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Ahmed Elhayek

dblp:25/10068 · DBLP profile ↗
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12ranked-venue papers
4as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 6 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 49% Video understanding and tracking · 31% Graph learning · 13%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › pose estimation
hand pose and shape estimation
1.022022
HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2022
HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map · CVPR 2020
Computer vision › Video understanding and tracking
action recognition
0.912025
S3GAAR: Segmented Spatiotemporal Skeleton Graph-Attention for Action Recognition · IEEE Trans. Multim. 2025
Machine learning › Graph learning
graph neural network
0.912025
S3GAAR: Segmented Spatiotemporal Skeleton Graph-Attention for Action Recognition · IEEE Trans. Multim. 2025
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
0.912025
S3GAAR: Segmented Spatiotemporal Skeleton Graph-Attention for Action Recognition · IEEE Trans. Multim. 2025
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture
0.632017
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Spatio-temporal motion tracking with unsynchronized cameras · CVPR 2012
Computer vision › 3D vision › pose estimation
multi-view pose estimation
0.522017
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Computer vision › Face, body and person analysis
human pose estimation
0.432017
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Spatio-temporal motion tracking with unsynchronized cameras · CVPR 2012
Computer vision › 3D vision
3d reconstruction
0.312017
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Computer vision › Video understanding and tracking › motion tracking
articulated motion tracking
0.312017
MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Computer vision › 3D vision › motion capture
articulated pose tracking
0.212015
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Computer vision › 3D vision
pose estimation
0.212015
Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras · CVPR 2015
Computer vision › 3D vision › geometric estimation › 3d registration
mesh registration
0.212022
HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.112012
Spatio-temporal motion tracking with unsynchronized cameras · CVPR 2012

Methods — techniques the papers use, named apart from their topics

self-attention · 0.9segmented skeleton graph · 0.9truncated signed distance function · 0.6non-rigid registration · 0.6graph convolution · 0.63d convolution · 0.6pose optimization · 0.5generative model-based tracking · 0.5discriminative joint detection · 0.53d convolutional neural network · 0.4
YearPublicationVenuePosition
2026 SSVA: Self-scanned visual attention for enhanced mask-free shadow removal
Anas M. Ali, Mohammed Naseif, Bilel Benjdira, Abdulrahman H. Osamah, Anis Koubaa, Ahmed Elhayek
Expert Syst. Appl.6
2025 S3GAAR: Segmented Spatiotemporal Skeleton Graph-Attention for Action Recognition
abstract
Human motion recognition is extremely important for many practical applications in several disciplines, such as surveillance, medicine, sports, gait analysis, and computer graphics. Graph convolutional networks (GCNs) enhance the accuracy and performance of skeleton-based action recognition. However, this approach has difficulties in modeling long-term temporal dependencies. In Addition, the fixed topology of the skeleton graph is not sufficiently robust to extract features for skeleton motions. Although transformers that rely entirely on self-attention have demonstrated great success in modeling global correlations between inputs and outputs, they ignore the local correlations between joints. In this study, we propose a novel segmented spatiotemporal skeleton graph-attention network (S3GAAR) to effectively learn different human actions and concentrate on the most operative part of the human body for each action. The proposed S3GAAR models spatial-temporal features through spatiotemporal attention for each segment to capture short-term temporal dependencies. Owing to several human actions that focus on one or more body parts such as mutual actions, our novel method divides the human skeleton into three segments: superior, inferior, and extremity joints. Our proposed method is designed to extract the features of each segment individually because human actions focus on one or more segments. Moreover, our segmented spatiotemporal graph introduces additional edges between important distant joints in the same segment. The experimental results show that our novel method outperforms state-of-the-art methods up to 1.1% on two large-scale benchmark datasets, NTU-RGB+D 60 and NTU-RGB+D 120.
