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Yu-Ting Tseng

dblp:25/3023 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Computer networks · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › temporal rendering
motion blur
0.112009
Frequency analysis and sheared reconstruction for rendering motion blur · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

sheared reconstruction filter · 0.1frequency analysis · 0.1
YearPublicationVenuePosition
2017 Enhancing performance of feedback-Based QoS scheduling for video delivery over WLANs
Jeng-Ji Huang, Po-Chun Shen, Yu-Ting Tseng
Comput. Commun.3
2012 The design of an ontology-based service-oriented architecture framework for traditional chinese medicine healthcare
abstract
In order to promote the modernization of traditional Chinese medicine (TCM), a platform that allows different legacy TCM information systems to interact, intercommunicate, and interoperate with each other by using standard scientific format and systematical information management is necessary. In this study, a design of an ontology-based service-oriented architecture (SOA) framework is proposed to boost the scientific standardization and systematical management of TCM information. By utilizing the information and communication technologies (ICT), this latitudinal framework is designed to have four layers, including a presentation layer for services discovery and selection, a business layer for services operation, a data access layer for database synchronization management, and a technology layer. A longitudinal information technology layer that allows data integration, access, and exchange under the privacy and security policy is charging of monitoring and managing information activities in the four layers.
Shih-Wei Chen, Yu-Ting Tseng, Tsai-Ya Lai
Healthcom2
2009 Frequency analysis and sheared reconstruction for rendering motion blur
abstract
Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show that motion induces a shear in the frequency domain, and that the spectrum of moving scenes can be approximated by a wedge. This allows us to compute adaptive space-time sampling rates, to accelerate rendering. For uniform velocities and standard axis-aligned reconstruction, we show that the product of spatial and temporal bandlimits or sampling rates is constant, independent of velocity. Our second contribution is a novel sheared reconstruction filter that is aligned to the first-order direction of motion and enables even lower sampling rates. We present a rendering algorithm that computes a sheared reconstruction filter per pixel, without any intermediate Fourier representation. This often permits synthesis of motion-blurred images with far fewer rendering samples than standard techniques require.
Kevin Egan, Yu-Ting Tseng, Nicolas Holzschuch, Frédo Durand, Ravi Ramamoorthi
ACM Trans. Graph.2
2008 An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
abstract
Abstract Interactive rendering with dynamic natural lighting and changing view is a long‐standing goal in computer graphics. Recently, precomputation‐based methods for all‐frequency relighting have made substantial progress in this direction. Many of the most successful algorithms are based on a factorization of the BRDF into incident and outgoing directions, enabling each term to be precomputed independent of viewing direction, and re‐combined at run‐time. However, there has so far been no theoretical understanding of the accuracy of this factorization, nor the number of terms needed. In this paper, we conduct a theoretical and empirical analysis of the BRDF in‐out factorization. For Phong BRDFs, we obtain analytic results, showing that the number of terms needed grows linearly with the Phong exponent, while the factors correspond closely to spherical harmonic basis functions. More generally, the number of terms is quadratic in the frequency content of the BRDF along the reflected or half‐angle direction. This analysis gives clear practical guidance on the number of factors needed for a given material. Different objects in a scene can each be represented with the correct number of terms needed for that particular BRDF, enabling both accuracy and interactivity.
Dhruv Mahajan 0001, Yu-Ting Tseng, Ravi Ramamoorthi
Comput. Graph. Forum2
2005 Level-of-detail representation of bidirectional texture functions for real-time rendering
abstract
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into multiple subbands with a Laplacian pyramid. Each vector of Laplacian coefficients of a texel at the same level is regarded as a Laplacian bidirectional reflectance distribution function (BRDF). These vectors are then further compressed by applying principal components analysis (PCA). At the rendering stage, the LOD parameter for each pixel is calculated according to the distance from the viewpoint to the surface. Our rendering algorithm uses this parameter to determine how many levels of BTF Laplacian pyramid are required for rendering. Under the same sampling resolution, a BTF gradually transits to a BRDF as the camera moves away from the surface. Our method precomputes this transition and uses it for multiresolution BTF rendering. Our Laplacian pyramid representation allows real-time anti-aliased rendering of BTFs using graphics hardware. In addition to provide visually satisfactory multiresolution rendering for BTFs, our method has a comparable compression rate to the available single-resolution BTF compression techniques.
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen 0004, Ouhyoung Ming
SI3D3