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Rafael Jesús Segura

dblp:25/1344 · also Rafael Jesús Segura-Sánchez · DBLP profile ↗
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16ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0002-3075-6963ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 3 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Generative modeling · 50%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.712023
IberianVoxel: Automatic Completion of Iberian Ceramics for Cultural Heritage Studies · IJCAI 2023
Geometric modeling and processing › solid modeling
boolean operations
0.212013
Fast and accurate evaluation of regularized Boolean operations on triangulated solids · Comput. Aided Des. 2013
Geometric modeling and processing
solid modeling
0.212013
Fast and accurate evaluation of regularized Boolean operations on triangulated solids · Comput. Aided Des. 2013

Methods — techniques the papers use, named apart from their topics

generative adversarial network · 1.33d autoencoder · 1.3
YearPublicationVenuePosition
2024 Generating implicit object fragment datasets for machine learning
abstract
One of the primary challenges inherent in utilizing deep learning models is the scarcity and accessibility hurdles associated with acquiring datasets of sufficient size to facilitate effective training of these networks. This is particularly significant in object detection, shape completion, and fracture assembly. Instead of scanning a large number of real-world fragments, it is possible to generate massive datasets with synthetic pieces. However, realistic fragmentation is computationally intensive in the preparation (e.g., pre-factured models) and generation. Otherwise, simpler algorithms such as Voronoi diagrams provide faster processing speeds at the expense of compromising realism. In this context, it is required to balance computational efficiency and realism. This paper introduces a GPU-based framework for the massive generation of voxelized fragments derived from high-resolution 3D models, specifically prepared for their utilization as training sets for machine learning models. This rapid pipeline enables controlling how many pieces are produced, their dispersion and the appearance of subtle effects such as erosion. We have tested our pipeline with an archaeological dataset, producing more than 1M fragmented pieces from 1,052 Iberian vessels ( Github ). Although this work primarily intends to provide pieces as implicit data represented by voxels, triangle meshes and point clouds can also be inferred from the initial implicit representation. To underscore the unparalleled benefits of CPU and GPU acceleration in generating vast datasets, we compared against a realistic fragment generator that highlights the potential of our approach, both in terms of applicability and processing time. We also demonstrate the synergies between our pipeline and realistic simulators, which frequently cannot select the number and size of resulting pieces. To this end, a deep learning model was trained over realistic fragments and our dataset, showing similar results. • GPU-based fragmentation of voxelized artefacts for simulating brittle fractures. • Generation of large datasets for training machine learning models. • Definition of how many fragments are produced, their dispersion and appearance. • Publication of a dataset comprising more than 1M fragments.
Alfonso López, Antonio J. Rueda Ruiz, Rafael Jesús Segura, Carlos J. Ogáyar, José Manuel Fuertes
Comput. Graph.3
2023 IberianVoxel: Automatic Completion of Iberian Ceramics for Cultural Heritage Studies
abstract
Accurate completion of archaeological artifacts is a critical aspect in several archaeological studies, including documentation of variations in style, inference of chronological and ethnic groups, and trading routes trends, among many others. However, most available pottery is fragmented, leading to missing textural and morphological cues. Currently, the reassembly and completion of fragmented ceramics is a daunting and time-consuming task, done almost exclusively by hand, which requires the physical manipulation of the fragments. To overcome the challenges of manual reconstruction, reduce the materials' exposure and deterioration, and improve the quality of reconstructed samples, we present IberianVoxel, a novel 3D Autoencoder Generative Adversarial Network (3D AE-GAN) framework tested on an extensive database with complete and fragmented references. We generated a collection of 1001 3D voxelized samples and their fragmented references from Iberian wheel-made pottery profiles. The fragments generated are stratified into different size groups and across multiple pottery classes. Lastly, we provide quantitative and qualitative assessments to measure the quality of the reconstructed voxelized samples by our proposed method and archaeologists' evaluation.
Celia Cintas, Manuel J. Lucena, José Manuel Fuertes, Antonio J. Rueda Ruiz, Rafael Jesús Segura, Carlos J. Ogáyar, Rolando González-José, Claudio Delrieux
IJCAI6
2022 SPSLiDAR: towards a multi-purpose repository for large scale LiDAR datasets
abstract
