Demo Data from EDBT 2026 / reviewers in the wild / expert
Weizhe Liu
dblp:25/7664
· DBLP profile ↗
15ranked-venue papers
6as first author
11since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 6 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 6 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Security and privacy · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
10 papers |
3D vision · 34% Image recognition and object detection · 22% Generative modeling · 14% | |
| Computer graphics and multimedia
5 papers |
Visual content generation and editing · 71% Geometric modeling and processing · 29% |
Topics — the 30 heaviest of 33, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection › object counting
crowd counting |
2.0 | 4 | 2022 | Counting People by Estimating People Flows · IEEE Trans. Pattern Anal. Mach. Intell. 2022 Leveraging Self-Supervision for Cross-Domain Crowd Counting · CVPR 2022 Estimating People Flows to Better Count Them in Crowded Scenes · ECCV (15) 2020 |
Machine learning › Generative modeling
diffusion model |
1.5 | 2 | 2024 | BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation · ACM Trans. Graph. 2024 Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane · SIGGRAPH Asia 2024 |
Computer vision › Video understanding and tracking › crowd analysis
people flow estimation |
1.0 | 2 | 2022 | Counting People by Estimating People Flows · IEEE Trans. Pattern Anal. Mach. Intell. 2022 Estimating People Flows to Better Count Them in Crowded Scenes · ECCV (15) 2020 |
Computer vision › Image recognition and object detection › object detection
prohibited item detection |
1.0 | 1 | 2026 | Taming Generative Synthetic Data for X-Ray Prohibited Item Detection · IEEE Trans. Inf. Forensics Secur. 2026 |
Visual content generation and editing
image generation |
1.0 | 1 | 2026 | Taming Generative Synthetic Data for X-Ray Prohibited Item Detection · IEEE Trans. Inf. Forensics Secur. 2026 |
Visual content generation and editing › image generation
text-to-image generation |
1.0 | 1 | 2026 | Taming Generative Synthetic Data for X-Ray Prohibited Item Detection · IEEE Trans. Inf. Forensics Secur. 2026 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | LAM3D: Large Image-Point Clouds Alignment Model for 3D Reconstruction from Single Image · NeurIPS 2024 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.8 | 1 | 2024 | Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane · SIGGRAPH Asia 2024 |
Machine learning › Generative modeling › diffusion model
latent diffusion model |
0.8 | 1 | 2024 | BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation · ACM Trans. Graph. 2024 |
Computer vision › 3D vision
object pose estimation |
0.8 | 1 | 2024 | RGB-based Category-level Object Pose Estimation via Decoupled Metric Scale Recovery · ICRA 2024 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.8 | 1 | 2024 | LAM3D: Large Image-Point Clouds Alignment Model for 3D Reconstruction from Single Image · NeurIPS 2024 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.8 | 1 | 2024 | LAM3D: Large Image-Point Clouds Alignment Model for 3D Reconstruction from Single Image · NeurIPS 2024 |
Visual content generation and editing
3d scene generation |
0.8 | 1 | 2024 | BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation · ACM Trans. Graph. 2024 |
Visual content generation and editing
3d shape generation |
0.8 | 1 | 2024 | NeuSDFusion: A Spatial-Aware Generative Model for 3D Shape Completion, Reconstruction, and Generation · ECCV (19) 2024 |
Visual content generation and editing › 3d scene generation
diffusion-based scene generation |
0.8 | 1 | 2024 | BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation · ACM Trans. Graph. 2024 |
Geometric modeling and processing
shape representation |
0.8 | 1 | 2024 | Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane · SIGGRAPH Asia 2024 |
Geometric modeling and processing › shape representation › implicit representation
signed distance function |
0.8 | 1 | 2024 | Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane · SIGGRAPH Asia 2024 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
density estimation |
0.7 | 2 | 2022 | Leveraging Self-Supervision for Cross-Domain Crowd Counting · CVPR 2022 Counting People by Estimating People Flows · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Computer vision › Video understanding and tracking › temporal alignment › video alignment
action alignment |
0.6 | 1 | 2022 | Learning to Align Sequential Actions in the Wild · CVPR 2022 |
Machine learning › Transfer learning and domain adaptation › cross-domain learning
cross-domain crowd counting |
0.6 | 1 | 2022 | Leveraging Self-Supervision for Cross-Domain Crowd Counting · CVPR 2022 |
Computer vision › 3D vision › motion estimation
optical flow |
0.6 | 1 | 2022 | Counting People by Estimating People Flows · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Machine learning › Optimization for machine learning
optimal transport |
