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Michael Hohl

dblp:25/347 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 50% Visualization and visual analytics · 50%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
interactive environments
0.012004
Radiomap: experiential interactive environment · ACM Multimedia 2004
Multimedia systems and quality of experience › multimedia streaming
audio streaming
0.012004
Radiomap: experiential interactive environment · ACM Multimedia 2004
Visualization and visual analytics
spatial visualization
0.012004
Radiomap: experiential interactive environment · ACM Multimedia 2004
YearPublicationVenuePosition
2007 Freequent Traveller: interaction versus contemplation
abstract
Freequent Traveller (2001) is a live interactive installation by the artist Susanne Schuricht, developed in collaboration with Tobias Schmidt [1]. The interface consists of a hammock, whose movement is tracked by a custom-made hardware interface. While relaxing in the hammock one's motion animates text across a projection-sail. The dynamics of this animation are perceived as intricately synchronized with, and connected to ones own bodily movement together with the hammock. The projected texts are short essays and excerpts about technology, mobility, home and identity. The installation is an instrument to generate awareness through rhythmic bodily experience. Interaction is considered as a process to create contemplation and change in outlook, to go beyond playful experience with an interface.
Susanne Schuricht, Michael Hohl, Mirjam Struppek
TEI2
2004 Radiomap: experiential interactive environment
abstract
This paper describes the unencumbered interactive environment "radiomap". The first version of this interactive environment enables one or more individuals to walk about a projected photorealistic image of the Earth (Mercator projection[1], 8x4m) and listen to live internet radio broadcasts that are located at the corresponding locations. The interaction is simple and intuitive. This research project is exploring the experiential qualities of interactive environments, especially those that may be described as creating effects of presence, global awareness, holistic overview and feeling of interconnectedness.
Michael Hohl
ACM Multimedia1