The widespread use of LiDAR technology in a multitude of domains has produced a growing availability of massive high-resolution point datasets that demand new approaches for efficient organization and storage, filtering using different spatio-temporal criteria, selective/progressive visualization, processing and analysis, and collaborative editing. Ideally, LiDAR data coming from multiple sources and organized in different datasets should be accessible in a simple, uniform, and ubiquitous way to comply with the FAIR principle proposed by the Open Geospatial Consortium: Findable, Accessible, Interoperable, and Reusable. With this goal in mind, we present SPSLiDAR, a conceptual model with a simple interface for repositories of LiDAR data that can be adapted to the needs of different applications. SPSLiDAR includes aspects, such as the arrangement of related datasets into workspaces on a world scale, support for overlapping datasets with different resolutions or acquired at different times, and hierarchical organization of point data, enabling levels of detail and selective download. We also describe in detail an implementation of this model aimed at visualization and downloading of large datasets using the MongoDB database. Finally, we show some experimental results of this implementation using real data, such as its space requirements, upload latency, access latency, and throughput.
Antonio J. Rueda Ruiz, Carlos J. Ogáyar, Rafael Jesús Segura, Juan A. Béjar-Martos, Jorge Delgado-García
Int. J. Geogr. Inf. Sci.3
2014 From theoretical graphic objects to real free-form solids
Francisco R. Feito-Higueruela, Juan Ruiz de Miras, Marilina Rivero, Rafael Jesús Segura, Juan Carlos Torres 0001
Inf. Sci.4
2013 Fast and accurate evaluation of regularized Boolean operations on triangulated solids
Francisco R. Feito-Higueruela, Carlos J. Ogáyar, Rafael Jesús Segura, Marilina Rivero
Comput. Aided Des.3
2013 A scalable architecture for 3D map navigation on mobile devices
José M. Noguera, Rafael Jesús Segura, Carlos J. Ogáyar, Robert Joan-Arinyo
Pers. Ubiquitous Comput.2
2012 A mobile 3D-GIS hybrid recommender system for tourism
José M. Noguera, Manuel J. Barranco, Rafael Jesús Segura, Luis Martínez-López 0001
Inf. Sci.3
2011 Tetra-trees properties in graphic interaction
Juan José Jiménez-Delgado, Francisco R. Feito-Higueruela, Rafael Jesús Segura
Graph. Model.3
2010 A robust segment/triangle intersection algorithm for interference tests. Efficiency study
Juan José Jiménez-Delgado, Rafael Jesús Segura, Francisco R. Feito-Higueruela
Comput. Geom.2
2009 Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing
abstract
Abstract In this work we present new point inclusion algorithms for non‐convex polygons. These algorithms do not perform any pre‐processing or any type of decomposition nor features classification, which makes them especially suitable for deformable or moving polygons. The algorithms are more accurate and robust than others in the sense that they consider the inclusion of the point in the vertices and edges of the polygon, and deal with the special cases correctly. In order to perform this inclusion test efficiently, they use the sign of the barycentric coordinates of the test point with regard to the triangles formed by the edges and an origin that depends on the test point. This set of triangles, which is a special simplicial covering of the polygon, is constructed after a transformation of the polygon that simplifies the calculations involved in the inclusion test. Then, an appropriate ordering of the rejection tests allows us to optimize this method. Our algorithms have been tested for robustness and compared with ray‐crossing methods, showing a significant improvement.
Juan José Jiménez-Delgado, Francisco R. Feito-Higueruela, Rafael Jesús Segura
Comput. Graph. Forum3
2008 Collision detection between complex polyhedra
Juan José Jiménez-Delgado, Rafael Jesús Segura
Comput. Graph.2
2007 Fast and simple hardware accelerated voxelizations using simplicial coverings
Carlos J. Ogáyar, Antonio J. Rueda Ruiz, Rafael Jesús Segura, Francisco R. Feito-Higueruela
Vis. Comput.3
2006 Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees
abstract
Abstract Collision detection (CD) among complex objects in motion is an open question because of its algorithmic complexity. In this paper, we present a CD algorithm between a particle and a complex rigid solid. In order to represent solids, we use a simplicial covering scheme by means of 3‐simplices. With this representation system, complex polyhedra and closed triangle meshes can be represented and used in CD with a particle. A particle can be represented by a point, where the real dimensions of the particle are not important. This CD algorithm has been extended for a particle represented by a sphere which in turn represents an approximation to the particle dimensions. In order to efficiently classify the particles and the simplices of the polyhedra covering, we use a new hierarchical data structure named tetra‐tree that decomposes the space into tetra‐cones. These algorithms also use bounding volumes and temporal and geometric coherence, as well as incremental calculations in order to determine the collision in an efficient and exact way. Because of the use of sign operations with signed volumes and barycentric coordinates, we conclude that operations carried out using this method are more robust and efficient than those used in classic algorithms.
Juan José Jiménez-Delgado, Francisco R. Feito-Higueruela, Rafael Jesús Segura, Carlos J. Ogáyar
Comput. Graph. Forum3
2005 Point in solid strategies
Carlos J. Ogáyar, Rafael Jesús Segura, Francisco R. Feito-Higueruela
Comput. Graph.2
2004 Rasterizing complex polygons without tessellations
Antonio J. Rueda Ruiz, Rafael Jesús Segura, Francisco R. Feito-Higueruela, Juan Ruiz de Miras
Graph. Model.2
1998 An algorithm for determining intersection segment-polygon in 3D
Rafael Jesús Segura, Francisco R. Feito-Higueruela
Comput. Graph.1