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Stefan Nölle

dblp:25/2835 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Virtual and augmented reality · 92% Visualization and visual analytics · 8%
Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 84% Ubiquitous computing and smart environments · 16%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Smart cities and intelligent transportation · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.122006
Augmented reality as a comparison tool in automotive industry · ISMAR 2006
Stereo Augmentation of Simulation Results on a Projection Wall by Combining Two Basic ARVIKA Systems · ISMAR 2002
Virtual and augmented reality › augmented reality › augmented reality applications
industrial augmented reality
0.112006
Workshop - Industrial augmented reality · ISMAR 2006
Virtual and augmented reality › augmented reality
augmented reality visualization
0.012002
Stereo Augmentation of Simulation Results on a Projection Wall by Combining Two Basic ARVIKA Systems · ISMAR 2002
Smart cities and intelligent transportation
automotive industry
0.022006
Augmented reality as a comparison tool in automotive industry · ISMAR 2006
Stereo Augmentation of Simulation Results on a Projection Wall by Combining Two Basic ARVIKA Systems · ISMAR 2002
Visualization and visual analytics › scientific visualization
simulation visualization
0.012002
Stereo Augmentation of Simulation Results on a Projection Wall by Combining Two Basic ARVIKA Systems · ISMAR 2002

Methods — techniques the papers use, named apart from their topics

augmentation · 0.2CAD overlay · 0.2projection wall · 0.1ARVIKA · 0.1
YearPublicationVenuePosition
2006 Workshop - Industrial augmented reality
Gudrun Klinker, Stefan Nölle, Toshikazu Ohshima, Marcus Tönnis
ISMAR2
2006 Augmented reality as a comparison tool in automotive industry
abstract
Augmented reality (AR) can be used in the automotive industry to compare real parts of a car with their associated construction data. The real parts have to be checked whether they correspond to the latest version of the design and whether they have been manufactured with appropriate precision. With AR, CAD construction data can be superimposed on the real parts striving for maximum correspondence. The real and the virtual part should both be visible at the same time and in the same place. Therefore, for this kind of overlay, a special method of augmentation is needed. We present and discuss some visualization schemes.
Stefan Nölle, Gudrun Klinker
ISMAR1
2002 Stereo Augmentation of Simulation Results on a Projection Wall by Combining Two Basic ARVIKA Systems
abstract
The article describes the potential for cost-reduction by using augmented reality (AR) in the automotive industry. AR allows for the evaluation of computer-generated simulations with physically crashed cars. The augmented simulation results are displayed on a projection wall in stereo by simply combining two basic ARVIKA systems.
Stefan Nölle
ISMAR1
2002 Stereo Augmentation of Simulation Results on a Projection Wall by Combining Two Basic ARVIKA Systems
Stefan Nölle
ISMAR1