Musrea Abdo Ghaseb, Ahmed Elhayek, Fawaz Alsolami 0001, Abdullah Marish Ali
IEEE Trans. Multim.2
2023 THOR-Net: End-to-end Graformer-based Realistic Two Hands and Object Reconstruction with Self-supervision
abstract
Realistic reconstruction of two hands interacting with objects is a new and challenging problem that is essential for building personalized Virtual and Augmented Reality environments. Graph Convolutional networks (GCNs) allow for the preservation of the topologies of hands poses and shapes by modeling them as a graph. In this work, we propose the THOR-Net which combines the power of GCNs, Transformer, and self-supervision to realistically reconstruct two hands and an object from a single RGB image. Our network comprises two stages; namely the features extraction stage and the reconstruction stage. In the features extraction stage, a Keypoint RCNN is used to ex-tract 2D poses, features maps, heatmaps, and bounding boxes from a monocular RGB image. Thereafter, this 2D information is modeled as two graphs and passed to the two branches of the reconstruction stage. The shape re-construction branch estimates meshes of two hands and an object using our novel coarse-to-fine GraFormer shape network. The 3D poses of the hands and objects are re-constructed by the other branch using a GraFormer network. Finally, a self-supervised photometric loss is used to directly regress the realistic textured of each vertex in the hands’ meshes. Our approach achieves State-of-the-art results in Hand shape estimation on the HO-3D dataset (10.0mm) exceeding ArtiBoost (10.8mm). It also surpasses other methods in hand pose estimation on the challenging two hands and object (H2O) dataset by 5mm on the left-hand pose and 1 mm on the right-hand pose. THOR-Net code will be available at https://github.com/ATAboukhadra/THOR-Net.
Ahmed Tawfik Aboukhadra, Jameel Malik, Ahmed Elhayek, Nadia Robertini, Didier Stricker
WACV3
2022 HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks
abstract
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. Existing methods addressing it directly regress hand meshes via 2D convolutional neural networks, which leads to artifacts due to perspective distortions in the images. To address the limitations of the existing methods, we develop HandVoxNet++, i.e., a voxel-based deep network with 3D and graph convolutions trained in a fully supervised manner. The input to our network is a 3D voxelized-depth-map-based on the truncated signed distance function (TSDF). HandVoxNet++ relies on two hand shape representations. The first one is the 3D voxelized grid of hand shape, which does not preserve the mesh topology and which is the most accurate representation. The second representation is the hand surface that preserves the mesh topology. We combine the advantages of both representations by aligning the hand surface to the voxelized hand shape either with a new neural Graph-Convolutions-based Mesh Registration (GCN-MeshReg) or classical segment-wise Non-Rigid Gravitational Approach (NRGA++) which does not rely on training data. In extensive evaluations on three public benchmarks, i.e., SynHand5M, depth-based HANDS19 challenge and HO-3D, the proposed HandVoxNet++ achieves the state-of-the-art performance. In this journal extension of our previous approach presented at CVPR 2020, we gain 41.09% and 13.7% higher shape alignment accuracy on SynHand5M and HANDS19 datasets, respectively. Our method is ranked first on the HANDS19 challenge dataset (Task 1: Depth-Based 3D Hand Pose Estimation) at the moment of the submission of our results to the portal in August 2020.
Jameel Malik, Soshi Shimada, Ahmed Elhayek, Sk Aziz Ali, Christian Theobalt, Vladislav Golyanik, Didier Stricker
IEEE Trans. Pattern Anal. Mach. Intell.3
2020 HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map
abstract
3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural networks, which leads to artefacts in the estimations due to perspective distortions in the images. In contrast, we propose a novel architecture with 3D convolutions trained in a weakly-supervised manner. The input to our method is a 3D voxelized depth map, and we rely on two hand shape representations. The first one is the 3D voxelized grid of the shape which is accurate but does not preserve the mesh topology and the number of mesh vertices. The second representation is the 3D hand surface which is less accurate but does not suffer from the limitations of the first representation. We combine the advantages of these two representations by registering the hand surface to the voxelized hand shape. In the extensive experiments, the proposed approach improves over the state of the art by47.8% on the SynHand5M dataset. Moreover, our augmentation policy for voxelized depth maps further enhances the accuracy of 3D hand pose estimation on real data. Our method produces visually more reasonable and realistic hand shapes on NYU and BigHand2.2M datasets compared to the existing approaches.
