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Negin Heravi

dblp:249/8257 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0008-1446-9703ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 25% Generative modeling · 25% Robot manipulation · 19%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › face recognition
face representation
0.912025
Omni-ID: Holistic Identity Representation Designed for Generative Tasks · CVPR 2025
Machine learning › Generative modeling › conditional generative model › controlled generation
identity-preserving generation
0.912025
Omni-ID: Holistic Identity Representation Designed for Generative Tasks · CVPR 2025
Computer vision › 3D vision
object representation
0.712023
Visuomotor Control in Multi-Object Scenes Using Object-Aware Representations · ICRA 2023
Robotics › Robot manipulation
visuomotor control
0.712023
Visuomotor Control in Multi-Object Scenes Using Object-Aware Representations · ICRA 2023
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.212023
Visuomotor Control in Multi-Object Scenes Using Object-Aware Representations · ICRA 2023
Haptics and multimodal interaction
haptic feedback
0.112020
Learning an Action-Conditional Model for Haptic Texture Generation · ICRA 2020

Methods — techniques the papers use, named apart from their topics

multi-decoder framework · 0.9identity reconstruction · 0.9self-supervised learning · 0.7behavioral cloning · 0.7vision-based tactile sensing · 0.4neural network · 0.4
YearPublicationVenuePosition
2025 Omni-ID: Holistic Identity Representation Designed for Generative Tasks
abstract
We introduce Omni-ID, a novel facial representation designed specifically for generative tasks. Omni-ID encodes holistic information about an individual’s appearance across diverse expressions and poses within a fixed-size representation. It consolidates information from a varied number of unstructured input images into a structured representation, where each entry represents certain global or local identity features. Our approach uses a few-to-many identity reconstruction training paradigm, where a limited set of input images is used to reconstruct multiple target images of the same individual in various poses and expressions. A multi-decoder framework is introduced to leverage the complementary strengths of diverse decoders during training. Unlike conventional representations, such as ArcFace and CLIP, which are typically learned through discriminative or contrastive objectives, Omni-ID is optimized with a generative objective, resulting in a more comprehensive and nuanced identity capture for generative tasks. Trained on our MFHQ dataset – a multi-view facial image collection, Omni-ID demonstrates substantial improvements over conventional representations across various generative tasks.
Guocheng Qian, Kuan-Chieh Wang, Or Patashnik, Negin Heravi, Daniil Ostashev, Sergey Tulyakov, Daniel Cohen-Or, Kfir Aberman
CVPR4
2023 Visuomotor Control in Multi-Object Scenes Using Object-Aware Representations
abstract
Perceptual understanding of the scene and the relationship between its different components is important for successful completion of robotic tasks. Representation learning has been shown to be a powerful technique for this, but most of the current methodologies learn task specific representations that do not necessarily transfer well to other tasks. Furthermore, representations learned by supervised methods require large, labeled datasets for each task that are expensive to collect in the real-world. Using self-supervised learning to obtain representations from unlabeled data can mitigate this problem. However, current self-supervised representation learning methods are mostly object agnostic, and we demonstrate that the resulting representations are insufficient for general purpose robotics tasks as they fail to capture the complexity of scenes with many components. In this paper, we show the effectiveness of using object-aware representation learning techniques for robotic tasks. Our self-supervised representations are learned by observing the agent freely interacting with different parts of the environment and are queried in two different settings: (i) policy learning and (ii) object location prediction. We show that our model learns control policies in a sample-efficient manner and outperforms state-of-the-art object agnostic techniques as well as methods trained on raw RGB images. Our results show a 20% increase in performance in low data regimes (1000 trajectories) in policy training using implicit behavioral cloning (IBC). Furthermore, our method outperforms the baselines for the task of object localization in multi-object scenes. Further qualitative results are available at https://sites.google.com/view/slots4robots.
Negin Heravi, Ayzaan Wahid, Corey Lynch, Peter R. Florence, Travis Armstrong, Jonathan Tompson, Pierre Sermanet, Jeannette Bohg, Debidatta Dwibedi
ICRA1
2020 Learning an Action-Conditional Model for Haptic Texture Generation
abstract
Rich haptic sensory feedback in response to user interactions is desirable for an effective, immersive virtual reality or teleoperation system. However, this feedback depends on material properties and user interactions in a complex, non-linear manner. Therefore, it is challenging to model the mapping from material and user interactions to haptic feedback in a way that generalizes over many variations of the user's input. Current methodologies are typically conditioned on user interactions, but require a separate model for each material. In this paper, we present a learned action-conditional model that uses data from a vision-based tactile sensor (GelSight) and user's action as input. This model predicts an induced acceleration that could be used to provide haptic vibration feedback to a user. We trained our proposed model on a publicly available dataset (Penn Haptic Texture Toolkit) that we augmented with GelSight measurements of the different materials. We show that a unified model over all materials outperforms previous methods and generalizes to new actions and new instances of the material categories in the dataset.
Negin Heravi, Wenzhen Yuan 0001, Allison M. Okamura, Jeannette Bohg
ICRA1