study.
Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, Mohamed Sayed
CVPR4
2025 Placeit3d: Language-Guided Object Placement in Real 3D Scenes
abstract
We introduce the novel task of Language-Guided Object Placement in Real 3D Scenes. Our model is given a 3D scene's point cloud, a 3D asset, and a textual prompt broadly describing where the 3D asset should be placed. The task here is to find a valid placement for the 3D asset that respects the prompt. Compared with other language-guided localization tasks in 3D scenes such as grounding, this task has specific challenges: it is ambiguous because it has multiple valid solutions, and it requires reasoning about 3D geometric relationships and free space. We inaugurate this task by proposing a new benchmark and evaluation protocol. We also introduce a new dataset for training 3D LLMs on this task, as well as the first method to serve as a non-trivial baseline. We believe that this challenging task and our new benchmark could become part of the suite of benchmarks used to evaluate and compare generalist 3D LLM models.
Ahmed Abdelreheem 0002, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Abdelrahman Eldesokey, Peter Wonka, Gabriel J. Brostow, Sara Vicente, Guillermo Garcia-Hernando
ICCV3
2024 AirPlanes: Accurate Plane Estimation via 3D-Consistent Embeddings
abstract
Extracting planes from a 3D scene is useful for downstream tasks in robotics and augmented reality. In this paper we tackle the problem of estimating the planar surfaces in a scene from posed images. Our first finding is that a surprisingly competitive baseline results from combining popular clustering algorithms with recent improvements in 3D geometry estimation. However, such purely geometric methods are understandably oblivious to plane semantics, which are crucial to discerning distinct planes. To overcome this limitation, we propose a method that predicts multi-view consistent plane embeddings that complement geometry when clustering points into planes. We show through extensive evaluation on the ScanNetV2 dataset that our new method outperforms existing approaches and our strong geometric baseline for the task of plane estimation.
Jamie Watson, Filippo Aleotti, Mohamed Sayed, Zawar Qureshi, Oisin Mac Aodha, Gabriel J. Brostow, Michael Firman, Sara Vicente
CVPR1
2024 DoubleTake: Geometry Guided Depth Estimation
Mohamed Sayed, Filippo Aleotti, Jamie Watson, Zawar Qureshi, Guillermo Garcia-Hernando, Gabriel J. Brostow, Sara Vicente, Michael Firman
ECCV (73)3
2023 Virtual Occlusions Through Implicit Depth
abstract
For augmented reality (AR), it is important that virtual assets appear to ‘sit among’ real world objects. The virtual element should variously occlude and be occluded by real matter, based on a plausible depth ordering. This occlusion should be consistent over time as the viewer's camera moves. Unfortunately, small mistakes in the estimated scene depth can ruin the downstream occlusion mask, and thereby the AR illusion. Especially in real-time settings, depths inferred near boundaries or across time can be inconsistent. In this paper, we challenge the need for depth-regression as an intermediate step. We instead propose an implicit model for depth and use that to predict the occlusion mask directly. The inputs to our network are one or more color images, plus the known depths of any virtual geometry. We show how our occlusion predictions are more accurate and more temporally stable than predictions derived from traditional depth-estimation models. We obtain state-of-the-art occlusion results on the challenging ScanNetv2 dataset and superior qualitative results on real scenes.
Jamie Watson, Mohamed Sayed, Zawar Qureshi, Gabriel J. Brostow, Sara Vicente, Oisin Mac Aodha, Michael Firman
CVPR1
2023 Heightfields for Efficient Scene Reconstruction for AR
abstract
3D scene reconstruction from a sequence of posed RGB images is a cornerstone task for computer vision and augmented reality (AR). While depth-based fusion is the foundation of most real-time approaches for 3D reconstruction, recent learning based methods that operate directly on RGB images can achieve higher quality reconstructions, but at the cost of increased runtime and memory requirements, making them unsuitable for AR applications. We propose an efficient learning-based method that refines the 3D reconstruction obtained by a traditional fusion approach. By leveraging a top-down heightfield representation, our method remains real-time while approaching the quality of other learning-based methods. Despite being a simplification, our heightfield is perfectly appropriate for robotic path planning or augmented reality character placement. We outline several innovations that push the performance beyond existing top-down prediction baselines, and we present an evaluation framework on the challenging ScanNetV2 dataset, targeting AR tasks.