Jameel Malik, Ibrahim Abdelaziz, Ahmed Elhayek, Soshi Shimada, Sk Aziz Ali, Vladislav Golyanik, Christian Theobalt, Didier Stricker
CVPR3
2019 Simple and effective deep hand shape and pose regression from a single depth image
Jameel Malik, Ahmed Elhayek, Fabrizio Nunnari, Didier Stricker
Comput. Graph.2
2018 DeepHPS: End-to-end Estimation of 3D Hand Pose and Shape by Learning from Synthetic Depth
abstract
Articulated hand pose and shape estimation is an important problem for vision-based applications such as augmented reality and animation.In contrast to the existing methods which optimize only for joint positions, we propose a fully supervised deep network which learns to jointly estimate a full 3D hand mesh representation and pose from a single depth image.To this end, a CNN architecture is employed to estimate parametric representations i.e. hand pose, bone scales and complex shape parameters. Then, a novel hand pose and shape layer, embedded inside our deep framework, produces 3D joint positions and hand mesh. Lack of sufficient training data with varying hand shapes limits the generalized performance of learning based methods. Also, manually annotating real data is suboptimal. Therefore, we present SynHand5M: a million-scale synthetic benchmark with accurate joint annotations, segmentation masks and mesh files of depth maps. Among model based learning (hybrid) methods, we show improved results on two of the public benchmarks i.e. NYU and ICVL. Also, by employing a joint training strategy with real and synthetic data, we recover 3D hand mesh and pose from real images in 30ms.
Jameel Malik, Ahmed Elhayek, Fabrizio Nunnari, Kiran Varanasi, Kiarash Tamaddon, Alexis Héloir, Didier Stricker
3DV2
2017 Simultaneous Hand Pose and Skeleton Bone-Lengths Estimation from a Single Depth Image
abstract
Articulated hand pose estimation is a challenging task for human-computer interaction. The state-of-the-art hand pose estimation algorithms work only with one or a few subjects for which they have been calibrated or trained. Particularly, the hybrid methods based on learning followed by model fitting or model based deep learning do not explicitly consider varying hand shapes and sizes. In this work, we introduce a novel hybrid algorithm for estimating the 3D hand pose as well as bone-lengths of the hand skeleton at the same time, from a single depth image. The proposed CNN architecture learns hand pose parameters and scale parameters associated with the bone-lengths simultaneously. Subsequently, a new hybrid forward kinematics layer employs both parameters to estimate 3D joint positions of the hand. For end-to-end training, we combine three public datasets NYU, ICVL and MSRA-2015 in one unified format to achieve large variation in hand shapes and sizes. Among hybrid methods, our method shows improved accuracy over the state-of-the-art on the combined dataset and the ICVL dataset that contain multiple subjects. Also, our algorithm is demonstrated to work well with unseen images.
Jameel Malik, Ahmed Elhayek, Didier Stricker
3DV2
2017 MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes
abstract
Marker-less motion capture has seen great progress, but most state-of-the-art approaches fail to reliably track articulated human body motion with a very low number of cameras, let alone when applied in outdoor scenes with general background. In this paper, we propose a method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even from input filmed with as few as two cameras. The new algorithm combines the strengths of a discriminative image-based joint detection method with a model-based generative motion tracking algorithm through an unified pose optimization energy. The discriminative part-based pose detection method is implemented using Convolutional Networks (ConvNet) and estimates unary potentials for each joint of a kinematic skeleton model. These unary potentials serve as the basis of a probabilistic extraction of pose constraints for tracking by using weighted sampling from a pose posterior that is guided by the model. In the final energy, we combine these constraints with an appearance-based model-to-image similarity term. Poses can be computed very efficiently using iterative local optimization, since joint detection with a trained ConvNet is fast, and since our formulation yields a combined pose estimation energy with analytic derivatives. In combination, this enables to track full articulated joint angles at state-of-the-art accuracy and temporal stability with a very low number of cameras. Our method is efficient and lends itself to implementation on parallel computing hardware, such as GPUs. We test our method extensively and show its advantages over related work on many indoor and outdoor data sets captured by ourselves, as well as data sets made available to the community by other research labs. The availability of good evaluation data sets is paramount for scientific progress, and many existing test data sets focus on controlled indoor settings, do not feature much variety in the scenes, and often lack a large corpus of data with ground truth annotation. We therefore further contribute with a new extensive test data set called MPI-MARCOnI for indoor and outdoor marker-less motion capture that features 12 scenes of varying complexity and varying camera count, and that features ground truth reference data from different modalities, ranging from manual joint annotations to marker-based motion capture results. Our new method is tested on these data, and the data set will be made available to the community.
