Shaoyu Chen

dblp:25/1277 · DBLP profile ↗
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17ranked-venue papers
6as first author
17since 2021 · last 2025
0000-0002-1856-6294ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 3 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 4 first-author · 10 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 DiffusionDrive: Truncated Diffusion Model for End-to-End Autonomous Driving
abstract
Recently, the diffusion model has emerged as a powerful generative technique for robotic policy learning, capable of modeling multi-mode action distributions. Leveraging its capability for end-to-end autonomous driving is a promising direction. However, the numerous denoising steps in the robotic diffusion policy and the more dynamic, open-world nature of traffic scenes pose substantial challenges for generating diverse driving actions at a real-time speed. To address these challenges, we propose a novel truncated diffusion policy that incorporates prior multi-mode anchors and truncates the diffusion schedule, enabling the model to learn denoising from anchored Gaussian distribution to the multi-mode driving action distribution. Additionally, we design an efficient cascade diffusion decoder for enhanced interaction with conditional scene context. The proposed model, DiffusionDrive, demonstrates 10× reduction in denoising steps compared to vanilla diffusion policy, delivering superior diversity and quality in just 2 steps. On the planning-oriented NAVSIM dataset, with aligned ResNet-34 backbone, DiffusionDrive achieves 88.1 PDMS without bells and whistles, setting a new record, while running at a real-time speed of 45 FPS on an NVIDIA 4090. Qualitative results on challenging scenarios further confirm that DiffusionDrive can robustly generate diverse plausible driving actions.
Bencheng Liao, Shaoyu Chen, Bo Jiang 0011, Cheng Wang 0048, Sixu Yan, Xinbang Zhang, Qian Zhang 0009, Xinggang Wang
CVPR2
2025 RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning
abstract
Existing end-to-end autonomous driving (AD) algorithms typically follow the Imitation Learning (IL) paradigm, which faces challenges such as causal confusion and an open-loop gap. In this work, we propose RAD, a 3DGS-based closed-loop Reinforcement Learning (RL) framework for end-to-end Autonomous Driving. By leveraging 3DGS techniques, we construct a photorealistic digital replica of the real physical world, enabling the AD policy to extensively explore the state space and learn to handle out-of-distribution scenarios through large-scale trial and error. To enhance safety, we design specialized rewards to guide the policy in effectively responding to safety-critical events and understanding real-world causal relationships. To better align with human driving behavior, we incorporate IL into RL training as a regularization term. We introduce a closed-loop evaluation benchmark consisting of diverse, previously unseen 3DGS environments. Compared to IL-based methods, RAD achieves stronger performance in most closed-loop metrics, particularly exhibiting a 3× lower collision rate. Abundant closed-loop results are presented in the supplementary material. Code is available at https://github.com/hustvl/RAD for facilitating future research.
Shaoyu Chen, Bo Jiang 0011, Bencheng Liao, Yiang Shi, Yuechuan Pu, Xinbang Zhang, Wenyu Liu 0001, Qian Zhang 0001, Xinggang Wang
NeurIPS2
2025 MapTRv2: An End-to-End Framework for Online Vectorized HD Map Construction
Bencheng Liao, Shaoyu Chen, Yunchi Zhang, Bo Jiang 0011, Qian Zhang 0009, Wenyu Liu 0001, Chang Huang, Xinggang Wang
Int. J. Comput. Vis.2
2025 PolarDETR: Polar Parametrization for vision-based surround-view 3D detection
Shaoyu Chen, Xinggang Wang, Tianheng Cheng, Qian Zhang 0009, Chang Huang, Wenyu Liu 0001
Image Vis. Comput.1
2024 ARTiST: Automated Text Simplification for Task Guidance in Augmented Reality
abstract
Text presented in augmented reality provides in-situ, real-time information for users. However, this content can be challenging to apprehend quickly when engaging in cognitively demanding AR tasks, especially when it is presented on a head-mounted display. We propose ARTiST, an automatic text simplification system that uses a few-shot prompt and GPT-3 models to specifically optimize the text length and semantic content for augmented reality. Developed out of a formative study that included seven users and three experts, our system combines a customized error calibration model with a few-shot prompt to integrate the syntactic, lexical, elaborative, and content simplification techniques, and generate simplified AR text for head-worn displays. Results from a 16-user empirical study showed that ARTiST lightens the cognitive load and improves performance significantly over both unmodified text and text modified via traditional methods. Our work constitutes a step towards automating the optimization of batch text data for readability and performance in augmented reality.