Jamie Watson, Sara Vicente, Oisin Mac Aodha, Clément Godard, Gabriel J. Brostow, Michael Firman
WACV1
2022 SimpleRecon: 3D Reconstruction Without 3D Convolutions
Mohamed Sayed, John Gibson, Jamie Watson, Victor Adrian Prisacariu, Michael Firman, Clément Godard
ECCV (33)3
2021 Single Image Depth Prediction With Wavelet Decomposition
abstract
We present a novel method for predicting accurate depths from monocular images with high efficiency. This optimal efficiency is achieved by exploiting wavelet decomposition, which is integrated in a fully differentiable encoder-decoder architecture. We demonstrate that we can reconstruct high-fidelity depth maps by predicting sparse wavelet coefficients.In contrast with previous works, we show that wavelet coefficients can be learned without direct supervision on coefficients. Instead we supervise only the final depth image that is reconstructed through the inverse wavelet transform. We additionally show that wavelet coefficients can be learned in fully self-supervised scenarios, without access to ground-truth depth. Finally, we apply our method to different state-of-the-art monocular depth estimation models, in each case giving similar or better results compared to the original model, while requiring less than half the multiply-adds in the decoder network.
Michaël Ramamonjisoa, Michael Firman, Jamie Watson, Vincent Lepetit, Daniyar Turmukhambetov
CVPR3
2021 The Temporal Opportunist: Self-Supervised Multi-Frame Monocular Depth
abstract
Self-supervised monocular depth estimation networks are trained to predict scene depth using nearby frames as a supervision signal during training. However, for many applications, sequence information in the form of video frames is also available at test time. The vast majority of monocular networks do not make use of this extra signal, thus ignoring valuable information that could be used to improve the predicted depth. Those that do, either use computationally expensive test-time refinement techniques or off-the- shelf recurrent networks, which only indirectly make use of the geometric information that is inherently available.We propose ManyDepth, an adaptive approach to dense depth estimation that can make use of sequence information at test time, when it is available. Taking inspiration from multi-view stereo, we propose a deep end-to-end cost volume based approach that is trained using self-supervision only. We present a novel consistency loss that encourages the network to ignore the cost volume when it is deemed unreliable, e.g. in the case of moving objects, and an augmentation scheme to cope with static cameras. Our detailed experiments on both KITTI and Cityscapes show that we outperform all published self-supervised baselines, including those that use single or multiple frames at test time.
Jamie Watson, Oisin Mac Aodha, Victor Adrian Prisacariu, Gabriel J. Brostow, Michael Firman
CVPR1
2020 Footprints and Free Space From a Single Color Image
abstract
Understanding the shape of a scene from a single color image is a formidable computer vision task. However, most methods aim to predict the geometry of surfaces that are visible to the camera, which is of limited use when planning paths for robots or augmented reality agents. Such agents can only move when grounded on a traversable surface, which we define as the set of classes which humans can also walk over, such as grass, footpaths and pavement. Models which predict beyond the line of sight often parameterize the scene with voxels or meshes, which can be expensive to use in machine learning frameworks. We introduce a model to predict the geometry of both visible and occluded traversable surfaces, given a single RGB image as input. We learn from stereo video sequences, using camera poses, per-frame depth and semantic segmentation to form training data, which is used to supervise an image-to-image network. We train models from the KITTI driving dataset, the indoor Matterport dataset, and from our own casually captured stereo footage. We find that a surprisingly low bar for spatial coverage of training scenes is required. We validate our algorithm against a range of strong baselines, and include an assessment of our predictions for a path-planning task.
Jamie Watson, Michael Firman, Áron Monszpart, Gabriel J. Brostow
CVPR1
2020 Learning Stereo from Single Images
Jamie Watson, Oisin Mac Aodha, Daniyar Turmukhambetov, Gabriel J. Brostow, Michael Firman
ECCV (1)1
2019 Self-Supervised Monocular Depth Hints
abstract
Monocular depth estimators can be trained with various forms of self-supervision from binocular-stereo data to circumvent the need for high-quality laser-scans or other ground-truth data. The disadvantage, however, is that the photometric reprojection losses used with self-supervised learning typically have multiple local minima. These plausible-looking alternatives to ground-truth can restrict what a regression network learns, causing it to predict depth maps of limited quality. As one prominent example, depth discontinuities around thin structures are often incorrectly estimated by current state-of-the-art methods. Here, we study the problem of ambiguous reprojections in depth-prediction from stereo-based self-supervision, and introduce Depth Hints to alleviate their effects. Depth Hints are complementary depth-suggestions obtained from simple off-the-shelf stereo algorithms. These hints enhance an existing photometric loss function, and are used to guide a network to learn better weights. They require no additional data, and are assumed to be right only sometimes. We show that using our Depth Hints gives a substantial boost when training several leading self-supervised-from-stereo models, not just our own. Further, combined with other good practices, we produce state-of-the-art depth predictions on the KITTI benchmark.
Jamie Watson, Michael Firman, Gabriel J. Brostow, Daniyar Turmukhambetov
ICCV1