Ahmed Elhayek, Edilson de Aguiar, Arjun Jain, Jonathan Tompson, Leonid Pishchulin, Mykhaylo Andriluka, Christoph Bregler, Bernt Schiele, Christian Theobalt
IEEE Trans. Pattern Anal. Mach. Intell.1
2015 Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras
abstract
We present a novel method for accurate marker-less capture of articulated skeleton motion of several subjects in general scenes, indoors and outdoors, even from input filmed with as few as two cameras. Our approach unites a discriminative image-based joint detection method with a model-based generative motion tracking algorithm through a combined pose optimization energy. The discriminative part-based pose detection method, implemented using Convolutional Networks (ConvNet), estimates unary potentials for each joint of a kinematic skeleton model. These unary potentials are used to probabilistically extract pose constraints for tracking by using weighted sampling from a pose posterior guided by the model. In the final energy, these constraints are combined with an appearance-based model-to-image similarity term. Poses can be computed very efficiently using iterative local optimization, as ConvNet detection is fast, and our formulation yields a combined pose estimation energy with analytic derivatives. In combination, this enables to track full articulated joint angles at state-of-the-art accuracy and temporal stability with a very low number of cameras.
Ahmed Elhayek, Edilson de Aguiar, Arjun Jain, Jonathan Tompson, Leonid Pishchulin, Mykhaylo Andriluka, Christoph Bregler, Bernt Schiele, Christian Theobalt
CVPR1
2015 Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters
abstract
Abstract We present a method for capturing the skeletal motions of humans using a sparse set of potentially moving cameras in an uncontrolled environment. Our approach is able to track multiple people even in front of cluttered and non‐static backgrounds, and unsynchronized cameras with varying image quality and frame rate. We completely rely on optical information and do not make use of additional sensor information (e.g. depth images or inertial sensors). Our algorithm simultaneously reconstructs the skeletal pose parameters of multiple performers and the motion of each camera. This is facilitated by a new energy functional that captures the alignment of the model and the camera positions with the input videos in an analytic way. The approach can be adopted in many practical applications to replace the complex and expensive motion capture studios with few consumer‐grade cameras even in uncontrolled outdoor scenes. We demonstrate this based on challenging multi‐view video sequences that are captured with unsynchronized and moving (e.g. mobile‐phone or GoPro) cameras.
Ahmed Elhayek, Carsten Stoll, Kwang In Kim, Christian Theobalt
Comput. Graph. Forum1
2012 Spatio-temporal motion tracking with unsynchronized cameras
abstract
We present a new spatio-temporal method for markerless motion capture. We reconstruct the pose and motion of a character from a multi-view video sequence without requiring the cameras to be synchronized and without aligning captured frames in time. By formulating the model-to-image similarity measure as a temporally continuous functional, we are also able to reconstruct motion in much higher temporal detail than was possible with previous synchronized approaches. By purposefully running cameras unsynchronized we can capture even very fast motion at speeds that off-the-shelf but high quality cameras provide.
Ahmed Elhayek, Carsten Stoll, Nils Hasler, Kwang In Kim, Hans-Peter Seidel, Christian Theobalt
CVPR1