0.6 | 1 | 2022 | Learning to Align Sequential Actions in the Wild · CVPR 2022 |
Machine learning › Transfer learning and domain adaptation › domain adaptation › unsupervised domain adaptation
self-supervised domain adaptation |
0.6 | 1 | 2022 | Leveraging Self-Supervision for Cross-Domain Crowd Counting · CVPR 2022 |
Computer vision › Image recognition and object detection › object counting › crowd counting
density map estimation |
0.4 | 1 | 2019 | Context-Aware Crowd Counting · CVPR 2019 |
Machine learning › Deep learning architectures and training
multi-scale feature fusion |
0.4 | 1 | 2019 | Context-Aware Crowd Counting · CVPR 2019 |
Computer vision › Image recognition and object detection
object detection |
0.3 | 1 | 2026 | Taming Generative Synthetic Data for X-Ray Prohibited Item Detection · IEEE Trans. Inf. Forensics Secur. 2026 |
Computer vision › 3D vision › implicit neural representation
neural field |
0.2 | 1 | 2024 | BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation · ACM Trans. Graph. 2024 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.2 | 1 | 2024 | Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane · SIGGRAPH Asia 2024 |
Computer vision › 3D vision › implicit neural representation
tri-plane representation |
0.2 | 1 | 2024 | BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation · ACM Trans. Graph. 2024 |
Geometric modeling and processing
point cloud processing |
0.2 | 1 | 2024 | LAM3D: Large Image-Point Clouds Alignment Model for 3D Reconstruction from Single Image · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 2.8cross-attention refinement · 2.0background occlusion modeling · 2.0point cloud network · 1.5large reconstruction model · 1.5feature alignment · 1.5denoising diffusion · 1.5autoencoder · 1.5tri-plane representation · 0.8spatial-aware generative modeling · 0.8monocular estimator · 0.8RANSAC-PnP · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Taming Generative Synthetic Data for X-Ray Prohibited Item DetectionabstractTraining prohibited item detection models requires a large amount of X-ray security images, but collecting and annotating these images is time-consuming and laborious. To address data insufficiency, X-ray security image synthesis methods composite images to scale up datasets. However, previous methods primarily follow a two-stage pipeline, where they implement labor-intensive foreground extraction in the first stage and then composite images in the second stage. Such a pipeline introduces inevitable extra labor cost and is not efficient. In this paper, we propose a one-stage X-ray security image synthesis pipeline (Xsyn) based on text-to-image generation, which incorporates two effective strategies to improve the usability of synthetic images. The Cross-Attention Refinement (CAR) strategy leverages the cross-attention map from the diffusion model to refine the bounding box annotation. The Background Occlusion Modeling (BOM) strategy explicitly models background occlusion in the latent space to enhance imaging complexity. To the best of our knowledge, compared with previous methods, Xsyn is the first to achieve high-quality X-ray security image synthesis without extra labor cost. Experiments demonstrate that our method outperforms all previous methods with 1.2% mAP improvement, and the synthetic images generated by our method are beneficial to improve prohibited item detection performance across various X-ray security datasets and detectors. Code is available at https://github.com/pILLOW-1/Xsyn/. Jialong Sun, Hongguang Zhu, Weizhe Liu, Yunda Sun, Renshuai Tao, Yunchao Wei |
IEEE Trans. Inf. Forensics Secur. | 3 |
| 2024 | NeuSDFusion: A Spatial-Aware Generative Model for 3D Shape Completion, Reconstruction, and Generation
Ruikai Cui, Weizhe Liu, Weixuan Sun, Senbo Wang, Taizhang Shang, Yang Li 0193, Xibin Song, Han Yan 0004, Zhennan Wu, Shenzhou Chen, Hongdong Li, Pan Ji |
ECCV (19) | 2 |
| 2024 | RGB-based Category-level Object Pose Estimation via Decoupled Metric Scale RecoveryabstractWhile showing promising results, recent RGB-D camera-based category-level object pose estimation methods have restricted applications due to the heavy reliance on depth sensors. RGB-only methods provide an alternative to this problem yet suffer from inherent scale ambiguity stemming from monocular observations. In this paper, we propose a novel pipeline that decouples the 6D pose and size estimation to mitigate the influence of imperfect scales on rigid transformations. Specifically, we leverage a pre-trained monocular estimator to extract local geometric information, mainly facilitating the search for inlier 2D-3D correspondence. Meanwhile, a separate branch is designed to directly recover the metric scale of the object based on category-level statistics. Finally, we advocate using the RANSAC-PnP algorithm to robustly solve for 6D object pose. Extensive experiments have been conducted on both synthetic and real datasets, demonstrating the superior performance of our method over previous state-of-the-art RGB-based approaches, especially in terms of rotation accuracy. Code: https://github.com/goldoak/DMSR. Jiaxin Wei 0001, Xibin Song, Weizhe Liu, Laurent Kneip, Hongdong Li, Pan Ji |