Guande Wu, Sonia Castelo Quispe, Shaoyu Chen, João Rulff, Cláudio T. Silva
CHI4
2024 Lane Graph as Path: Continuity-Preserving Path-Wise Modeling for Online Lane Graph Construction
Bencheng Liao, Shaoyu Chen, Bo Jiang 0011, Tianheng Cheng, Qian Zhang 0009, Wenyu Liu 0001, Chang Huang, Xinggang Wang
ECCV (44)2
2024 Learning accurate monocular 3D voxel representation via bilateral voxel transformer
Tianheng Cheng, Haoyi Jiang, Shaoyu Chen, Bencheng Liao, Qian Zhang 0009, Wenyu Liu 0001, Xinggang Wang
Image Vis. Comput.3
2024 : Visualization of AI-Assisted Task Guidance in AR
abstract
The concept of augmented reality (AR) assistants has captured the human imagination for decades, becoming a staple of modern science fiction. To pursue this goal, it is necessary to develop artificial intelligence (AI)-based methods that simultaneously perceive the 3D environment, reason about physical tasks, and model the performer, all in real-time. Within this framework, a wide variety of sensors are needed to generate data across different modalities, such as audio, video, depth, speech, and time-of-flight. The required sensors are typically part of the AR headset, providing performer sensing and interaction through visual, audio, and haptic feedback. AI assistants not only record the performer as they perform activities, but also require machine learning (ML) models to understand and assist the performer as they interact with the physical world. Therefore, developing such assistants is a challenging task. We propose ARGUS, a visual analytics system to support the development of intelligent AR assistants. Our system was designed as part of a multi-year-long collaboration between visualization researchers and ML and AR experts. This co-design process has led to advances in the visualization of ML in AR. Our system allows for online visualization of object, action, and step detection as well as offline analysis of previously recorded AR sessions. It visualizes not only the multimodal sensor data streams but also the output of the ML models. This allows developers to gain insights into the performer activities as well as the ML models, helping them troubleshoot, improve, and fine-tune the components of the AR assistant.
Sonia Castelo Quispe, João Rulff, Erin McGowan, Bea Steers, Guande Wu, Shaoyu Chen, Irán R. Román, Roque Lopez, Ethan Brewer, Chen Zhao 0013, Kyunghyun Cho, He He 0001, Qi Sun 0003, Huy T. Vo, Juan Pablo Bello, Michael Krone, Cláudio T. Silva
IEEE Trans. Vis. Comput. Graph.6
2023 BoxTeacher: Exploring High-Quality Pseudo Labels for Weakly Supervised Instance Segmentation
abstract
Labeling objects with pixel-wise segmentation requires a huge amount of human labor compared to bounding boxes. Most existing methods for weakly supervised instance segmentation focus on designing heuristic losses with priors from bounding boxes. While, we find that box-supervised methods can produce some fine segmentation masks and we wonder whether the detectors could learn from these fine masks while ignoring low-quality masks. To answer this question, we present BoxTeacher, an efficient and end-to-end training framework for high-performance weakly supervised instance segmentation, which leverages a sophisticated teacher to generate high-quality masks as pseudo labels. Considering the massive noisy masks hurt the training, we present a mask-aware confidence score to estimate the quality of pseudo masks, and propose the noiseaware pixel loss and noise-reduced affinity loss to adaptively optimize the student with pseudo masks. Extensive experiments can demonstrate effectiveness of the proposed BoxTeacher. Without bells and whistles, BoxTeacher remarkably achieves 35.0 mask AP and 36.5 mask AP with ResNet-50 and ResNet-101 respectively on the challenging COCO dataset, which outperforms the previous state-of-the-art methods by a significant margin and bridges the gap between box-supervised and mask-supervised methods.
