Demo Data from EDBT 2026 / reviewers in the wild / expert
Min Hong
dblp:25/2874
· DBLP profile ↗
11ranked-venue papers
2as first author
2since 2021 · last 2026
0000-0001-9963-5521ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Systems, architecture and hardware · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › multibody dynamics simulation
constrained dynamics |
0.1 | 1 | 2005 | Effective Constrained Dynamic Simulation Using Implicit Constraint Enforcement · ICRA 2005 |
Computer animation and physical simulation
constraint enforcement |
0.1 | 1 | 2005 | Effective Constrained Dynamic Simulation Using Implicit Constraint Enforcement · ICRA 2005 |
Methods — techniques the papers use, named apart from their topics
implicit constraint enforcement · 0.1baumgarte stabilization · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Semi-supervised boundary-aware medical image segmentation via symmetric boundary-foreground collaboration
Xibin Jia, Luo Wang, Chuanxu Yang, Xunjie Yin, Zhenghan Yang, Min Hong |
Expert Syst. Appl. | 10 |
| 2021 | Fingerprint classification using deep learning approach
Beanbonyka Rim, Junseob Kim, Min Hong |
Multim. Tools Appl. | 3 |
| 2019 | Parallel cloth simulation with effective collision detection for interactive AR application
Minsang Kim, Nak-Jun Sung, Sangjoon Kim, Yoo-Joo Choi, Min Hong |
Multim. Tools Appl. | 5 |
| 2018 | Parallel cloth simulation with GPGPU
Young-Hwan Choi, Min Hong, Yoo-Joo Choi |
Multim. Tools Appl. | 2 |
| 2018 | Network anomaly detection based on probabilistic analysis
Dong Hag Choi, You-Boo Jeon, Yunyoung Nam, Min Hong, Doo-Soon Park |
Soft Comput. | 5 |
| 2015 | Estimating material properties of deformable objects by considering global object behavior in video streams
Min-Hyung Choi, Steven C. Wilber, Min Hong |
Multim. Tools Appl. | 3 |
| 2014 | Assessment of human perceptual sensitivity to physically non-conforming motion in virtual environments
Min-Hyung Choi, Mohammed Bahni Alquzi, Min Hong |
J. Supercomput. | 3 |
| 2013 | Special issue on UIT (Ubiquitous Information Technology) for multimedia systems
Min Hong, Vladimir Hahanov |
Multim. Tools Appl. | 1 |
| 2010 | Decimation of human face model for real-time animation in intelligent multimedia systems
Sookyun Kim, Min Hong, Doo-Soon Park |
Multim. Tools Appl. | 3 |
| 2005 | Effective Constrained Dynamic Simulation Using Implicit Constraint EnforcementabstractStable and effective enforcement of hard constraints is one of the crucial components in controlling physics-based dynamic simulation systems. The conventional explicit Baumgarte constraint stabilization confines the time step to be within a stability limit and requires users to pick problem-dependent coefficients to achieve fast convergence or to prevent oscillations. The recently proposed post-stabilization method has shown a successful constraint drift reduction but it does not guarantee the physically correct behavior of motion and requires additional computational cost to decrease the constraint errors. This paper presents our new implicit constraint enforcement technique that is stable over large time steps and does not require problem dependent stabilization parameters. This new implicit constraint enforcement method uses the future time step to estimate the correct magnitude of the constraint forces, resulting in better stability over bigger time steps. More importantly, the proposed method generates physically conforming constraint forces while minimizing the constraint drifts, resulting in physically correct motion. Its asymptotic computational complexity is same as the explicit Baumgarte method. It can be easily integrated into various constrained dynamic systems including rigid body or deformable structure applications. This paper describes a formulation of implicit constraint enforcement and an accumulated constraint error and dynamic behavior analysis for comparison with existing methods. Min Hong, Min-Hyung Choi, Sunhwa Jung, Samuel W. J. Welch, John Trapp |
ICRA | 1 |
| 2005 | Adaptive surface-deformable model with shape-preserving springabstractThis paper presents a multi-resolutional surface deformable model with physical property adjustment scheme and shape-preserving springs to represent surface-deformable objects efficiently and robustly. In order to reduce the computational complexity while ensuring the same global volumetric behaviour for the deformable object, we introduce a multi-resolutional mass-spring model that is locally refined using the modified-butterfly subdivision scheme. For robust deformation, a shape-preserving spring, which helps to restore the model to the original shape, is proposed to reduce the animation instability. Volume and shape preservation is indirectly achieved by restoring the model to the original shape without computing the actual volume and associated forces at every iteration. Most existing methods concentrate on visual realism of multi-resolutional deformation and often neglect to maintain the dynamic behavioural integrity between detail levels. In order to preserve overall physical behaviour, we present a new scheme for adjusting physical properties between different levels of details. During the animation of deformable objects, the part of the object under external forces beyond a threshold or with large surface curvature variations is refined with a higher level of detail. The physical properties of nodes and springs in the locally refined area are adjusted in order to preserve the total mass and global behaviour of the object. The adequacy of the proposed scheme was analysed with tests using practical mesh examples. Experimental results demonstrate improved efficiency in object deformation and preservation of overall behaviour between different levels. Copyright © 2005 John Wiley & Sons, Ltd. Yoo-Joo Choi, Min Hong, Min-Hyung Choi, Myoung-Hee Kim |
Comput. Animat. Virtual Worlds | 2 |