ICRA | 3 |
| 2024 | LAM3D: Large Image-Point Clouds Alignment Model for 3D Reconstruction from Single ImageabstractLarge Reconstruction Models have made significant strides in the realm of automated 3D content generation from single or multiple input images. Despite their success, these models often produce 3D meshes with geometric inaccuracies, stemming from the inherent challenges of deducing 3D shapes solely from image data. In this work, we introduce a novel framework, the Large Image and Point Cloud Alignment Model (LAM3D), which utilizes 3D point cloud data to enhance the fidelity of generated 3D meshes. Our methodology begins with the development of a point-cloud-based network that effectively generates precise and meaningful latent tri-planes, laying the groundwork for accurate 3D mesh reconstruction. Building upon this, our Image-Point-Cloud Feature Alignment technique processes a single input image, aligning to the latent tri-planes to imbue image features with robust 3D information. This process not only enriches the image features but also facilitates the production of high-fidelity 3D meshes without the need for multi-view input, significantly reducing geometric distortions. Our approach achieves state-of-the-art high-fidelity 3D mesh reconstruction from a single image in just 6 seconds, and experiments on various datasets demonstrate its effectiveness. Ruikai Cui, Xibin Song, Weixuan Sun, Senbo Wang, Weizhe Liu, Shenzhou Chen, Taizhang Shang, Yang Li 0193, Nick Barnes, Hongdong Li, Pan Ji |
NeurIPS | 5 |
| 2024 | Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-PlaneabstractWe present Frankenstein, a diffusion-based framework that can generate semantic-compositional 3D scenes in a single pass. Unlike existing methods that output a single, unified 3D shape, Frankenstein simultaneously generates multiple separated shapes, each corresponding to a semantically meaningful part. The 3D scene information is encoded in one single triplane tensor, from which multiple Signed Distance Function (SDF) fields can be decoded to represent the compositional shapes. During training, an auto-encoder compresses tri-planes into a latent space, and then the denoising diffusion process is employed to approximate the distribution of the compositional scenes. Frankenstein demonstrates promising results in generating room interiors as well as human avatars with automatically separated parts. The generated scenes facilitate many downstream applications, such as part-wise re-texturing, object rearrangement in the room or avatar cloth re-targeting. Han Yan 0004, Yang Li 0193, Zhennan Wu, Shenzhou Chen, Weixuan Sun, Taizhang Shang, Weizhe Liu, Xiaqiang Dai, Chao Ma 0004, Hongdong Li, Pan Ji |
SIGGRAPH Asia | 7 |
| 2024 | BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane ExtrapolationabstractWe present BlockFusion, a diffusion-based model that generates 3D scenes as unit blocks and seamlessly incorporates new blocks to extend the scene. BlockFusion is trained using datasets of 3D blocks that are randomly cropped from complete 3D scene meshes. Through per-block fitting, all training blocks are converted into the hybrid neural fields: with a tri-plane containing the geometry features, followed by a Multi-layer Perceptron (MLP) for decoding the signed distance values. A variational auto-encoder is employed to compress the tri-planes into the latent tri-plane space, on which the denoising diffusion process is performed. Diffusion applied to the latent representations allows for high-quality and diverse 3D scene generation. To expand a scene during generation, one needs only to append empty blocks to overlap with the current scene and extrapolate existing latent tri-planes to populate new blocks. The extrapolation is done by conditioning the generation process with the feature samples from the overlapping tri-planes during the denoising iterations. Latent tri-plane extrapolation produces semantically and geometrically meaningful transitions that harmoniously blend with the existing scene. A 2D layout conditioning mechanism is used to control the placement and arrangement of scene elements. Experimental results indicate that BlockFusion is capable of generating diverse, geometrically consistent and unbounded large 3D scenes with unprecedented high-quality shapes in both indoor and outdoor scenarios. Zhennan Wu, Yang Li 0193, Han Yan 0004, Taizhang Shang, Weixuan Sun, Senbo Wang, Ruikai Cui, Weizhe Liu, Hiroyuki Sato 0002, Hongdong Li, Pan Ji |
ACM Trans. Graph. | 8 |