Tianheng Cheng, Xinggang Wang, Shaoyu Chen, Qian Zhang 0009, Wenyu Liu 0001
CVPR3
2023 VAD: Vectorized Scene Representation for Efficient Autonomous Driving
abstract
Autonomous driving requires a comprehensive understanding of the surrounding environment for reliable trajectory planning. Previous works rely on dense rasterized scene representation (e.g., agent occupancy and semantic map) to perform planning, which is computationally intensive and misses the instance-level structure information. In this paper, we propose VAD, an end-to-end vectorized paradigm for autonomous driving, which models the driving scene as a fully vectorized representation. The proposed vectorized paradigm has two significant advantages. On one hand, VAD exploits the vectorized agent motion and map elements as explicit instance-level planning constraints which effectively improves planning safety. On the other hand, VAD runs much faster than previous end-to-end planning methods by getting rid of computation-intensive rasterized representation and hand-designed post-processing steps. VAD achieves state-of-the-art end-to-end planning performance on the nuScenes dataset, outperforming the previous best method by a large margin. Our base model, VAD-Base, greatly reduces the average collision rate by 29.0% and runs 2.5× faster. Besides, a lightweight variant, VAD-Tiny, greatly improves the inference speed (up to 9.3×) while achieving comparable planning performance. We believe the excellent performance and the high efficiency of VAD are critical for the real-world deployment of an autonomous driving system. Code and models are available at https://github.com/hustvl/VAD for facilitating future research.
Bo Jiang 0011, Shaoyu Chen, Bencheng Liao, Helong Zhou, Qian Zhang 0009, Wenyu Liu 0001, Chang Huang, Xinggang Wang
ICCV2
2023 MapTR: Structured Modeling and Learning for Online Vectorized HD Map Construction
Bencheng Liao, Shaoyu Chen, Xinggang Wang, Tianheng Cheng, Qian Zhang 0009, Wenyu Liu 0001, Chang Huang
ICLR2
2023 TinyDet: accurately detecting small objects within 1 GFLOPs
Shaoyu Chen, Tianheng Cheng, Jiemin Fang, Qian Zhang 0009, Wenyu Liu 0001, Xinggang Wang
Sci. China Inf. Sci.1
2022 AziNorm: Exploiting the Radial Symmetry of Point Cloud for Azimuth-Normalized 3D Perception
abstract
Studying the inherent symmetry of data is of great importance in machine learning. Point cloud, the most important data format for 3D environmental perception, is naturally endowed with strong radial symmetry. In this work, we exploit this radial symmetry via a divide-and-conquer strategy to boost 3D perception performance and ease optimization. We propose Azimuth Normalization (AziNorm), which normalizes the point clouds along the radial direction and eliminates the variability brought by the difference of azimuth. AziNorm can be flexibly incorporated into most LiDAR-based perception methods. To validate its effectiveness and generalization ability, we apply AziNorm in both object detection and semantic segmentation. For detection, we integrate AziNorm into two representative detection methods, the one-stage SECOND detector and the state-of-the-art two-stage PV-RCNN detector. Experiments on Waymo Open Dataset demonstrate that AziNorm improves SECOND and PV-RCNN by 7.03 mAPH and 3.01 mAPH respectively. For segmentation, we integrate AziNorm into KPConv. On SemanticKitti dataset, AziNorm improves KPConv by 1.6/1.1 mIoU on val/test set. Besides, AziNorm remarkably improves data efficiency and accelerates convergence, reducing the requirement of data amounts or training epochs by an order of magnitude. SECOND w/ AziNorm can significantly outperform fully trained vanilla SECOND, even trained with only 10% data or 10% epochs. Code and models are available at https://github.com/hustvl/AziNorm.
Shaoyu Chen, Xinggang Wang, Tianheng Cheng, Qian Zhang 0009, Chang Huang, Wenyu Liu 0001
CVPR1
2022 Sparse Instance Activation for Real-Time Instance Segmentation
abstract
In this paper, we propose a conceptually novel, efficient, and fully convolutional framework for real-time instance segmentation. Previously, most instance segmentation methods heavily rely on object detection and perform mask prediction based on bounding boxes or dense centers. In contrast, we propose a sparse set of instance activation maps, as a new object representation, to high-light informative regions for each foreground object. Then instance-level features are obtained by aggregating features according to the highlighted regions for recognition and segmentation. Moreover, based on bipartite matching, the instance activation maps can predict objects in a one-to-one style, thus avoiding non-maximum suppression (NMS) in post-processing. Owing to the simple yet effective designs with instance activation maps, SparseInst has extremely fast inference speed and achieves 40 FPS and 37.9 AP on the COCO benchmark, which significantly out-performs the counterparts in terms of speed and accuracy. Code and models are available at https://github.com/hustvl/SparseInst.
