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Jun Kitawaki

dblp:25/51 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.012000
Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation · VR 2000
Virtual and augmented reality › immersive interaction
virtual object manipulation
0.012000
Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation · VR 2000
Virtual and augmented reality › depth perception
binocular disparity
0.012000
Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation · VR 2000
Virtual and augmented reality
depth perception
0.012000
Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation · VR 2000

Methods — techniques the papers use, named apart from their topics

user study · 0.0
YearPublicationVenuePosition
2000 Adjusting the Difference between 3D Spaces in VR Systems and Human Perception through Object Manipulation
abstract
This paper describes a task-oriented approach to cope with the difference between the three dimensional (3D) space in a virtual reality (VR) system and that perceived by the user from its stereoscopic images with binocular disparity. This difference occurs for the reason that human visual perception is affected not only by binocular disparity but also by various kinds of visual cues. Although it is possible to set some of those cues consistent with each other when they are presented by a stereoscopic display, it is difficult to do the same for other cues especially vergence and focus. As the result, the users of VR systems often fail to manipulate virtual objects due to this difference. In this article, we propose to adjust the virtual space in a VR system through object manipulation by the user so that the user does not fail in each manipulation. We verified by experiments that this adjustment is effective to improve the rate of successful manipulation.
Koh Kakusho, Jun Kitawaki, Shiro Hagihara, Michihiko Minoh
VR2