Demo Data from EDBT 2026 / reviewers in the wild / expert
Ed Quigley
dblp:25/11059
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0001-8593-1151ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 92% Geometric modeling and processing · 8% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
0.4 | 2 | 2015 | Codimensional non-Newtonian fluids · ACM Trans. Graph. 2015 Codimensional surface tension flow on simplicial complexes · ACM Trans. Graph. 2014 |
Computer animation and physical simulation › rigid body simulation
articulated body simulation |
0.3 | 1 | 2018 | Real-Time Interactive Tree Animation · IEEE Trans. Vis. Comput. Graph. 2018 |
Computer animation and physical simulation › fluid simulation
non-newtonian fluid simulation |
0.2 | 1 | 2015 | Codimensional non-Newtonian fluids · ACM Trans. Graph. 2015 |
Computer animation and physical simulation › fluid simulation › multiphase fluid simulation
surface tension simulation |
0.2 | 1 | 2014 | Codimensional surface tension flow on simplicial complexes · ACM Trans. Graph. 2014 |
Geometric modeling and processing › shape representation
simplicial complex |
0.1 | 2 | 2015 | Codimensional non-Newtonian fluids · ACM Trans. Graph. 2015 Codimensional surface tension flow on simplicial complexes · ACM Trans. Graph. 2014 |
Methods — techniques the papers use, named apart from their topics
rotational springs · 0.3position-based dynamics · 0.3articulated rigid body model · 0.3variable viscosity · 0.2semi-implicit time integration · 0.2level set framework · 0.2meshing algorithm · 0.2lagrangian method · 0.2incompressibility enforcement · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Real-Time Interactive Tree AnimationabstractWe present a novel method for posing and animating botanical tree models interactively in real time. Unlike other state of the art methods which tend to produce trees that are overly flexible, bending and deforming as if they were underwater plants, our approach allows for arbitrarily high stiffness while still maintaining real-time frame rates without spurious artifacts, even on quite large trees with over ten thousand branches. This is accomplished by using an articulated rigid body model with as-stiff-as-desired rotational springs in conjunction with our newly proposed simulation technique, which is motivated both by position based dynamics and the typical algorithms for articulated rigid bodies. The efficiency of our algorithm allows us to pose and animate trees with millions of branches or alternatively simulate a small forest comprised of many highly detailed trees. Even using only a single CPU core, we can simulate ten thousand branches in real time while still maintaining quite crisp user interactivity. This has allowed us to incorporate our framework into a commodity game engine to run interactively even on a low-budget tablet. We show that our method is amenable to the incorporation of a large variety of desirable effects such as wind, leaves, fictitious forces, collisions, fracture, etc. Ed Quigley, Yue Yu 0006, Jingwei Huang 0001, Winnie Lin, Ronald Fedkiw |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2015 | Codimensional non-Newtonian fluidsabstractWe present a novel method to simulate codimensional non-Newtonian fluids on simplicial complexes. Our method extends previous work for codimensional incompressible flow to various types of non-Newtonian fluids including both shear thinning and thickening, Bingham plastics, and elastoplastics. We propose a novel time integration scheme for semi-implicitly treating elasticity, which when combined with a semi-implicit method for variable viscosity alleviates the need for small time steps. Furthermore, we propose an improved treatment of viscosity on the rims of thin fluid sheets that allows us to capture their elusive, visually appealing twisting motion. In order to simulate complex phenomena such as the mixing of colored paint, we adopt a multiple level set framework and propose a discretization on simplicial complexes that facilitates the tracking of material interfaces across codimensions. We demonstrate the efficacy of our approach by simulating a wide variety of non-Newtonian fluid phenomena exhibiting various codimensional features. Bo Zhu 0002, Ed Quigley, Ronald Fedkiw |
ACM Trans. Graph. | 3 |
| 2014 | Codimensional surface tension flow on simplicial complexesabstractMany visually interesting natural phenomena are characterized by thin liquid sheets, long filaments, and droplets. We present a new Lagrangian-based numerical method to simulate these codimensional surface tension driven phenomena using non-manifold simplicial complexes. Tetrahedra, triangles, segments, and points are used to model the fluid volume, thin films, filaments, and droplets, respectively. We present a new method for enforcing fluid incompressibility on simplicial complexes along with a physically-guided meshing algorithm to provide temporally consistent information for interparticle forces. Our method naturally allows for transitions between codimensions, either from tetrahedra to triangles to segments to points or vice versa, regardless of the simulation resolution. We demonstrate the efficacy of this method by simulating various natural phenomena that are characterized by thin fluid sheets, filaments, and surface tension effects. Bo Zhu 0002, Ed Quigley, Matthew Cong, Justin Solomon 0001, Ronald Fedkiw |
ACM Trans. Graph. | 2 |
| 2012 | Ray tracing visualization toolkitabstractThe Ray Tracing Visualization Toolkit (rtVTK) is a collection of programming and visualization tools supporting visual analysis of ray-based rendering algorithms. rtVTK leverages layered visualization within the spatial domain of computation, enabling investigators to explore the computational elements of any ray-based renderer. Renderers utilize a library for recording and processing ray state, and a configurable pipeline of loosely coupled components allows run-time control of the resulting visualization. rtVTK enhances tasks in development, education, and analysis by enabling users to interact with a visual representation of ray tracing computations. Christiaan P. Gribble, Jeremy Fisher, Daniel Eby, Ed Quigley, Gideon Ludwig |
I3D | 4 |