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Min Hong

dblp:25/2874 · DBLP profile ↗
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11ranked-venue papers
2as first author
2since 2021 · last 2026
0000-0001-9963-5521ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Systems, architecture and hardware · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › multibody dynamics simulation
constrained dynamics
0.112005
Effective Constrained Dynamic Simulation Using Implicit Constraint Enforcement · ICRA 2005
Computer animation and physical simulation
constraint enforcement
0.112005
Effective Constrained Dynamic Simulation Using Implicit Constraint Enforcement · ICRA 2005

Methods — techniques the papers use, named apart from their topics

implicit constraint enforcement · 0.1baumgarte stabilization · 0.1
YearPublicationVenuePosition
2026 Semi-supervised boundary-aware medical image segmentation via symmetric boundary-foreground collaboration
Xibin Jia, Luo Wang, Chuanxu Yang, Xunjie Yin, Zhenghan Yang, Min Hong
Expert Syst. Appl.10
2021 Fingerprint classification using deep learning approach
Beanbonyka Rim, Junseob Kim, Min Hong
Multim. Tools Appl.3
2019 Parallel cloth simulation with effective collision detection for interactive AR application
Minsang Kim, Nak-Jun Sung, Sangjoon Kim, Yoo-Joo Choi, Min Hong
Multim. Tools Appl.5
2018 Parallel cloth simulation with GPGPU
Young-Hwan Choi, Min Hong, Yoo-Joo Choi
Multim. Tools Appl.2
2018 Network anomaly detection based on probabilistic analysis
Dong Hag Choi, You-Boo Jeon, Yunyoung Nam, Min Hong, Doo-Soon Park
Soft Comput.5
2015 Estimating material properties of deformable objects by considering global object behavior in video streams
Min-Hyung Choi, Steven C. Wilber, Min Hong
Multim. Tools Appl.3
2014 Assessment of human perceptual sensitivity to physically non-conforming motion in virtual environments
Min-Hyung Choi, Mohammed Bahni Alquzi, Min Hong
J. Supercomput.3
2013 Special issue on UIT (Ubiquitous Information Technology) for multimedia systems
Min Hong, Vladimir Hahanov
Multim. Tools Appl.1
2010 Decimation of human face model for real-time animation in intelligent multimedia systems
Sookyun Kim, Min Hong, Doo-Soon Park
Multim. Tools Appl.3
2005 Effective Constrained Dynamic Simulation Using Implicit Constraint Enforcement
abstract
Stable and effective enforcement of hard constraints is one of the crucial components in controlling physics-based dynamic simulation systems. The conventional explicit Baumgarte constraint stabilization confines the time step to be within a stability limit and requires users to pick problem-dependent coefficients to achieve fast convergence or to prevent oscillations. The recently proposed post-stabilization method has shown a successful constraint drift reduction but it does not guarantee the physically correct behavior of motion and requires additional computational cost to decrease the constraint errors. This paper presents our new implicit constraint enforcement technique that is stable over large time steps and does not require problem dependent stabilization parameters. This new implicit constraint enforcement method uses the future time step to estimate the correct magnitude of the constraint forces, resulting in better stability over bigger time steps. More importantly, the proposed method generates physically conforming constraint forces while minimizing the constraint drifts, resulting in physically correct motion. Its asymptotic computational complexity is same as the explicit Baumgarte method. It can be easily integrated into various constrained dynamic systems including rigid body or deformable structure applications. This paper describes a formulation of implicit constraint enforcement and an accumulated constraint error and dynamic behavior analysis for comparison with existing methods.
Min Hong, Min-Hyung Choi, Sunhwa Jung, Samuel W. J. Welch, John Trapp
ICRA1
2005 Adaptive surface-deformable model with shape-preserving spring
abstract
This paper presents a multi-resolutional surface deformable model with physical property adjustment scheme and shape-preserving springs to represent surface-deformable objects efficiently and robustly. In order to reduce the computational complexity while ensuring the same global volumetric behaviour for the deformable object, we introduce a multi-resolutional mass-spring model that is locally refined using the modified-butterfly subdivision scheme. For robust deformation, a shape-preserving spring, which helps to restore the model to the original shape, is proposed to reduce the animation instability. Volume and shape preservation is indirectly achieved by restoring the model to the original shape without computing the actual volume and associated forces at every iteration. Most existing methods concentrate on visual realism of multi-resolutional deformation and often neglect to maintain the dynamic behavioural integrity between detail levels. In order to preserve overall physical behaviour, we present a new scheme for adjusting physical properties between different levels of details. During the animation of deformable objects, the part of the object under external forces beyond a threshold or with large surface curvature variations is refined with a higher level of detail. The physical properties of nodes and springs in the locally refined area are adjusted in order to preserve the total mass and global behaviour of the object. The adequacy of the proposed scheme was analysed with tests using practical mesh examples. Experimental results demonstrate improved efficiency in object deformation and preservation of overall behaviour between different levels. Copyright © 2005 John Wiley & Sons, Ltd.
Yoo-Joo Choi, Min Hong, Min-Hyung Choi, Myoung-Hee Kim
Comput. Animat. Virtual Worlds2