Demo Data from EDBT 2026 / reviewers in the wild / expert
Alvise Vidolin
dblp:25/5553
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing
audio effects |
0.0 | 1 | 2004 | Modeling and control of expressiveness in music performance · Proc. IEEE 2004 |
Audio and music processing
music performance |
0.0 | 1 | 2004 | Modeling and control of expressiveness in music performance · Proc. IEEE 2004 |
Audio and music processing
spectral processing |
0.0 | 1 | 2004 | Modeling and control of expressiveness in music performance · Proc. IEEE 2004 |
Audio and music processing
acoustic rendering |
0.0 | 1 | 2004 | Modeling and control of expressiveness in music performance · Proc. IEEE 2004 |
Methods — techniques the papers use, named apart from their topics
morphing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2004 | Modeling and control of expressiveness in music performanceabstractExpression is an important aspect of music performance. It is the added value of a performance and is part of the reason that music is interesting to listen to and sounds alive. Understanding and modeling expressive content communication is important for many engineering applications in information technology. For example, in multimedia products, textual information is enriched by means of graphical and audio objects. In this paper, we present an original approach to modify the expressive content of a performance in a gradual way, both at the symbolic and signal levels. To this purpose, we discuss a model that applies a smooth morphing among performances with different expressive content, adapting the audio expressive character to the user's desires. Morphing can be realized with a wide range of graduality (from abrupt to very smooth), allowing adaptation of the system to different situations. The sound rendering is obtained by interfacing the expressiveness model with a dedicated postprocessing environment, which allows for the transformation of the event cues. The processing is based on the organized control of basic audio effects. Among the basic effects used, an original method for the spectral processing of audio is introduced. Sergio Canazza, Giovanni De Poli, Carlo Drioli, Antonio Rodà, Alvise Vidolin |
Proc. IEEE | 5 |