EDBT 2026 Demo / reviewers in the wild / expert
Mark Van der Merwe
dblp:249/5378 · also Mark J. Van der Merwe
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0001-5744-3775ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Systems, architecture and hardware · 3 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Motion planning and robot control · 48% Robot manipulation · 24% 3D vision · 14% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | This&That: Language-Gesture Controlled Video Generation for Robot Planning · ICRA 2025 |
Robotics › Robot manipulation
grasping |
0.4 | 1 | 2020 | Learning Continuous 3D Reconstructions for Geometrically Aware Grasping · ICRA 2020 |
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning |
0.3 | 1 | 2025 | This&That: Language-Gesture Controlled Video Generation for Robot Planning · ICRA 2025 |
Computer vision › 3D vision
3d reconstruction |
0.1 | 1 | 2020 | Learning Continuous 3D Reconstructions for Geometrically Aware Grasping · ICRA 2020 |
Computer vision › 3D vision › 3d reconstruction
learning-based 3d reconstruction |
0.1 | 1 | 2020 | Learning Continuous 3D Reconstructions for Geometrically Aware Grasping · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
video generative model · 0.9gesture conditioning · 0.9diffusion model · 0.9grasp success classifier · 0.4deep learning · 0.4continuous grasp optimization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | This&That: Language-Gesture Controlled Video Generation for Robot PlanningabstractClear, interpretable instructions are invaluable for complex tasks, helping to clarify goals and anticipate necessary steps. In this work, we propose a robot learning framework for communicating, planning, and executing a wide range of tasks, dubbed This&That. This&That solves general tasks by leveraging video generative models, which, through training on internet-scale data, contain rich physical and semantic context. Through this work, we tackle three fundamental challenges in video-based planning: 1) unambiguous task communication with simple human instructions, 2) controllable video gen-eration that respects user intent, and 3) translating visual plans into robot actions. This& That adds gesture conditioning alongside language to generate video predictions as a suc-cinct and unambiguous alternative to existing language-only methods, especially in complex and uncertain environments. These video predictions are then fed into a behavior cloning architecture dubbed Diffusion Video to Action (DiVA), which outperforms prior state-of-the-art behavior cloning and video-based planning methods by substantial margins. Project web-site: https://this-and-that-vid.github.io/this-and-thatl. Nikhil Sridhar, Mark Van der Merwe, Adam Fishman, Nima Fazeli, Jeong Joon Park |
ICRA | 4 |
| 2020 | Learning Continuous 3D Reconstructions for Geometrically Aware GraspingabstractDeep learning has enabled remarkable improvements in grasp synthesis for previously unseen objects from partial object views. However, existing approaches lack the ability to explicitly reason about the full 3D geometry of the object when selecting a grasp, relying on indirect geometric reasoning derived when learning grasp success networks. This abandons explicit geometric reasoning, such as avoiding undesired robot object collisions. We propose to utilize a novel, learned 3D reconstruction to enable geometric awareness in a grasping system. We leverage the structure of the reconstruction network to learn a grasp success classifier which serves as the objective function for a continuous grasp optimization. We additionally explicitly constrain the optimization to avoid undesired contact, directly using the reconstruction. We examine the role of geometry in grasping both in the training of grasp metrics and through 96 robot grasping trials. Our results can be found on https://sites.google.com/view/reconstruction-grasp/. Mark Van der Merwe, Qingkai Lu, Balakumar Sundaralingam, Martin Matak, Tucker Hermans |
ICRA | 1 |
| 2020 | Multi-Fingered Active Grasp LearningabstractLearning-based approaches to grasp planning are preferred over analytical methods due to their ability to better generalize to new, partially observed objects. However, data collection remains one of the biggest bottlenecks for grasp learning methods, particularly for multi-fingered hands. The relatively high dimensional configuration space of the hands coupled with the diversity of objects common in daily life requires a significant number of samples to produce robust and confident grasp success classifiers. In this paper, we present the first active deep learning approach to grasping that searches over the grasp configuration space and classifier confidence in a unified manner. We base our approach on recent success in planning multi-fingered grasps as probabilistic inference with a learned neural network likelihood function. We embed this within a multi-armed bandit formulation of sample selection. We show that our active grasp learning approach uses fewer training samples to produce grasp success rates comparable with the passive supervised learning method trained with grasping data generated by an analytical planner. We additionally show that grasps generated by the active learner have greater qualitative and quantitative diversity in shape. Qingkai Lu, Mark Van der Merwe, Tucker Hermans |
IROS | 2 |