EDBT 2026 Demo / reviewers in the wild / expert
Tomohiko Matsuura
dblp:25/6036
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › depth estimation
dense depth estimation |
0.0 | 1 | 1996 | Occlusion Detectable Stereo - Occlusion Patterns in Camera Matrix · CVPR 1996 |
Computer vision › 3D vision
depth estimation |
0.0 | 1 | 1996 | Occlusion Detectable Stereo - Occlusion Patterns in Camera Matrix · CVPR 1996 |
Computer vision › 3D vision
occlusion detection |
0.0 | 1 | 1996 | Occlusion Detectable Stereo - Occlusion Patterns in Camera Matrix · CVPR 1996 |
Computer vision › 3D vision › stereo vision
stereo matching |
0.0 | 1 | 1996 | Occlusion Detectable Stereo - Occlusion Patterns in Camera Matrix · CVPR 1996 |
Computer vision › 3D vision › multi-view geometry
camera geometry |
0.0 | 1 | 1996 | Occlusion Detectable Stereo - Occlusion Patterns in Camera Matrix · CVPR 1996 |
Methods — techniques the papers use, named apart from their topics
statistical analysis · 0.0projective geometry · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Occlusion Detectable Stereo - Occlusion Patterns in Camera MatrixabstractIn stereo algorithms with more than two cameras, the improvement of accuracy is often reported since they are robust against noise. However, another important aspect of the polynocular stereo, that is the ability of occlusion detection, has been paid less attention. We intensively analyzed the occlusion in the camera matrix stereo (SEA) and developed a simple but effective method to detect the presence of occlusion and to eliminate its effect in the correspondence search. By considering several statistics on the occlusion and the accuracy in the SEA, we derived a few base masks which represent occlusion patterns and are effective for the detection of occlusion. Several experiments using typical indoor scenes showed quite good performance to obtain dense and accurate depth maps even at the occluding boundaries of objects. Yuichi Nakamura 0001, Tomohiko Matsuura, Kiyohide Satoh, Yuichi Ohta |
CVPR | 2 |