Zilu Li

dblp:249/7444 · DBLP profile ↗
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5ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0005-8037-9544ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 96% Geometric modeling and processing · 4%
Artificial intelligence
2 papers
Efficient and distributed learning · 59% 3D vision · 23% Vision and language · 18%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
differentiable rendering
0.912025
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025
Rendering
inverse rendering
0.912025
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025
Rendering
light transport
0.912025
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025
Rendering
relighting
0.912025
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025
Data mining
representation learning
0.712023
BT2: Backward-compatible Training with Basis Transformation · ICCV 2023
Rendering
monte carlo rendering
0.712023
Neural Caches for Monte Carlo Partial Differential Equation Solvers · SIGGRAPH Asia 2023
Rendering › monte carlo rendering
variance reduction
0.712023
Neural Caches for Monte Carlo Partial Differential Equation Solvers · SIGGRAPH Asia 2023
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction
0.312025
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction · ACM Trans. Graph. 2025
Computer vision › Vision and language
multimodal representation
0.212023
BT2: Backward-compatible Training with Basis Transformation · ICCV 2023
Geometric modeling and processing
implicit neural representation
0.212023
Neural Caches for Monte Carlo Partial Differential Equation Solvers · SIGGRAPH Asia 2023
Rendering
neural rendering
0.212023
Neural Caches for Monte Carlo Partial Differential Equation Solvers · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

spherical harmonics · 1.7radiosity · 1.7gaussian surfels · 1.7orthonormal transformation · 1.3auxiliary loss · 1.3walk on spheres · 0.7neural network · 0.7caching · 0.7
YearPublicationVenuePosition
2025 Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
abstract
Radiance fields have gained tremendous success with applications ranging from novel view synthesis to geometry reconstruction, especially with the advent of Gaussian splatting. However, they sacrifice modeling of material reflective properties and lighting conditions, leading to significant geometric ambiguities and the inability to easily perform relighting. One way to address these limitations is to incorporate physically-based rendering, but it has been prohibitively expensive to include full global illumination within the inner loop of the optimization. Therefore, previous works adopt simplifications that make the whole optimization with global illumination effects efficient but less accurate. In this work, we adopt Gaussian surfels as the primitives and build an efficient framework for differentiable light transport, inspired from the classic radiosity theory. The whole framework operates in the coefficient space of spherical harmonics, enabling both diffuse and specular materials. We extend the classic radiosity into non-binary visibility and semi-opaque primitives, propose novel solvers to efficiently solve the light transport, and derive the backward pass for gradient optimizations, which is more efficient than auto-differentiation. During inference, we achieve view-independent rendering where light transport need not be recomputed under viewpoint changes, enabling hundreds of FPS for global illumination effects, including view-dependent reflections using a spherical harmonics representation. Through extensive qualitative and quantitative experiments, we demonstrate superior geometry reconstruction, view synthesis and relighting than previous inverse rendering baselines, or data-driven baselines given relatively sparse datasets with known or unknown lighting conditions.
Jia-Mu Sun, Zilu Li, Dan Wang 0011, Tzu-Mao Li, Ravi Ramamoorthi
ACM Trans. Graph.3
2023 BT2: Backward-compatible Training with Basis Transformation
abstract
Modern retrieval system often requires recomputing the representation of every piece of data in the gallery when updating to a better representation model. This process is known as backfilling and can be especially costly in the real world where the gallery often contains billions of samples. Recently, researchers have proposed the idea of Backward Compatible Training (BCT) where the new representation model can be trained with an auxiliary loss to make it backward compatible with the old representation. In this way, the new representation can be directly compared with the old representation, in principle avoiding the need for any backfilling. However, follow-up work shows that there is an inherent trade-off where a backward compatible representation model cannot simultaneously maintain the performance of the new model itself. This paper reports our "not-so-surprising" finding that adding extra dimensions to the representation can help here. However, we also found that naively increasing the dimension of the representation did not work. To deal with this, we propose Backward-compatible Training with a novel Basis Transformation (BT2). A basis transformation (BT) is basically a learnable set of parameters that applies an orthonormal transformation. Such a transformation possesses an important property whereby the original information contained in its input is retained in its output. We show in this paper how a BT can be utilized to add only the necessary amount of additional dimensions. We empirically verify the advantage of BT2over other state-of-the-art methods in a wide range of settings. We then further extend BT2to other challenging yet more practical settings, including significant changes in model architecture (CNN to Transformers), modality change, and even a series of updates in the model architecture mimicking the evolution of deep learning models in the past decade. Our code is available at https://github.com/YifeiZhou02/BT-2.
Zilu Li, Abhinav Shrivastava, Hengshuang Zhao, Antonio Torralba 0001, Tai-Peng Tian, Ser-Nam Lim
ICCV2
2023 Neural Caches for Monte Carlo Partial Differential Equation Solvers
abstract
This paper presents a method that uses neural networks as a caching mechanism to reduce the variance of Monte Carlo Partial Differential Equation solvers, such as the Walk-on-Spheres algorithm [Sawhney and Crane 2020]. While these Monte Carlo PDE solvers have the merits of being unbiased and discretization-free, their high variance often hinders real-time applications. On the other hand, neural networks can approximate the PDE solution, and evaluating these networks at inference time can be very fast. However, neural-network-based solutions may suffer from convergence difficulties and high bias. Our hybrid system aims to combine these two potentially complementary solutions by training a neural field to approximate the PDE solution using supervision from a WoS solver. This neural field is then used as a cache in the WoS solver to reduce variance during inference. We demonstrate that our neural field training procedure is better than the commonly used self-supervised objectives in the literature. We also show that our hybrid solver exhibits lower variance than WoS with the same computational budget: it is significantly better for small compute budgets and provides smaller improvements for larger budgets, reaching the same performance as WoS in the limit.
Zilu Li, Guandao Yang, Christopher De Sa, Bharath Hariharan, Steve Marschner
SIGGRAPH Asia1
2019 Deep Multi-task Learning with Cross Connected Layer for Slot Filling
Junsheng Kong, Yi Cai 0001, Da Ren, Zilu Li
NLPCC (2)4
2019 Solving Chinese Character Puzzles Based on Character Strokes
Da Ren, Yi Cai 0001, Weizhao Li, Ruihang Xia, Zilu Li, Qing Li 0001
NLPCC (1)5