EDBT 2026 Demo / reviewers in the wild / expert
Zilu Li
dblp:249/7444
· DBLP profile ↗
5ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0005-8037-9544ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 96% Geometric modeling and processing · 4% | |
| Artificial intelligence
2 papers |
Efficient and distributed learning · 59% 3D vision · 23% Vision and language · 18% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
differentiable rendering |
0.9 | 1 | 2025 | Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025 |
Rendering
light transport |
0.9 | 1 | 2025 | Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025 |
Rendering
relighting |
0.9 | 1 | 2025 | Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025 |
Data mining
representation learning |
0.7 | 1 | 2023 | BT2: Backward-compatible Training with Basis Transformation · ICCV 2023 |
Rendering
monte carlo rendering |
0.7 | 1 | 2023 | Neural Caches for Monte Carlo Partial Differential Equation Solvers · SIGGRAPH Asia 2023 |
Rendering › monte carlo rendering
variance reduction |
0.7 | 1 | 2023 | Neural Caches for Monte Carlo Partial Differential Equation Solvers · SIGGRAPH Asia 2023 |
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction |
0.3 | 1 | 2025 | Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025 |
Computer vision › Vision and language
multimodal representation |
0.2 | 1 | 2023 | BT2: Backward-compatible Training with Basis Transformation · ICCV 2023 |
Geometric modeling and processing
implicit neural representation |
0.2 | 1 | 2023 | Neural Caches for Monte Carlo Partial Differential Equation Solvers · SIGGRAPH Asia 2023 |
Rendering
neural rendering |
0.2 | 1 | 2023 | Neural Caches for Monte Carlo Partial Differential Equation Solvers · SIGGRAPH Asia 2023 |
Methods — techniques the papers use, named apart from their topics
spherical harmonics · 1.7radiosity · 1.7gaussian surfels · 1.7orthonormal transformation · 1.3auxiliary loss · 1.3walk on spheres · 0.7neural network · 0.7caching · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry ReconstructionabstractRadiance fields have gained tremendous success with applications ranging from novel view synthesis to geometry reconstruction, especially with the advent of Gaussian splatting. However, they sacrifice modeling of material reflective properties and lighting conditions, leading to significant geometric ambiguities and the inability to easily perform relighting. One way to address these limitations is to incorporate physically-based rendering, but it has been prohibitively expensive to include full global illumination within the inner loop of the optimization. Therefore, previous works adopt simplifications that make the whole optimization with global illumination effects efficient but less accurate. In this work, we adopt Gaussian surfels as the primitives and build an efficient framework for differentiable light transport, inspired from the classic radiosity theory. The whole framework operates in the coefficient space of spherical harmonics, enabling both diffuse and specular materials. We extend the classic radiosity into non-binary visibility and semi-opaque primitives, propose novel solvers to efficiently solve the light transport, and derive the backward pass for gradient optimizations, which is more efficient than auto-differentiation. During inference, we achieve view-independent rendering where light transport need not be recomputed under viewpoint changes, enabling hundreds of FPS for global illumination effects, including view-dependent reflections using a spherical harmonics representation. Through extensive qualitative and quantitative experiments, we demonstrate superior geometry reconstruction, view synthesis and relighting than previous inverse rendering baselines, or data-driven baselines given relatively sparse datasets with known or unknown lighting conditions. Jia-Mu Sun, Zilu Li, Dan Wang 0011, Tzu-Mao Li, Ravi Ramamoorthi |
ACM Trans. Graph. | 3 |
| 2023 | BT2: Backward-compatible Training with Basis TransformationabstractModern retrieval system often requires recomputing the representation of every piece of data in the gallery when updating to a better representation model. This process is known as backfilling and can be especially costly in the real world where the gallery often contains billions of samples. Recently, researchers have proposed the idea of Backward Compatible Training (BCT) where the new representation model can be trained with an auxiliary loss to make it backward compatible with the old representation. In this way, the new representation can be directly compared with the old representation, in principle avoiding the need for any backfilling. However, follow-up work shows that there is an inherent trade-off where a backward compatible representation model cannot simultaneously maintain the performance of the new model itself. This paper reports our "not-so-surprising" finding that adding extra dimensions to the representation can help here. However, we also found that naively increasing the dimension of the representation did not work. To deal with this, we propose Backward-compatible Training with a novel Basis Transformation (BT2). A basis transformation (BT) is basically a learnable set of parameters that applies an orthonormal transformation. Such a transformation possesses an important property whereby the original information contained in its input is retained in its output. We show in this paper how a BT can be utilized to add only the necessary amount of additional dimensions. We empirically verify the advantage of BT2over other state-of-the-art methods in a wide range of settings. We then further extend BT2to other challenging yet more practical settings, including significant changes in model architecture (CNN to Transformers), modality change, and even a series of updates in the model architecture mimicking the evolution of deep learning models in the past decade. Our code is available at https://github.com/YifeiZhou02/BT-2. Zilu Li, Abhinav Shrivastava, Hengshuang Zhao, Antonio Torralba 0001, Tai-Peng Tian, Ser-Nam Lim |
ICCV | 2 |
| 2023 | Neural Caches for Monte Carlo Partial Differential Equation SolversabstractThis paper presents a method that uses neural networks as a caching mechanism to reduce the variance of Monte Carlo Partial Differential Equation solvers, such as the Walk-on-Spheres algorithm [Sawhney and Crane 2020]. While these Monte Carlo PDE solvers have the merits of being unbiased and discretization-free, their high variance often hinders real-time applications. On the other hand, neural networks can approximate the PDE solution, and evaluating these networks at inference time can be very fast. However, neural-network-based solutions may suffer from convergence difficulties and high bias. Our hybrid system aims to combine these two potentially complementary solutions by training a neural field to approximate the PDE solution using supervision from a WoS solver. This neural field is then used as a cache in the WoS solver to reduce variance during inference. We demonstrate that our neural field training procedure is better than the commonly used self-supervised objectives in the literature. We also show that our hybrid solver exhibits lower variance than WoS with the same computational budget: it is significantly better for small compute budgets and provides smaller improvements for larger budgets, reaching the same performance as WoS in the limit. Zilu Li, Guandao Yang, Christopher De Sa, Bharath Hariharan, Steve Marschner |
SIGGRAPH Asia | 1 |
| 2019 | Deep Multi-task Learning with Cross Connected Layer for Slot Filling
Junsheng Kong, Yi Cai 0001, Da Ren, Zilu Li |
NLPCC (2) | 4 |
| 2019 | Solving Chinese Character Puzzles Based on Character Strokes
Da Ren, Yi Cai 0001, Weizhao Li, Ruihang Xia, Zilu Li, Qing Li 0001 |
NLPCC (1) | 5 |