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Marios Kiatos

dblp:249/2903 · DBLP profile ↗
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5ranked-venue papers
4as first author
2since 2021 · last 2024
0000-0002-2522-2529ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 1 since 2021Systems, architecture and hardware · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 83% Reinforcement learning · 17%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
1.332021
A Geometric Approach for Grasping Unknown Objects With Multifingered Hands · IEEE Trans. Robotics 2021
Split Deep Q-Learning for Robust Object Singulation* · ICRA 2020
Robust object grasping in clutter via singulation · ICRA 2019
Robotics › Robot manipulation › grasping
singulation
0.822020
Split Deep Q-Learning for Robust Object Singulation* · ICRA 2020
Robust object grasping in clutter via singulation · ICRA 2019
Robotics › Robot manipulation › grasping
grasp planning
0.512021
A Geometric Approach for Grasping Unknown Objects With Multifingered Hands · IEEE Trans. Robotics 2021
Robotics › Robot manipulation › grasping
multifingered grasping
0.512021
A Geometric Approach for Grasping Unknown Objects With Multifingered Hands · IEEE Trans. Robotics 2021
Robotics › Robot manipulation › grasping
unknown object grasping
0.512021
A Geometric Approach for Grasping Unknown Objects With Multifingered Hands · IEEE Trans. Robotics 2021
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-learning
0.412020
Split Deep Q-Learning for Robust Object Singulation* · ICRA 2020
Machine learning › Reinforcement learning
deep reinforcement learning
0.412020
Split Deep Q-Learning for Robust Object Singulation* · ICRA 2020
Robotics › Robot manipulation › grasping
grasping in clutter
0.412019
Robust object grasping in clutter via singulation · ICRA 2019
Robotics › Robot manipulation › nonprehensile manipulation
pushing manipulation
0.222020
Split Deep Q-Learning for Robust Object Singulation* · ICRA 2020
Robust object grasping in clutter via singulation · ICRA 2019

Methods — techniques the papers use, named apart from their topics

shape complementarity · 0.5optimization-based refinement · 0.5local shape completion · 0.5simulation-to-real transfer · 0.4feature selection · 0.4Split DQN · 0.4sim-to-real transfer · 0.4reinforcement learning · 0.4deep neural network · 0.4
YearPublicationVenuePosition
2024 Learning a Pre-Grasp Manipulation Policy to Effectively Retrieve a Target in Dense Clutter
abstract
Robotic grasping of a target object in cluttered environments poses considerable challenges, often due to limited collision-free grasp affordances caused by the close proximity of other objects. To overcome this limitation, non-prehensile actions like pushing can be strategically employed to manipulate the environment and improve the chances of successful grasps. In this paper, we introduce a novel pre-grasp manipulation policy designed to efficiently retrieve a target object from dense clutter by leveraging pushing actions and considering the gripper’s kinematic capabilities to strategically position the target object within the gripper’s closing region for a secure grasp. Unlike conventional approaches, our policy incorporates sequential pushing, allowing the robot to make decisions while within the camera’s field of view without retracting to a home position, leading to significantly reduced execution time per action. Our policy, trained in simulation, seamlessly transfers to real-world scenarios. Extensive experimental evaluation demonstrates superior performance, faster completion times, and robust generalization to unseen objects compared to existing baselines.
Marios Kiatos, Leonidas Koutras, Iason Sarantopoulos, Zoe Doulgeri
IROS1
2021 A Geometric Approach for Grasping Unknown Objects With Multifingered Hands
abstract
Multifingered robotic hands offer stable grasping for a wide variety of objects, yet grasp planning with these hands is more challenging due to the high dimensionality of the search space. In this article, we propose a method for grasping unknown objects from cluttered scenes using a noisy point cloud as an input. Our approach is based on a shape complementarity metric. A fast algorithm for finding a small set of potential grasps is proposed followed by a local shape completion method to infer the occluded parts of the object. Finally, we propose an optimization-based refinement of the hand poses and finger configurations to achieve a power grasp of the target object. The proposed approach is validated extensively both on a simulated and a real world environment. We demonstrate that the proposed grasp planning algorithm produces stable grasps even in heavily dense clutter. Finally, our experiments indicate improved grasp success rate over algorithms that employ precision grasping in the same scene.
Marios Kiatos, Sotiris Malassiotis, Iason Sarantopoulos
IEEE Trans. Robotics1
2020 Split Deep Q-Learning for Robust Object Singulation*
abstract
Extracting a known target object from a pile of other objects in a cluttered environment is a challenging robotic manipulation task encountered in many robotic applications. In such conditions, the target object touches or is covered by adjacent obstacle objects, thus rendering traditional grasping techniques ineffective. In this paper, we propose a pushing policy aiming at singulating the target object from its surrounding clutter, by means of lateral pushing movements of both the neighboring objects and the target object until sufficient ’grasping room’ has been achieved. To achieve the above goal we employ reinforcement learning and particularly Deep Qlearning (DQN) to learn optimal push policies by trial and error. A novel Split DQN is proposed to improve the learning rate and increase the modularity of the algorithm. Experiments show that although learning is performed in a simulated environment the transfer of learned policies to a real environment is effective thanks to robust feature selection. Finally, we demonstrate that the modularity of the algorithm allows the addition of extra primitives without retraining the model from scratch.
Iason Sarantopoulos, Marios Kiatos, Zoe Doulgeri, Sotiris Malassiotis
ICRA2
2019 Robust object grasping in clutter via singulation
abstract
Grasping objects in a cluttered environment is challenging due to the lack of collision free grasp affordances. In such conditions, the target object touches or is covered by other objects in the scene, resulting in a failed grasp. To address this problem, we propose a strategy of singulating the object from its surrounding clutter, which consists of previously unseen objects, by means of lateral pushing movements. We employ reinforcement learning for obtaining optimal push policies given depth observations of the scene. The action-value function(Q-function) is approximated with a deep neural network. We train the robot in simulation and we demonstrate that the transfer of learned policies to the real environment is robust.
Marios Kiatos, Sotiris Malassiotis
ICRA1
2019 Grasping Unknown Objects by Exploiting Complementarity with Robot Hand Geometry
Marios Kiatos, Sotiris Malassiotis
ICVS1