| 2023 | Multi-view Tracking Using Weakly Supervised Human Motion PredictionabstractMulti-view approaches to people-tracking have the potential to better handle occlusions than single-view ones in crowded scenes. They often rely on the tracking-by-detection paradigm, which involves detecting people first and then connecting the detections. In this paper, we argue that an even more effective approach is to predict people motion over time and infer people’s presence in individual frames from these. This enables to enforce consistency both over time and across views of a single temporal frame. We validate our approach on the PETS2009 and WILDTRACK datasets and demonstrate that it outperforms state-of-the-art methods. Martin Engilberge, Weizhe Liu, Pascal Fua |
WACV | 2 |
| 2022 | Leveraging Self-Supervision for Cross-Domain Crowd CountingabstractState-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density. While effective, these data-driven approaches rely on large amount of data annotation to achieve good performance, which stops these models from being deployed in emergencies during which data annotation is either too costly or cannot be obtained fast enough. One popular solution is to use synthetic data for training. Unfortunately, due to domain shift, the resulting models generalize poorly on real imagery. We remedy this shortcoming by training with both synthetic images, along with their associated labels, and unlabeled real images. To this end, we force our network to learn perspective-aware features by training it to recognize upside-down real images from regular ones and incorporate into it the ability to predict its own uncertainty so that it can generate useful pseudo labels for fine-tuning purposes. This yields an algorithm that consistently outperforms state-of-the-art cross-domain crowd counting ones without any extra computation at inference time. Code is publicly available at https://github.com/weizheliu/Cross-Domain-Crowd-Counting. Weizhe Liu, Nikita Durasov, Pascal Fua |
CVPR | 1 |
| 2022 | Learning to Align Sequential Actions in the WildabstractState-of-the-art methods for self-supervised sequential action alignment rely on deep networks that find correspondences across videos in time. They either learn frame-to-frame mapping across sequences, which does not leverage temporal information, or assume monotonic alignment between each video pair, which ignores variations in the order of actions. As such, these methods are not able to deal with common real-world scenarios that involve background frames or videos that contain non-monotonic sequence of actions. In this paper, we propose an approach to align sequential actions in the wild that involve diverse temporal variations. To this end, we propose an approach to enforce temporal priors on the optimal transport matrix, which leverages temporal consistency, while allowing for variations in the order of actions. Our model accounts for both monotonic and non-monotonic sequences and handles background frames that should not be aligned. We demonstrate that our approach consistently outperforms the state-of-the-art in self-supervised sequential action representation learning on four different benchmark datasets. Code is publicly available at https://github.com/weizheliu/VAVA. Weizhe Liu, Bugra Tekin, Huseyin Coskun, Vibhav Vineet, Pascal Fua, Marc Pollefeys |
CVPR | 1 |
| 2022 | Counting People by Estimating People FlowsabstractModern methods for counting people in crowded scenes rely on deep networks to estimate people densities in individual images. As such, only very few take advantage of temporal consistency in video sequences, and those that do only impose weak smoothness constraints across consecutive frames. In this paper, we advocate estimating people flows across image locations between consecutive images and inferring the people densities from these flows instead of directly regressing them. This enables us to impose much stronger constraints encoding the conservation of the number of people. As a result, it significantly boosts performance without requiring a more complex architecture. Furthermore, it allows us to exploit the correlation between people flow and optical flow to further improve the results. We also show that leveraging people conservation constraints in both a spatial and temporal manner makes it possible to train a deep crowd counting model in an active learning setting with much fewer annotations. This significantly reduces the annotation cost while still leading to similar performance to the full supervision case. Weizhe Liu, Mathieu Salzmann, Pascal Fua |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | Optimization of Multi-Ecosystem Model Ensembles to Simulate Vegetation Growth at the Global ScaleabstractProcess-based ecosystem models are increasingly used to simulate the effects of a changing environment on vegetation growth in the past, present, and future. To improve the simulation, the multimodel ensemble mean (MME) and ensemble Bayesian model averaging (EBMA) methods are often used in optimizing the integration of ecosystem model ensemble. These two methods were compared with four other