Tianheng Cheng, Xinggang Wang, Shaoyu Chen, Qian Zhang 0009, Chang Huang, Zhaoxiang Zhang 0001, Wenyu Liu 0001
CVPR3
2022 Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming
abstract
Media streaming, with an edge-cloud setting, has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed passively, virtual reality applications require 3D assets stored on the edge to facilitate frequent edge-side interactions such as object manipulation and viewpoint movement. Compared to audio and video streaming, 3D asset streaming often requires larger data sizes and yet lower latency to ensure sufficient rendering quality, resolution, and latency for perceptual comfort. Thus, streaming 3D assets faces remarkably additional than streaming audios/videos, and existing solutions often suffer from long loading time or limited quality. To address this challenge, we propose a perceptually-optimized progressive 3D streaming method for spatial quality and temporal consistency in immersive interactions. On the cloud-side, our main idea is to estimate perceptual importance in 2D image space based on user gaze behaviors, including where they are looking and how their eyes move. The estimated importance is then mapped to 3D object space for scheduling the streaming priorities for edge-side rendering. Since this computational pipeline could be heavy, we also develop a simple neural network to accelerate the cloud-side scheduling process. We evaluate our method via subjective studies and objective analysis under varying network conditions (from 3G to 5G) and edge devices (HMD and traditional displays), and demonstrate better visual quality and temporal consistency than alternative solutions.
Shaoyu Chen, Budmonde Duinkharjav, Xin Sun 0014, Li-Yi Wei, Stefano Petrangeli, Jose Echevarria, Cláudio T. Silva, Qi Sun 0003
IEEE Trans. Vis. Comput. Graph.1
2022 UrbanRama: Navigating Cities in Virtual Reality
abstract
Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing and navigating a city in the traditional sense is that users can either obtain a local or a global view, but not both at the same time, requiring them to continuously switch between perspectives, losing context and distracting them from their analysis. In this article, our goal is to allow users to navigate to points of interest without changing perspectives. To accomplish this, we design an intuitive navigation interface that takes advantage of the strong sense of spatial presence provided by VR. We supplement this interface with a perspective that warps the environment, called UrbanRama, based on a cylindrical projection, providing a mix of local and global views. The design of this interface was performed as an iterative process in collaboration with architects and urban planners. We conducted a qualitative and a quantitative pilot user study to evaluate UrbanRama and the results indicate the effectiveness of our system in reducing perspective changes, while ensuring that the warping doesn't affect distance and orientation perception.
Shaoyu Chen, Fabio Miranda 0001, Nivan Ferreira, Marcos Lage, Harish Doraiswamy, Corinne Brenner, Connor DeFanti, Michael Koutsoubis, Luc Wilson, Ken Perlin, Cláudio T. Silva
IEEE Trans. Vis. Comput. Graph.1
2021 Hierarchical Aggregation for 3D Instance Segmentation
abstract
Instance segmentation on point clouds is a fundamental task in 3D scene perception. In this work, we propose a concise clustering-based framework named HAIS, which makes full use of spatial relation of points and point sets. Considering clustering-based methods may result in over-segmentation or under-segmentation, we introduce the hierarchical aggregation to progressively generate instance proposals, i.e., point aggregation for preliminarily clustering points to sets and set aggregation for generating complete instances from sets. Once the complete 3D instances are obtained, a sub-network of intra-instance prediction is adopted for noisy points filtering and mask quality scoring. HAIS is fast (only 410ms per frame on Titan X)) and does not require non-maximum suppression. It ranks 1st on the ScanNet v2 benchmark1, achieving the highest 69.9% AP50and surpassing previous state-of-the-art (SOTA) methods by a large margin. Besides, the SOTA results on the S3DIS dataset validate the good generalization ability. Code is available at https://github.com/hustvl/HAIS.
Shaoyu Chen, Jiemin Fang, Qian Zhang 0009, Wenyu Liu 0001, Xinggang Wang
ICCV1