Guang Yang 0058

dblp:25/5712-58 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-7980-3812ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Interaction techniques and input · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
visual comparison
0.812024
DRCmpVis: Visual Comparison of Physical Targets in Mobile Diminished and Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024
Immersive interaction
mixed reality interaction
0.812024
DRCmpVis: Visual Comparison of Physical Targets in Mobile Diminished and Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024
Interaction techniques and input › mobile interaction
mobile interface design
0.212024
DRCmpVis: Visual Comparison of Physical Targets in Mobile Diminished and Mixed Reality · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

object segmentation · 1.5convolutional neural network · 1.5
YearPublicationVenuePosition
2024 DRCmpVis: Visual Comparison of Physical Targets in Mobile Diminished and Mixed Reality
abstract
Numerous physical objects in our daily lives are grouped or ranked according to a stereotyped presentation style. For example, in a library, books are typically grouped and ranked based on classification numbers. However, for better comparison, we often need to re-group or re-rank the books using additional attributes such as ratings, publishers, comments, publication years, keywords, prices, etc., or a combination of these factors. In this article, we propose a novel mobile DR/MR-based application framework named DRCmpVis to achieve in-context multi-attribute comparisons of physical objects with text labels or textual information. The physical objects are scanned in the real world using mobile cameras. All scanned objects are then segmented and labeled by a convolutional neural network and replaced (diminished) by their virtual avatars in a DR environment. We formulate three visual comparison strategies, including filtering, re-grouping, and re-ranking, which can be intuitively, flexibly, and seamlessly performed on their avatars. This approach avoids breaking the original layouts of the physical objects. The computation resources in virtual space can be fully utilized to support efficient object searching and multi-attribute visual comparisons. We demonstrate the usability, expressiveness, and efficiency of DRCmpVis through a user study, NASA TLX assessment, quantitative evaluation, and case studies involving different scenarios.
Richen Liu, Shunlong Ye, Zhifei Ding, Guang Yang 0058, Shenghui Cheng, Klaus Mueller 0001
IEEE Trans. Vis. Comput. Graph.4