optimization techniques, including genetic algorithm (GA), particle swarm optimization (PSO), cuckoo search (CS), and interior-point method (IPM), to evaluate their efficiency in this article. Here, we focused on eight commonly used ecosystem models to simulate vegetation growth, represented by the growing season leaf area index (LAIgs), collected globally from 2000 to 2014. The performances of the multimodel ensembles and individual models were compared using the satellite-observed LAI products as the reference. Generally, ensemble simulations provide more accurate estimates than individual models. There were significant performance differences among the six tested methods. The IPM ensemble model simulated LAIgs more accurately than the other tested models, as the reduction in the root-mean-square error was 84.99% higher than the MME results and 61.50% higher than the EBMA results. Thus, IPM optimization can reproduce LAIgs trends accurately for 91.62% of the global vegetated area, which is double the area of the results from MME. Furthermore, the contributions and uncertainties of the individual models in the final simulated IPM LAIgs changes indicated that the best individual model (CABLE) showed the greatest area fraction for the maximum IPM weight (32.49%), especially in the low-lalitude to midlatitude areas. Linling Tang, Qian Lei, Weizhe Liu, Xiaobin Cai |
IEEE Trans. Geosci. Remote. Sens. | 3 |
| 2020 | Estimating People Flows to Better Count Them in Crowded Scenes
Weizhe Liu, Mathieu Salzmann, Pascal Fua |
ECCV (15) | 1 |
| 2019 | Context-Aware Crowd CountingabstractState-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density. They typically use the same filters over the whole image or over large image patches. Only then do they estimate local scale to compensate for perspective distortion. This is typically achieved by training an auxiliary classifier to select, for predefined image patches, the best kernel size among a limited set of choices. As such, these methods are not end-to-end trainable and restricted in the scope of context they can leverage. In this paper, we introduce an end-to-end trainable deep architecture that combines features obtained using multiple receptive field sizes and learns the importance of each such feature at each image location. In other words, our approach adaptively encodes the scale of the contextual information required to accurately predict crowd density. This yields an algorithm that outperforms state-of-the-art crowd counting methods, especially when perspective effects are strong. Weizhe Liu, Mathieu Salzmann, Pascal Fua |
CVPR | 1 |
| 2019 | Geometric and Physical Constraints for Drone-Based Head Plane Crowd Density EstimationabstractState-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density in the image plane. While useful for this purpose, this image-plane density has no immediate physical meaning because it is subject to perspective distortion. This is a concern in sequences acquired by drones because the viewpoint changes often. This distortion is usually handled implicitly by either learning scale-invariant features or estimating density in patches of different sizes, neither of which accounts for the fact that scale changes must be consistent over the whole scene. In this paper, we explicitly model the scale changes and reason in terms of people per square-meter. We show that feeding the perspective model to the network allows us to enforce global scale consistency and that this model can be obtained on the fly from the drone sensors. In addition, it also enables us to enforce physically-inspired temporal consistency constraints that do not have to be learned. This yields an algorithm that outperforms state-of-the-art methods in inferring crowd density from a moving drone camera especially when perspective effects are strong. Weizhe Liu, Krzysztof Lis, Mathieu Salzmann, Pascal Fua |
IROS | 1 |
| 2006 | GHIDS: Defending Computational Grids against Misusing of Shared ResourcesabstractDetecting intrusions at host level is vital to protecting shared resources in grid, but traditional host-based intrusion detecting system (HIDS) is not suitable for grid environment. Grid-specific attacks are different from traditional ones, and traditional HIDS can not recognize a grid user and always with high performance overhead. This paper proposes a grid-specific host-based intrusion detection system (GHIDS) which employs bottleneck verification approach to detect intrusions with low false alarm rate and high detection rate. Working within operating system kernel and performing bottleneck verification by integer comparison, GHIDS achieves high efficiency and accuracy. Security reports generated by GHIDS are indexed not only by local user ID, but also by grid user ID. That is more useful for analyzing grid user behaviors globally by both host administrators and high level grid-based IDS Guofu Feng, Xiaoshe Dong, Weizhe Liu, Junyang Li 0004 |
APSCC | 3 |